XCOM 2
4,052 ratings
Long War of the Chosen
374
73
27
52
20
37
36
18
71
15
37
15
25
18
12
11
9
9
6
6
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.826 GB
Dec 16, 2021 @ 8:14am
Feb 28 @ 10:41pm
28 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Long War of the Chosen

Description
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
Popular Discussions View All (171)
45
5
Mar 23 @ 11:24am
PINNED: LWOTC 1.2.0 release date: December 16, 2024
Tedster
17
Jul 15 @ 2:50am
error detected attempting load of package: LW_PerkPack_Integrated
mikhail_suslov_2004
3
Jun 7 @ 12:04am
[Bug/Issue] Game-Breaking Bug in LWOTC: Soldiers Become Unavailable After Simultaneous Infiltration Completion
Or'Es El'Leat
2,408 Comments
Tedster  [author] 2 hours ago 
when they removed the 2K launcher, they made the new launcher unable to load mods that are not marked "for WOTC" when you launch WOTC, even if they are checked. so yes, you'll want to get the Alternative Mod Launcher instead.
Deathraven13 3 hours ago 
Sure whatever. :steamthumbsup::MGS2_Otadot1:
Cranium 3 hours ago 
I understand your logic, the players are to blame for the mod not working, even though they do everything according to the instructions, the developers from Firaxis are also to blame for the mod not working, the only ones who are not to blame are the mod developers
Deathraven13 3 hours ago 
It's not the mod, it's about how you apply mods, firaxis launcher wasn't in XCOM2/WOTC at the start, but ok don't play the mod it's better for you since the mod do requiere to think more and is a lot more difficult than XCOM2 WOTC. Kinda sad that you got defeated even before starting but I'm sure we will all move on from such tragedy.
Cranium 3 hours ago 
To be honest I didn't understand anything, thank you for your efforts, but I suppose that the developers need to approach their mod responsibly and release it when it works, and not inflate the hype
Deathraven13 4 hours ago 
I've forgot that I've uninstalled XCOM2. Basicaly you go to XCOM folder and you use the modlauncher in the launcher (XCOM2 not WOTC), you select all the mods then hit play, once you are at the main menu exit and then launch XCOM2 via the XCOM2 WOTC folder, your EXE should have -review -noRedScreens in it, you'll skip Firaxis launcher this way and your mods won't be affected, you'll see "LONG WAR" replacing "New game" or something like this, you know you'll be good especialy If you start with 8 soldiers. There is the alternative launcher option but I've never used it.
Deathraven13 4 hours ago 
So you are using firaxis default launcher ? That's probably your issue, old on I'll check how to do it correctly.
Cranium 4 hours ago 
I'm waiting for your ideas on how to make this mod work
Cranium 4 hours ago 
The "PLAY" button in the Steam library, if I understand the question correctly
Garr Incorporated 4 hours ago 
What have you used to launch the game?