XCOM 2
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Long War of the Chosen
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2.826 GB
Dec 16, 2021 @ 8:14am
Jan 18 @ 2:56pm
27 Change Notes ( view )
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Long War of the Chosen

Description
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
Popular Discussions View All (153)
15
Feb 1 @ 7:27am
error detected attempting load of package: LW_PerkPack_Integrated
mikhail_suslov_2004
41
2
Feb 12 @ 10:10am
PINNED: LWOTC 1.2.0 release date: December 16, 2024
Tedster
42
Feb 20, 2023 @ 1:19pm
PINNED: Recommended mod collections
LongWarOfTheChosen
2,220 Comments
HolyRedEye 18 hours ago 
Is there a mod that fixes the trophy room kill count? That way it can add up the kills from the added aliens or is it a bug on my end If it does that already.
RustyDios Feb 10 @ 3:35am 
in default LWotC? I don't think there any classes can utilise that "weapon" type.
you'll need a plug-in class like HopLite or Phalanx
Cloud13JAC Feb 10 @ 12:59am 
I mean what class. I cant find any class that can equip ballistic shield
RustyDios Feb 9 @ 1:07pm 
equip in secondary, get shot at
Cloud13JAC Feb 9 @ 12:40pm 
how to use ballistic shield
kiloromeo Feb 9 @ 6:51am 
Also in regards to "Revert Overwatch Rules Change" donno if it is to specifik here, but I have a Ranger equiped with a pistol that takes pistol overwatch-shots instead of using loaded rifle ... any way to fix that?
kiloromeo Feb 9 @ 6:48am 
Hi. I´ll ask here since "Yet Another F1" is a required mod ... it does not work in my game ... any solution?
andrews94 Feb 7 @ 2:48am 
Firstly thank you for this great mod.
Is their a dark event or something where you kill a unit but it remains at 1 HP (NOT PRIESTS)
NevadaZed Feb 6 @ 5:40pm 
its a good attempt and lots of good changes, but the original problems of the game still havent been addressed. line of sight nonsense, detection spots not being highlighted even though you have clear line of sight to alien pod, and the new classes are just awful.... took all the worst parts and most useless talents and grouped em together. still has the original xcom 2 problems too and this mod was fun for five minutes but the aggravation is just not worth it.
Nigglius Watermelonius XVI Feb 1 @ 12:27am 
Ah shit, I spent so much time getting my 40k weapon and armor mods to work with this mod a few weeks ago and now I gotta redo it (my fault for not making backups so I could just copy/paste my changes) I'm about to rip out my pubes by the FISTFUL