Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Expansion: Infantry (Project 6T)
Showing 1-4 of 4 entries
Update: Apr 30, 2022 @ 11:16pm

- Machinery eureka now requires 2 Composite Bowmen instead of 3 Archers.
- Fixed eureka texts which still referred to Line Infantry instead of Grenadiers.

Update: Apr 25, 2022 @ 3:47pm

fixed Arquebusiers and Gatling Guns missing their "ranged" ability tag that excluded them from a bunch of special effects applying to them (e.g. Faith purchase with Grandmaster's Chapel).

Update: Apr 12, 2022 @ 9:51am

Marked mod as dependent on Grand Eras to avoid accidental activation without it.

Update: Apr 11, 2022 @ 6:48pm