Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Unit Expansion: Infantry (Project 6T)
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58.699 MB
Apr 11, 2022 @ 6:48pm
Apr 30, 2022 @ 11:16pm
4 Change Notes ( view )
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Unit Expansion: Infantry (Project 6T)

In 3 collections by JNR
JNR's Playlist (Gameplay-only)
116 items
JNR's Project 6T
13 items
JNR's Unit Expansion for Project 6T
6 items
Description
Adds 7 new infantry units to the Melee, Anti-Cavalry, and Ranged promotion classes, giving each class the same density of units as the Melee class.

The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Project 6T, with a much lower asset count for anyone having trouble to add WE to their setup without getting crashes. Fewer units are added and they do not come with cultural diversity beyond what's found in the vanilla units. If you do not play with any other asset-heavy mods, I strongly recommend using Warfare Expanded instead and enjoy its wonderful units full of historic details with all sorts of cultural variations!

This mod is part of Project 6T and requires "Grand Eras".

Credits and Acknowledgements
Big thanks to Deliverator (author of Steel & Thunder), KrumStrashni (author of Warfare Expanded), and Wolfdog (made lots of assets for both) for making their assets available. They were a great inspiration and without new models such as the Gatling Gun or Mortar, this mod series would not have been possible.

For donations - since this mod includes a lot of work done by other people, I am not adding my PayPal link here. If you want to show your gratitude with a little gift, consider donating to a charitable cause instead.

Unit Upgrade Paths
Melee
Warrior - Swordsman - Longswordsman - Man-At-Arms - Musketeer - Grenadier* - Infantry - Mechanized Infantry
Anti-Cavalry
Spearman - Heavy Spearman - Pikeman - Pike & Shot - Line Infantry - AT Crew - Modern AT
Ranged
Slinger - Archer - Composite Bowman - Crossbowman - Arquebusier - Field Cannon - Gatling Gun - Machine Gun - Mortar Crew
*actually just the old Line Infantry unit renamed, meaning that Redcoat, Guarde Imperiale, etc. will now replaces the Grenadier (instead of becoming Anti-Cavalry units).

Further Changes
  • Cost, maintenance, and strength of existing units tweaked slightly in some cases for smoother progression, but overall as little changes as possible were made.
  • The Ngao Mbeba, Berzerker, and Toa now replace the Longswordsman instead. The Hwacha is a unique Arquebusier now.
  • Since the Longswordsman looks like the old Swordsman, the Swordsman has been given a new outfit similar to that of the Spearman to fit the classical era better.
  • Weapons and shields of the Spearman were changed to bronze texture as it unlocks before Iron Working.

Compatibility and Recommendations

Requires Gathering Storm and Project 6T's "Grand Eras". Using all Unit Expansion mods together is recommended but not required.

Not compatible with Steel & Thunder Unit Expansion or Warfare Expanded, but as mentioned above, I highly recommend just using Warfare Expanded instead if your setup allows for that.

Steel & Thunder Unique Units is fully supported, however.
Unique units from modded civs will receive some default adjustments to fit in, but I can't guarantee that this is enough. Some might need further changes to be integrated properly, let me know in case you encounter them.

Known Issues
  • Unit Portraits are all just White people for now, due to the assets used to make portraits for other skin colors no longer working. I'm working on a solution here but did not want to have it hold up the release.

JNR's Mod Series





Popular Discussions View All (1)
1
Jun 9, 2024 @ 9:51am
Unique units cannot be upgraded
SpectralMemories
135 Comments
✰Vlad✰ Jul 5 @ 12:02pm 
I have gathering storm....
JNR  [author] Jul 5 @ 12:01pm 
Make sure you have all required DLC, the mod is properly installed (unsubscribe and re-subscribe to make sure), and that you aren't hitting the asset limit.
✰Vlad✰ Jul 4 @ 9:40pm 
models are not rendering
iPlayGamesITA Jun 23 @ 12:46pm 
No, not a issue, sure. Reason is that Line Infantry was a thing in history because the tight formation with bayonets was naturally anti cavalry.
I'd just like to see that distinction visually
JNR  [author] Jun 23 @ 12:32pm 
Bot are melee-combat units, so I don't see the issue with both having it.
iPlayGamesITA Jun 23 @ 8:09am 
And on the bayonet thing?
JNR  [author] Jun 23 @ 2:21am 
I just went with a Civ tradition, but if we're gonna go into realism, then swords and spears shouldn't be separate unit classes, anyway.

Also, as I understand it, the term evolved over time, and the Spatha was originally a "longsword", too, and the name was only shifted once even longer swords appeared and claimed the name.

Finally, I am avoiding the parallel name with the Heavy Spearman to make each name more distinct for recognizability.
iPlayGamesITA Jun 23 @ 1:33am 
On the Grenadier and the Line Infantry: wouldn't it be better if the Line Infantry had only rifles with bayonets and the Grenadier without? Currently it's mixed.

On the Longswordsman: I really hate the name lol, since longswords weren't a thing until the late 1300s, aside from being a duel weapon and not meant for war. May I suggest Heavy Swordsman? Since it mirrors the Spearman, and heavy infantry was a thing.
ПPЯMNKOM N3 CШA Mar 30 @ 3:46am 
подписываюсь, отписываюсь, подписываюсь, один раз заработал и то вместо букв артефакты . В общем не играбельный мод
SempfgurkeXP Mar 4 @ 5:01pm 
Ultra Caucasian Pharaoh, try launching the game with DX11 instead of DX12, that fixed it for me