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On Reddit 


- 70% - 80% has a hit rate of about 50% (80 shots)
- 90% has a hit rate of about 75% (50 shots)
- 50% - 60% has a hit rate of 30% (70 shots)
Not sure if this is a problem for the base game as well, but for some reason the accuracy is not showing up correctly."
This all day. Beat the base game, no mods. No biggie. Playing this mod, I always run into missions where my guys are missing over 90% way too often. Just had a game where I was surprised by a patrol that had a muton, sectoid, and another scrub. Happens. Flank the muton, 1 miss. Try again, 2 grazed... on 3 flanked over 90% shots. This is just one example, has happened on others. Can totally wreck an entire mission as the muton, or the MEC who should be SOOO easy to hit is getting missed.
Not sure what it is about the mod, didn't do that in base game.
>beat it easy as hell loved the changes but they made it a little too easy it seems
>Long war time
>6 units fire at an enemy with a 50% chance to hit each
>all miss.
>two enemies fire at my VIP on high ground, a mile away, hunkered down in full cover
>both hit and instantly kill them
>Ah I forgot how the true XCOM experience that vanilla tried to pave over really was.
Are you using a spreadsheet or just a tally? Are you just using the base in-game &hit numbers, or are you using any additional mods that modify or add this display, such as Extended Information?
I don't think the numbers in-game are wrong, so I will have to be very skeptical about your data.
- 70% - 80% has a hit rate of about 50% (80 shots)
- 90% has a hit rate of about 75% (50 shots)
- 50% - 60% has a hit rate of 30% (70 shots)
Not sure if this is a problem for the base game as well, but for some reason the accuracy is not showing up correctly.
That would be in the Second Wave option. Where you would normally select which faction you start with and other minutia.