Arma 3
565 ratings
POLPOX's Artwork Supporter
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Data Type: Mod
File Size
Posted
Updated
132.991 MB
Mar 24, 2018 @ 11:37pm
Oct 16, 2020 @ 4:59am
47 Change Notes ( view )

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POLPOX's Artwork Supporter

Description
This is the must-have MOD to take a still image.


Thanks to:
  • A3 Hub Discord Server for making this happened!
  • ConservativeJustice for the two pictures in the top!
  • Bohemia Interactive for the game, Splendid Camera, awesome animations!
  • racdenis and Macser for the rig and taught me a proper way to make/export a mimic animations!

License:
Arma Public Licence (APL)[www.bohemia.net]

Bohemia Interactive Forum page[forums.bohemia.net]
Steam Workshop Discussion page
A3 Hub Discord Server (Get the latest info!)[discord.gg]

Buy me a coffee!
Ko-fi account opened. If you've extra wallets, would you kindly give me a shot?
https://ko-fi.com/polpox

HERE ARE THE REQUIRED THINGS TO REPORT ISSUE FOR YOU WHO DIDN'T HEARD ABOUT ANY OF BASIC PRINCIPLES TO REPORT ISSUE:
1. WHAT IS HAPPENED
2. WHAT IS THE SITUATION, HOW MANY UNITS/VEHICLES/EFFECTS AND WHAT MODS YOU'RE USING
3. HOW AND WHEN IT HAPPENED, AND HOW CAN I REPRODUCE

AND SEARCH BEFORE COMMENT. THEREFORE, YOUR “CTRL+Q DOESNT WORK HELP?” WILL NEVER GET ANY REPLIES.
Popular Discussions View All (2)
52
Feb 18 @ 1:58am
PINNED: General discussion, feedbacks and wishlists
POLPOX
0
Apr 5 @ 5:15am
Problems with tracer placer
Japonês da Federal
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409 Comments
Falzone Apr 11 @ 6:54am 
Hello - Just wanted to say how great this mod is, given I'm getting into the static scenario building world... It might be worth noting that there is a guide out there made by a third party giving advice on how to use this mod. When it comes to putting in the code for getting soldiers to fire their weapons, they recommended putting down the frequency of '-1' for the benefit of capturing the best stills. The problem with this is after one or two soldier's gun firing like that, when going to click on Splendid Camera, the whole thing locks up, and the only way to get out of it is to abort the mission It may well be the number of mods I have (I only use WW2 at the moment) but I have a pretty good CPU and GPU, and every other aspect of the game is fine/i.e. no lag.
UziTool Apr 1 @ 6:29am 
Can anyone please explain how to change the surface textures on the surface emulator?
Lakarak Mar 12 @ 4:12am 
This mod isn't meant for multiplayer but it isn't clientside. All it is meant to do is assist you to create artwork by showing a easier animation menu that isn't awkward to use like the vanilla one, it also provides means to apply such pose to a unit.

It is still possible without this mod however it cuts a lot of corners in the process with this. Making the process more simple.
Enderhunter522 Mar 12 @ 1:27am 
This is clientside right? So i can use this to let NPCs do certain moves but it will work for a modpack that doesnt include this mod.
ExoFour Mar 11 @ 10:22pm 
Has anyone had errors while using other mods that prevent the use of mimics or gestures to be applied to any units? errors such as nulls and objnulls in the animation box of the units editing menu.
132 | David Mar 4 @ 6:44pm 
How do I have the animations i put on the AI, have the AI not move their body or head because when I put a dead static animation on them, they are moving their head still.
Spoonsickles Feb 24 @ 4:49pm 
it says error invalid number in expression
Spoonsickles Feb 24 @ 4:40pm 
in vanilla with only polpox with 1 unit
Spoonsickles Feb 24 @ 4:40pm 
the mimics keep giving me an error
JimmyBuck3ts Jan 31 @ 2:22pm 
Works Perfectly!:steamthumbsup: