XCOM 2
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WotC Ballistic Shields
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File Size
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372.132 MB
Jun 19, 2018 @ 5:39am
Jun 3, 2021 @ 7:36am
16 Change Notes ( view )
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WotC Ballistic Shields

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
Balistic Shields

Update june 2021: now features shields for sparks (thanks to Iridar and Claus)

This mods adds three tiers of ballistic shields as secondary items.

From the default classes rangers and specialists and

from Musashis classes the samurai, specops, infiltrator and rpgo can equip shields.

Gameplay

Shield go in secondary item slot and will work with all primary weapons except cannons and sniper rifles for obvious reasons.
The primary secondaries mod allows you to use shields with melee weapons and pistols.

Shields grants 6/10/14 shield points and half cover to allies but impose a -1 mobility and -10 aim penalty.

Provides the Shield Wall ability that replaces hunker down.
Works like hunker down but can be used outside cover and provide full cover for allies.
While the shield wall is in effect the soldier has a -20 defense penalty.

Additionally shields allow you to make a melee attack with your shield that leaves your opponent disoriented.

Tier 1 is a starting item.

Tier 2 is unlocked by medium armor.

Tier 3 is unlocked by heavy armor.

Console commands to add shields
AddItem BallisticShield_CV 1 AddItem BallisticShield_MG 1 AddItem BallisticShield_BM 1

Credits
Claus - All assets including meshes, textures and animations
Musashi - Code
Iridar - Tweaks and Fixes

Future Plans
A dedicated class that utilizes shields.
Cutomizable decals on shields.

Patreon:
https://www.patreon.com/Claus
https://www.patreon.com/musashi1584


Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

FAQ

Vanilla / LW2 Version when?
Never, at least not from us. Who asks this again will be banned.

How do add this to custom classes?
Add the following code to the X2SoldierClassTemplate section of the XComClassData.ini of the custom class mod:
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")

Dedicated shield class when?
As soon as i have time for it.
Popular Discussions View All (6)
5
Oct 22, 2024 @ 2:51pm
Bugs
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5
1
Apr 13 @ 7:29am
Russian Translation
Aks
8
Jan 6, 2024 @ 10:22pm
Simplified Chinese Translation
zxc2008
751 Comments
☥¤§ÑîGHTMÃRɧ¤☥ May 1 @ 12:04am 
this mod very cool for my tank class
MatthewMeeple Apr 28 @ 1:13am 
Shields are making arms & legs disappear. Is there a fix?
CantankerArt Apr 22 @ 3:06am 
it seems the animation won't play when using shield bash..anyone had this before/got a fix? Using True Primary Secondaries (Beta) if thats perhaps a cause?
UnTypeOrdinaire Mar 23 @ 1:17pm 
seems like there's a bug with Lost Tower mission : the BIT is replaced by a shield for the SPARK, softlocking you from completing the mission.
Commander Fox Mar 21 @ 3:56am 
Cool looking mod but there's a weird bug when using the shield. The soldier loads into a mission and then can't move at all, ever. They don't see the movement UI grid and just can't do anything.
Kjades Feb 20 @ 3:44am 
Cannot equip anything but basic ballistic shield (normal soldier, don't have any Sparks or augmented soldiers).
I have basically finished the tech tree, the option to research or build improved shields has never appeared. Playing with Amalgamation + Covert Infiltration + 5 tier weapon system.
Nero Feb 15 @ 10:58pm 
is there a way to disable the aim debuff on specific shields?
Karadar_UK Jan 28 @ 2:15am 
@closh+ thanks for the fix, worked fine for me, not been using any shield class due to this when not using Long War.
Closh [✚] Jan 27 @ 10:04am 
I found the solution in the Christopherodd's discord server, download this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2526466048
Hillhome Jan 8 @ 1:29pm 
@Lemistio any idea where to add those changes when NOT using LW...???