Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,219 ratings
More Maritime: Seaside Sectors
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62.623 MB
Sep 13, 2021 @ 8:56am
Mar 28, 2024 @ 6:01pm
9 Change Notes ( view )
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More Maritime: Seaside Sectors

Description
More Maritime: Seaside Sectors

This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings!









For a full design breakdown of the effects in this mod, see the Design Doc here[docs.google.com]






This mod was made as a Commission. If you'd like to Commission something for Civ 6, feel free to send me a message on Discord at Albro#6662 or email albro.mod@gmail.com for more details!

Join us on Discord to share screenshots, feedback, and ideas, as well as see whats coming up in the future!

[discord.gg]

Lastly, please consider supporting me on Patreon. I know it gets asked a lot, but honestly your support would mean the world!

[www.patreon.com]
Popular Discussions View All (2)
17
Sep 26, 2024 @ 7:01pm
Bug Reports
Albro
1
Feb 11, 2024 @ 6:26am
Seaside Sector + R&F
Zelllor
164 Comments
Nightmare576 Apr 9 @ 4:32pm 
Although I did remove the file that makes thanhs mutually exclusive with arsenals because thanhs are not a specialty district and all that, it just makes more sense to me
Nightmare576 Mar 14 @ 4:15pm 
Is there a way to make Harbors and its buildings still affected by Veterancy? I assume so but I don't know much about editing .sql files.
madladthad Jan 13 @ 6:45pm 
btw, the waterfront is missing the check for japan. it's supposed to replace the +1 every two districts with the +1 for each district but instead it just applies both. I quite enjoy it, but it is a little bit busted and probably not intended :P have a nice day!
zorkoczy.z Dec 20, 2024 @ 10:46am 
Very nice one of my favorite mod. Thx.
Monkey Fightin' Snakes Dec 16, 2024 @ 12:50pm 
This mod is very cool, but it's a shame that it actually makes coastal cities worse. Instead of having 2 new standalone water districts (like the waterpark), this mod basically removes functions of the harbor and puts them into these new districts. Now you have to build 3 districts instead of one. Sure, they're stronger than the vanilla harbor by itself, but your city would be better off building a vanilla harbor, encampment, and neighborhood instead.
∫ JayX11 Nov 22, 2024 @ 8:40am 
@jkassavetis it's fully compatible I've played over 20games with both mods installed. I had forgotten that this was a mod in all honesty
Piper Nov 19, 2024 @ 11:42am 
Love this
LumpyAcidFish Sep 30, 2024 @ 11:31am 
I would treat the waterfront less of a food district more of a tourist/housing district like a water neighborhood and change back the harbor buildings to vanilla
jkassavetis Sep 26, 2024 @ 6:39pm 
@Rutra, Is this mod incompatible with Sukritact's Oceans by any chance? I couldn't use that game mode since downloaded the JNR district mods.
RutraNickers Sep 1, 2024 @ 3:24pm 
I've made a patch for Sukritact's Egypt Rework's Set-Ma'at, since it is a custom Industrial District.
https://steamcommunity.com/sharedfiles/filedetails/?id=3322762447