Sid Meier's Civilization VI

Sid Meier's Civilization VI

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NuDDen's Tweaks for Project 6T
   
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637.635 MB
16 Mar 2023 @ 8:44
14 Haz @ 5:26
15 Değişiklik Notu ( görüntüle )
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NuDDen's Tweaks for Project 6T

NuDDen tarafından 1 koleksiyonda
Multiplayer Compatible (Steel & Thunder UU + Project 6T)
108 öğe
Açıklama
Important things first:
  • This mod is only suitable for people who like to play with a relatively fixed set of rules.
  • Since this mod (incl. the modlist) changes almost every aspect of the game in minor and major ways, it is most likely not compatible with other mods (except those from the modlist).
  • This mod was made for people who like to play a heavily modded game in MP without/much less desyncs.

In order for the mod to work smoothly, you must do the following things:
  • NOTE: English language support only
  • Subscribe to the mods specified as a requirement
  • When starting a new game activate the following Game modes:
    • Heroes & Legends
    • Monopolies and Corporations
  • You can find all mods for which I guarantee compatibility in my compiled list:
    Multiplayer Compatible (Steel & Thunder UU + Project 6T)

Integrated (slightly/heavily modified) mods and therefore definitely incompatible:
All credit goes to these mod authors!

If you still feel like trying out this mod despite the tight set of rules, I look forward to your constructive feedback. I'm generally open to ideas for new additions to the game or suggestions for balancing. However, it is important to me that the core idea of this mod (slower game speed, all game elements should have a use) does not get pushed into the background.

This Mod is optimized for the following settings:
  • Difficulty: Emporer upwards
  • Pace: Standard and slower
  • Heroes & Legends
  • Monopolies and Corporations

If you want to try this mod with me and my friends in MP (based on the attached mod list), then you can send me a PM. We are German players and mostly play on Friday and sometimes Saturday evenings (9pm-2am).

Credits
CypRyan, JNR, the Community of the Civ VI Modding Helpline, Adriaman, MC ViceMoron and Chief.Ryback -- For playtesting every Friday Night :)
43 Yorum
NuDDen  [yaratıcı] 12 Haz @ 15:11 
Next update will hit on friday or saturday this week. Won't be savegame compatible ...
NuDDen  [yaratıcı] 3 May @ 12:07 
1.1.3 is online. Have fun.
NuDDen  [yaratıcı] 1 May @ 1:44 
Please finish ur games. Update will come soon ;)
Isopupu 17 Mar @ 9:32 
That would be very generous of you. I don't really have a good estimate on how long our games are, but i'd say it's on the longer side. I haven't really played with the newer versions of the mod, but the only issue i remember having when i did play is that queuing up a building with a resource cost would sometimes prevent you from building it. I don't remember having any other issues with this modpack, just really great overall.
NuDDen  [yaratıcı] 17 Mar @ 9:15 
Not really. I usually update when I finish a game with my friends. How long are ur games? I can delay the next update until end of april / start of may ... Is that OK for u? Perhaps u got any feedback? Like it? Are there things u dont like?
Greetings
Isopupu 17 Mar @ 9:10 
Do you have some kind schedule for the mod updates? It's hard to start a new game when you
risk having to restart the whole thing when the mod gets updated.
NuDDen  [yaratıcı] 18 Şub @ 9:50 
V 1.1.1 uploaded. Savegame compatible.
Builder 27 Oca @ 14:10 
No those buildings he mentioned are what produces those resources, there are other building that use those resources as upkeep.
Finnish Femboy Salesman 27 Oca @ 11:38 
So once those buildings are constructed they shouldn't use any more? If thats the case then why are resources still being 'held for production'
NuDDen  [yaratıcı] 23 Oca @ 12:37 
U get +1 Limestone from every Limestonemasonry, +1 Granite from every Granitemasonry. You can see which building needs which resources in the name description.