Arma 3
1,005 ratings
JSRS SOUNDMOD
 
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
1,005.827 MB
Feb 10, 2017 @ 12:30pm
Jul 19 @ 4:19am
50 Change Notes ( view )

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JSRS SOUNDMOD

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Description
JSRS Studios presents:
JSRS SOUNDMOD



Try now the new reloading and bipod sounds for this mod:

JSRS Soundmod Reloading Sounds


A soundmod for ArmA3 and ArmA3 Apex - The lastest delevopment in the direction of audiovisual dimension by JSRS-Studios. With more than a few thousand new sound effects JSRS SOUNDMOD provides a powerful and new sound experience, from all vanilla ArmA3 to the APEX DLC contents!


RHS, NIA Arsenal and SMA Support!
Don't forget to check out the additional RHS Sound Supports for AFRF, USAF, GREF and SAF Content!
RHS AFRF SUPPORT Sounds
RHS USAF SUPPORT Sounds
RHS GREF AND SAF SUPPORT Sounds

Or the new NIArms Arsenal Sound Support!
NIArms Arsenal Support Sounds

And the latest support for the Specialist Military Arms Mod!
SMA Support Sounds

For those having problems with mod dependency: When ever you load a saved game or want to edit a mission that was saved with an older version of JSRS and you end up with messages like "Missing Addon JSRS_SOUNDMOD_GLOCK17" or similar, now you can use this:

http://steamcommunity.com/sharedfiles/filedetails/?id=1181421524

This is a CFG Bundle of JSRS Patches that were used in the past that are not available any longer. Download it, use it like a mod, load your mission/edited mission and save them again and the dependency are gone.

Here is a short Sound Example for JSRS Soundmod[soundcloud.com]?



Making sounds in high quality that is requested these days, you have to invest money into libraries and equipment. This money is not given by companies or customers, it's a self-made investment. Any sort of support or donation is required to keep this product running with recent updates and further developments. So feel free to support this project on Patreon[www.patreon.com] and be sure that your support is very welcome and appreciated!


Copyright © 2018 by LordJarhead.
JSRS Soundmod and JSRS Soundmod Beta (this modification) by Dennis Kahl (LordJarhead) are licensed under ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND)
Read More under https://www.bohemia.net/community/licenses/arma-public-license-nd and beta


Be supportive:
Patreon[www.patreon.com] or PayPal[www.paypal.com]

END USER LICENSE AGREEMENT:
Arma Public License No Derivatives (APL-ND)
Popular Discussions View All (15)
28
Jul 9 @ 1:18am
External Heli Sounds Extremely too loud!
CDN_BiggDogg
3
May 6 @ 12:03pm
Explosions sound unrealistic
{FwF}ZeroClough
5
May 6 @ 12:04pm
m134D sounds not working
StigOnStæm
< >
640 Comments
Eiite Jul 19 @ 10:35am 
Did the noise made while driving over certain types of terrain get changed, unsure if it's just me but i haven't noticed the insanely loud gravel or road noise over the sound of my vehicle since the update and that is a welcome change if so.
Pvt. Partz Jul 18 @ 5:19pm 
Very much appreciate your hard work!
SickSidewinder9 Jul 18 @ 3:49pm 
I liked the previous movement sounds better, tbh. Either way, big improvement over vanilla where the sound just won't be there or is barely there.
Jesse Lacey Jul 18 @ 8:28am 
Love the changes from the big update. I've always enjoyed JSRS but the sounds are much more authentic feeling without the strange twang noises that you used to get at times. On a side note I saw another update today but I didn't see a change log associated with it, just curious what changed this time.
FunnyCookieEver Jul 18 @ 8:12am 
@LordJarhead, Can I use your mod JSRS Soundmod as a part of my Zeus Mission Addon Pack in order to make it easier to join the server without hundreds of mods enabled? With indication of your authorship rights.
LordJarhead  [author] Jul 18 @ 7:59am 
@Yuri just click on the link in the description dude
yuripami Jul 18 @ 7:55am 
Please return "JSRS SOUNDMOD - Additional Weapon Handling and Reloading Sounds" again
Eiite Jul 18 @ 6:26am 
Huge fan of your mod for many years, love that you are still updating it. Will get right into testing it out.
LordJarhead  [author] Jul 18 @ 2:11am 
Ok this one is a masive update and takes a few major changes! Just so you know. Please send back any sort of feedback!
Machine Gun Kelly Jul 17 @ 4:50pm 
@SickSidewinder9 - There is a MAJOR difference between a script and a config file. In the biggest way, a script is a PROGRAM. A config file tells a program what xyz need to be. Sorta like an index in a book.

For example, you could have a program like:

:Get
Get NUMBER from PhoneNumber.Txt
:Call
Call NUMBER
If busy goto 'Call'
If no answer then wait 10 seconds. Goto 'Call'
...
...
...


The PhoneNumber.Txt has a number in it like 555-555-5555.

The script reads the PhoneNumber.Txt just ONE TIME to set the variable 'NUMBER' to 555-555-5555. After this, it runs over and over without the need to read the PhoneNumber.Txt config file again.

Script = PROGRAM
Config = CONFIGuration info - Did you not wonder where the name 'config' ever came from? ;)