XCOM 2
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Long War of the Chosen
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2.459 GB
16 Dec, 2021 @ 8:14am
12 Jan @ 9:31am
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Long War of the Chosen

Description
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
Popular Discussions View All (124)
26
4
5 Feb @ 4:08am
PINNED: LWOTC 1.1.0 release date: December 16
Tedster
2
22 Feb @ 5:42pm
New technologies and soldier classes are missing
Dana White
1
24 Feb @ 2:06pm
game crashes on squad selection screen prior to starting mission
Planetkiller
< >
1,756 Comments
Deathraven13 6 hours ago 
@NigatiF You are not supposed to do all missions, you select the one you need and the one that have enough time, each region spawn 3 missions, some are harder to detect, putting a scientist as a haven advisor will boost intel by a flat number, avenger scan count as 4 people on intel (vanila), so it's not here to waste ressourcess but so that you have more options and you know if you should scan on a region or not, if you see 3 missions on a region scan somewhere else.
Deathraven13 6 hours ago 
@NigatiF Depending on the haven defense mission if it's the one where reinforcement drop like each turn then you need two stealth/fast units that get civilians while the others fight, for the other one where advent forces are already there it depends, you can win without casualties but even 2-3 casualties shouldn't be a problem, there is a mod (accurate report I believe) that tell you details about intel/supply/recruitment per days, so having a low advisor (LCP) + 3 on recruit means like 8-9 days to recruit someone or something like that, not a big deal.
Deathraven13 6 hours ago 
@NigatiF No offense but you'll have to learn to adapt that's all.Some people are using mods in LWOTC to make the game even more difficult, like double/triple pod count and can still win, they can even buff the chosen if they find them too weak.

The Assassin can be killed pretty easily since she is predictable, when it's a chosen action she'll try to strike the ennemy near her, if she can't she'll move toward the nearest target. You can disable the chosen action or even the chosen entirely in the second wave option. Chosen are supposed to be strong units and sectopods aren't that hard to kill if you can setup properly, they are just a big bag of HP after all, you can even stun it.

For stealth a shinobi made for stealth and equiped with a suppressor will do the trick, just be sure to know where you are going so corners are dangerous, you can complete missions even without being concealed.
NigatiF 7 hours ago 
Stealth is completely killed. At 100% infiltration on the second turn, you run into a wall of groups with 1-2 enemies.
Endless spam missions with infiltration less than two days, why waste the game's resources at all?
The chosen assassin is completely broken, this is a monster that cannot be killed without loss, because she cuts damage by herself all the time, with full protection from the crits. A sectopod with a hundred HP and 5 armor is easier to kill.
With the other two, you're thinking how to kill them, with her you're racking your brain how not to let her cut out the whole squad.
The recruitment evacuation missions are broken. The maps are not designed to move such large groups through them, half of the fighters remain without cover and are easily killed by the enemy.
Agapit 28 Feb @ 8:41pm 
начал играть на любимой легендарке: играть вообще невозможно. Промахи даже при шансе 100%!!! Хуже, чем в оригинале. При шансе 90% отряд из 8 бойцов все стреляют мимо и даже в упор! или редкий урон по 1 ед. или царапина. Если перегружать сохраненку: тот же результат, рандом не меняется вообще. Т.е. 8 бойцов при шансе 90% хотя бы семеро должны попасть. В целом количество миссий интересно, но баланса вообще никакого теперь. Странников пофиксили выстрел в голову зря. А играть на "новичке" вообще желания нет.
Deathraven13 27 Feb @ 5:26am 
@NimBoo LWOTC bring LW2 in WOTC with WOTC content (Chosen, resistance ring, the WOTC ennemies, hero class and more), so LW2 got XCOM2 story and LWOTC got WOTC story, currently there is a LWOTC beta that do some changes that LW2 didn't have, so we got some more maps for extracting missions IIRC, resistance ring can give you an extract mission by completing the covert mission, one mission as been re-used in the BETA because generaly players don't encounter it (the map where you rescue a soldier, now you can have it when you need to rescue someone important, It's pretty good).

LWOTC is different from LW2 since it offer a lot more options but it still have the infiltration mechanics and WOTC by default fixed some issues XCOM had. So both offer a somewhat similar yet different experience.
NimBoo 27 Feb @ 5:17am 
I have a question about the long war 2 mod for xcom 2
Is there a difference between Long War 2 and Long War of the Chosen? the question is whether they are the same campaigns or different ones
super jorik 26 Feb @ 7:16pm 
Game crush when i try to evac templar, stuck at ~30 mission (may, laser weaponary, close to magnetic/t2 armour). Doesn't had this problem earlier
Deathraven13 26 Feb @ 10:18am 
@Lukitinha I guess you mean "not created equaly", It's in the option menu when in-game, so press escape and look in the menu, you have stuff like campaign, gameplay, etc etc that have various stuff you can change like red fog, your rookies stats, stats gained per promotion at random, graze band and more. Hope that help.
Lukitinha 26 Feb @ 10:04am 
how to disable initial statistics? I don't see the option