Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Great Explorers (Great People Pack)
   
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3.667 MB
Jan 1 @ 8:46pm
Feb 22 @ 2:59am
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Great Explorers (Great People Pack)

In 3 collections by JNR
JNR's Playlist (Gameplay-only)
104 items
JNR's Project 6T
11 items
Ultimate Maritime Modpack
41 items
Description


The ocean calls, what will you find as you explore the world and learn about nature's secrets? Great Explorers adds a new Great Person type that boosts the Science of those willing to travel foreign shores. Earned by a variety of maritime and other research infrastructure, Great Explorers provide usually Science and sometimes other benefits for being activated in certain environments that will have you take a closer look at the map and explore it yourself in depth to find the perfect spot to maximize the gains.

This mod also kicks off our next Modder Pass, where the sea is the central theme! Stay tuned for more releases throughout the whole month; not just from myself but also many other great modders. Click the map above see the collection!

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Features
  • Up to 22 Great Explorers added from the medieval to the information era.
  • Great Explorer points earned by Lighthouses, Universities, Zoos, Ferris Wheels, and Aquariums.
  • 3 new policies to earn Great Explorer points.
  • A new district project to earn Great Explorer points along with some Science and Gold. Thanks to Leugi for the icon.
  • Some wonders adjusted to grant Great Explorer points.
  • Great Scientists adjusted where abilities or the entire person were moved to Great Explorers. Marie Curie added as a Great Scientist to replace Charles Darwin, who becomes a Great Explorer.
  • Colonialism inspiration now requires earning a Great Explorer.
  • In the Secret Societies mode, earning Great Explorers adds Science to Ley Lines with the "Magus" promotion.
  • Integrated with More Maritime: Seaside Sectors - the Waterfront district and its buildings provide Great Explorer points and the district project is moved from the Harbor to the Waterfront district. Policies are likewise adjusted.
  • Supports Sukritact's Oceans - the 22nd Great Explorer requires this mod, interacting with the Kelp feature.
  • 2 more Great Explorers will be added in the future for another mod coming as part of this Modder's Pass.

New Great People
Medieval era.
  • Ibn Battuta: Gain 75 Science and 50 Tourism for every excess copy of a Luxury resource in possession.
  • Topa Inca Yupanqui: Gain 75 Science for each Ocean tile here or adjacent.
  • Vasco da Gama: Gain 50 Science and 100 Gold for each Coast tile here or adjacent.
Renaissance era
  • Bungaree: Gain 300 Science for each Reef tile here or adjacent.
  • Carl Linnaeus: Gain 150 Science for each Woods tile here or adjacent.
  • John Kizell: Gain 100 Science for every Floodplains tile in this city. Instantly grants a Settler unit if the city has no Floodplains tiles.
  • Sacagawea: Your nearest city annexes this tile into its territory. Gain 100 Science if this tile has Charming Appeal or 200 Science if this tile has Breathtaking Appeal.
Industrial era
  • Alexander von Humboldt: Gain 300 Science for every unique type of feature in this city (excluding Natural Wonders).
  • Charles Darwin: Gain 500 Science for each natural wonder tile here or adjacent.
  • Isabella Bird: Gain 500 Science for each adjacent Volcano tile. Gain 100 Science for each Volcanic Soil tile here or adjacent. All Volcanos in your empire provide +2 Appeal to adjacent tiles.
  • Pyotr Kropotkin: Triggers the Inspiration moment for 1 random civic from the Modern era, or for two random civics if activated on a foreign continent. Gain 100 Science for each Tundra tile here or adjacent (including Hills and Mountains).
Modern era
  • Cândido Rondon: Gain 150 Science for each Rainforest tile here or adjacent.
  • Fridtjof Nansen: Permanently gain +1 Favor per turn. Additional +1 Favor per turn if the city has at least three Ocean tiles. Additional +1 Favor per turn if the city has at least three Tundra tiles. Additional +1 Favor per turn if the city has at least three Snow tiles.
  • Nellie Bly: Gain +1 Era Score from Historic Moments earned if that Moment is usually worth 4 or more Era Score.
  • Roald Amundsen: Gain 150 Science for each Snow tile here or adjacent (including Hills and Mountains).
Atomic era
  • Alfred Wegener: Gain 1000 Science for each Geothermal Fissure tile here or adjacent.
  • Eva Dickson: Increases Trade Route capacity by 1 if activated on a foreign continent. Gain 400 Science for each Oasis tile here or adjacent. Gain 200 Science for each Desert tile here or adjacent (including Hills and Mountains).
  • Väinö Auer: Gain 750 Science for each Marsh tile here or adjacent.
Information era
  • Jacques-Yves Cousteau: Gain 250 Science and 250 Culture for every sea feature in this city.
  • Maria Klenova: Gain 600 Science for each adjacent Ice tile.
  • Tenzing Norgay: Gain 750 Science for each adjacent Mountain tile.
  • Rachel Carlson: Gain 1000 Science for each Kelp tile here or adjacent.
Great Scientists adjustments
  • Galileo Galilei - ability changed: Triggers Eureka for Astronomy. If is is already triggered, instead completes the tech. Triggers Eureka for Scientific Theory if on a world wonder from the Renaissance era or later.
  • Alfred Nobel - era changed: moved to industrial era.
  • Marie Curie - new: Modern era Great Scientist who triggers the Eureka moment for 2 random technologies from the Modern or Atomic era. Reveals Uranium without the normal technology requirement.
  • Janaki Ammal - ability changed: Triggers Eureka for Offworld Mission and one random technology from the Information era.

Compatibility and Known Issues

Requires Gathering Storm.
Grand Eras (Project 6T) is compatible but not required.

Sukritact's Oceans, More Maritime: Seaside Sectors, and Wetlands mods are directly supported and highly recommended.

District Expansions are compatible but texts for policies do not mention new buildings yet, but all building alternatives added work just like the regular buildings (e.g. Academies provide Great Explorer points just like Universities).

Not yet compatible with mods changing the Great Person screen, let me know how they function together and what issues you run into.

Civilopedia biographies still missing, will be added later.

JNR's Mod Series




Popular Discussions View All (1)
2
Jan 17 @ 6:36pm
Carl Linnaeus was no explorer
circeus
37 Comments
arxaron 20 hours ago 
John Kizell: Gain 100 Science for every Floodplains tile in this city. Instantly grants a Settler unit if the city has no Floodplains tiles.

I just tried it with Egypt in a city next to a river with many floodplains tiles and it didn't give me any science except the settler, bug or am I doing something wrong?
Bad Apple May 7 @ 11:04am 
For consideration... support for Coastline mod's Mangrove and Seagrass features on Jacques Cousteau would be nice.
Cuntism Apr 12 @ 6:15am 
Sacagawea needs a change:

('JNR_EXPLORER_BREATHTAKING_PLOT_SCIENCE', 'Amount', 100, 'ScaleByGameSpeed'),

Should be

('JNR_EXPLORER_BREATHTAKING_PLOT_SCIENCE', 'Amount', 200, 'ScaleByGameSpeed'),
施维水 Apr 11 @ 8:50am 
thanks
CypRyan Mar 27 @ 1:40am 
Really love this!
JNR  [author] Mar 23 @ 4:28pm 
not yet but hopefully with next update
施维水 Mar 23 @ 3:54am 
有汉化吗?老铁们?Does it has Simplified Chinese?
Cuntism Mar 4 @ 8:50am 
Thematically you could maybe kinda ish argue it lol. Prophets are just...explorers of the soul. BOOM! Nailed it! But nah fair enough, I wasn't really thinking thematics, just number-go-up
JNR  [author] Mar 4 @ 5:41am 
Would that make sense thematically though? Also, I assume that people who play with new modded GP types might also play with Theologians.
Cuntism Mar 4 @ 1:42am 
I had an idea for where to give points: convert great prophet points to this once a religion is found (I don't know enough about modding to know if this is possible btw) and/or anything that would give GPP after, say, the first building, so temple and whatever other level 2/3 buildings in religion, they still give GPP even though by that point everyone has a prophet. Switch those to give explorer points instead.