Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Another thing is that this set of mods seems to give a considerable boost to the early game, perhaps making it easier to build up an army before you have a strong trade system. This should make things much easier on higher difficulty levels, where early expansion is crucial. I can't wait to try this mod.
I am aware of how much time you must sacrifice for updating mods.
However, if you ever find some time, polishing such as Civilipedia entries would be nice.
No pressure, just focus on the priorites : )
By descriptions are you referring to Civilopedia entries? That would certainly add some polish to the mod, unfortunately it isn't something that I can spare time on, it's hard enough to find time to make functional updates.
I just have a question, will you ever add descriptions to the cards? It would be nice to read about it.
Keep up the good work
Changed the LoadOrder for 6T mod compatibility plus a few bug fixes and tweaks.
I will check it later.
my main mods are the 6t core project