XCOM 2
4,233 ratings
Long War of the Chosen
386
78
28
53
20
38
36
18
71
16
40
15
27
20
13
11
9
9
7
6
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.826 GB
Dec 16, 2021 @ 8:14am
Feb 28 @ 10:41pm
28 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Long War of the Chosen

Description
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
Popular Discussions View All (177)
45
5
Mar 23 @ 11:24am
PINNED: LWOTC 1.2.0 release date: December 16, 2024
Tedster
7
Jul 28 @ 2:28pm
[Bug/Issue] SupplyExtraction_LW began without any crates present
Ms. Steal Yo Critz
42
Feb 20, 2023 @ 1:19pm
PINNED: Recommended mod collections
LongWarOfTheChosen
2,540 Comments
Nico Nov 5 @ 9:08am 
To me it sounds like part of the problem is that you have no idea how grazes work, since grazes are part of the shown hit chance. Though they are also part of the shown miss chance. That alone should explain at least10% of the missing hit chance as it's a graze chance. Though since graze is not fixed it might be even more than that in some cases.
steelplayer36 Nov 5 @ 8:20am 
"I've ran a few games now, and for some reason, my accuracy is absolutely not coming up properly Statistically I've been playing and:
- 70% - 80% has a hit rate of about 50% (80 shots)
- 90% has a hit rate of about 75% (50 shots)
- 50% - 60% has a hit rate of 30% (70 shots)

Not sure if this is a problem for the base game as well, but for some reason the accuracy is not showing up correctly."

This all day. Beat the base game, no mods. No biggie. Playing this mod, I always run into missions where my guys are missing over 90% way too often. Just had a game where I was surprised by a patrol that had a muton, sectoid, and another scrub. Happens. Flank the muton, 1 miss. Try again, 2 grazed... on 3 flanked over 90% shots. This is just one example, has happened on others. Can totally wreck an entire mission as the muton, or the MEC who should be SOOO easy to hit is getting missed.

Not sure what it is about the mod, didn't do that in base game.
Salad Nov 4 @ 9:29pm 
>finally get xcom 2 cuz its on giga sale

>beat it easy as hell loved the changes but they made it a little too easy it seems

>Long war time

>6 units fire at an enemy with a 50% chance to hit each

>all miss.

>two enemies fire at my VIP on high ground, a mile away, hunkered down in full cover

>both hit and instantly kill them

>Ah I forgot how the true XCOM experience that vanilla tried to pave over really was.
Magos-Dominus Kith Nov 3 @ 9:35pm 
i want to start a game with 4 templars, but recruitable templars does not work for long war. How can i do that? any possible ways are good, even if it include console(just explain me methods)
pedro.santos53@hotmail.com Nov 3 @ 6:39pm 
The difficulty ramps up to the point where it's not fun nor playable incredibly early, even if you have a near perfect run towards the beginning and don't skip any missions. Even on the easiest difficulty, the challenge is immense. 100%+ infiltration doesn't really change much. Resources are way too hard to come by and the aliens advance in difficulty too quickly. Missions with 15+ enemies and the Chosen are near impossible to accomplish without a flawless run. It's not a fun challenge. The amount of grazes is also absurd, far far FAR more than in vanilla. I can't in good faith recommend this mod in its current state, despite the really neat mechanics that are reminiscent of Liberal Crime Squad. I can normally play on the hardest difficulty on Ironman and get by just fine, so it's not entirely a skill issue, though I admit that maybe there's a learning curve I haven't caught onto yet with this mod.
RhodeXLX Oct 31 @ 6:10pm 
Well, it'd only be fair to ask how you're keeping track of all of this, and how you're measuring the %hit chances.

Are you using a spreadsheet or just a tally? Are you just using the base in-game &hit numbers, or are you using any additional mods that modify or add this display, such as Extended Information?

I don't think the numbers in-game are wrong, so I will have to be very skeptical about your data.
TechnocraticSyndicalist Oct 31 @ 1:35pm 
I've ran a few games now, and for some reason, my accuracy is absolutely not coming up properly Statistically I've been playing and:
- 70% - 80% has a hit rate of about 50% (80 shots)
- 90% has a hit rate of about 75% (50 shots)
- 50% - 60% has a hit rate of 30% (70 shots)

Not sure if this is a problem for the base game as well, but for some reason the accuracy is not showing up correctly.
Gimpford Oct 30 @ 5:02pm 
Actually my bad, I think I must have had a load of other mods subscribed for vanilla wotc, like a load of skin packs like the RE8 & COD stuff, from a couple years ago and when I subscribed to LWOTC a few days ago it kept me subscribed to all those prior WOTC mods and must have enabled them in LWOTC making me think the LWOTC pack was all of those prior mods aswell, at least I think thats what happened!
Gimpford Oct 30 @ 4:03pm 
When I installed this mod initially it came with I think 34 other mods like wolfs asset pack etc but after reinstalling the game the steam workshop page is showing only 10 mods and seems to be missing over 20 other mods. Any idea how i can get the full amount of mods back please?
Garr Incorporated Oct 27 @ 12:01pm 
@SirDuck
That would be in the Second Wave option. Where you would normally select which faction you start with and other minutia.