Arma 3
266 ratings
Campaign «Hill 3234»
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
File Size
Posted
Updated
2.873 GB
Apr 3, 2022 @ 3:45am
Apr 14, 2022 @ 10:03pm
8 Change Notes ( view )

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Campaign «Hill 3234»

Description
Campaign Hill 3234 is based on the original game “The Truth About the 9th Company”

Campaign version : v1.2

WARNING!!!
Campaign translated to 60% (English).

Description:
The campaign is an interactive reconstruction of the historical battle that took place on the night of January 7-8, 1988 in southern Afghanistan between the soldiers of the ninth company of the 345th separate airborne regiment and detachments of dushmans. You have to see the battle for yourself and repeat the feat of thirty-nine Soviet paratroopers, who held the defense against several hundred dushmans.

History reference:
The battle at height 3234 (1988) was one of the components of the operation "Magistral". At the end of 1987, the emboldened Mujahideen blocked the city of Khost in the province of Paktia, where the Afghan government troops were located. The Afghans could not cope on their own. And then the Soviet command decided to conduct Operation "Magistral", whose task was to break through the blockade of Khost and take control of the Gardez-Khost highway, along which automobile columns could provide the city with food, fuel and other vital goods. By December 30, 1987, the first part of the task was completed, and the supply convoys went to Khost. In January 1988, at an altitude of 3234, located 7-8 kilometers southwest of the middle section of the road between the cities of Gardez and Khost, the 9th company (9th parachute company of the 345th Guards Parachute Regiment) was located under the command of Senior Lieutenant Sergei Tkachev, served as deputy commander.

From Author:
This Campaign is designed for one player.
Be sure to enable MUSIC in the settings.

Performance of missions with the "AI" ulutshin Not guaranteed.
Mission performance with "ACE" mod Not guaranteed.

ADDITIONAL (optional) FASHIONS:

JSRS SOUNDMOD

Missions:

Introduction(intro)
Episode 1: Utyos
Episode 2: Second Attack
Episode 3: Adjustment
Episode 4: Fight Night
Episode 5: Sniper
Episode 6: Ours
Episode 7: The Final Assault

Used mods:

CBA_A3
CUP Terrains - Maps
CUP Terrains - Core
RHSAFRF
RHSUSAF
RHSGREF
RHSSAF
Project OPFOR
Soviet Armed Forces
Hazar-Kot Valley
NIArms AK Rifles
NIArms Core
Actionbuilder
Brighter Flares
Бой за высоту 3234 (Шаблон)
A2C
Enhanced Artwork Supporter
POLPOX's Artwork Supporter
POLPOX's Base Functions
107 Comments
What the music in the intro of the mod
Mayak Jun 13 @ 11:29am 
good:steamthumbsdown::DogFromLake:
[SKP] Гюрза Apr 22 @ 6:41am 
Как пройти, вторую миссию?
Zend1 Apr 21 @ 6:55am 
@aztix 86 А если нету нумпада?
PancakeBoi Mar 22 @ 11:44pm 
URA! URA! URA! HOLD YOUR GROUND! URA! URA! URA!
Aztix 86 Jan 20 @ 11:23pm 
Парни обошел баг второй миссии, нажимаем вместе shif - (шифт и минус на доп клаве) ввел код endmission и миссия завершилась пока только так.
Aztix 86 Jan 20 @ 5:23am 
не могу пройти вторую миссию, где прибегаем на позицию Александрова, не срабатывает, скрипт и просто сидишь отстреливаешься бесконечно
zhenya_renegade Jan 13 @ 12:39pm 
Видимо, что-то сломало мод: у меня тоже после прихода к разбитому Утёсу Александрова миссия не обновляется и тело самого Александрова отсутствует. На летсплеях с Ютуба оно присутствует и задание быстро обновляется.
tehno276 Jan 9 @ 9:21am 
Во 2 миссии баг прихожу на позицию Александрова но задание не обновляется
gia.huynh.07 Dec 25, 2024 @ 10:03pm 
Hey what name of Guitar in waiting lobby it’s so great before start Mission !? And how I made it play every time before loading another Campaign