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===
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY_MOD[0]=999
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY_MOD[1]=0
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY_MOD[2]=-2
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY_MOD[3]=-4
+TURN_COUNT_TO_CAVALRY_ALL_CASES_MOD[0]=999
+TURN_COUNT_TO_CAVALRY_ALL_CASES_MOD[1]=0
+TURN_COUNT_TO_CAVALRY_ALL_CASES_MOD[2]=-4
+TURN_COUNT_TO_CAVALRY_ALL_CASES_MOD[3]=-6
; Global Reinforcement bucket fill value divisor. 1.0f is default
; values over 1.0f will reduce bucket fill rate, values below 1.0f will increase bucket fill rate;
; Example: 2.0f will cut RNF rate in half.
REINFORCEMENT_BUCKET_FILL_MODIFIER = 1.0f
; Reinforcement bucket fill divisor for when Beta Strike is on. 2.0 is default, cuts RNF rate in half.
BETA_STRIKE_RNF_MOD = 2.0f
===
LW seems to have a custom reinforcements system and towards the end of a mission groups of 12+ can come in every turn. I would like to make that every other turn.
Julian Mech is working no hassle.
Can any mods with LWotC compability or bridge cause this? thx in adv.