XCOM 2
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WotC Ballistic Shields
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372.132 MB
Jun 19, 2018 @ 5:39am
Jun 3, 2021 @ 7:36am
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WotC Ballistic Shields

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
Balistic Shields

Update june 2021: now features shields for sparks (thanks to Iridar and Claus)

This mods adds three tiers of ballistic shields as secondary items.

From the default classes rangers and specialists and

from Musashis classes the samurai, specops, infiltrator and rpgo can equip shields.

Gameplay

Shield go in secondary item slot and will work with all primary weapons except cannons and sniper rifles for obvious reasons.
The primary secondaries mod allows you to use shields with melee weapons and pistols.

Shields grants 6/10/14 shield points and half cover to allies but impose a -1 mobility and -10 aim penalty.

Provides the Shield Wall ability that replaces hunker down.
Works like hunker down but can be used outside cover and provide full cover for allies.
While the shield wall is in effect the soldier has a -20 defense penalty.

Additionally shields allow you to make a melee attack with your shield that leaves your opponent disoriented.

Tier 1 is a starting item.

Tier 2 is unlocked by medium armor.

Tier 3 is unlocked by heavy armor.

Console commands to add shields
AddItem BallisticShield_CV 1 AddItem BallisticShield_MG 1 AddItem BallisticShield_BM 1

Credits
Claus - All assets including meshes, textures and animations
Musashi - Code
Iridar - Tweaks and Fixes

Future Plans
A dedicated class that utilizes shields.
Cutomizable decals on shields.

Patreon:
https://www.patreon.com/Claus
https://www.patreon.com/musashi1584


Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

FAQ

Vanilla / LW2 Version when?
Never, at least not from us. Who asks this again will be banned.

How do add this to custom classes?
Add the following code to the X2SoldierClassTemplate section of the XComClassData.ini of the custom class mod:
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")

Dedicated shield class when?
As soon as i have time for it.
Popular Discussions View All (6)
4
Jan 15, 2023 @ 1:03pm
Bugs
45fg45
8
Jan 6 @ 10:22pm
Simplified Chinese Translation
zxc2008
4
1
Jun 22, 2023 @ 10:18am
Russian Translation
Aks
725 Comments
Francis Apr 29 @ 11:13am 
Apparently I am the dumbest person on Earth. As I am unable to find any way to test this even with console commands, and cannot find the answer anywhere.
With these shields, is the character holding them still being flanked with full penalties when in the open?
Paddon Apr 20 @ 2:08pm 
@none100p strangely I don't even have a XComLW_Overhaul.ini in that location
none100p Apr 4 @ 6:54am 
so for those complaining about this not working in lwotc, and mg/bm shields not being available:

open xcom lwotc mod config files, usually at this path for steam users:

path to steam folder\workshop\content\268500\1416242202\Config\XComLW_Overhaul.ini

search for "TemplarBallisticShield_MG", TemplarBallisticShield_BM, those normally next to each other, copy-paste those twice and switch template names for copied lines to
ItemTemplateName="BallisticShield_MG"
ItemTemplateName="BallisticShield_BM"

ItemTemplateName="SparkBallisticShield_MG"
ItemTemplateName="SparkBallisticShield_BM"

Those should add build options to your engineering, shields normally located at weapons tab, hf XD
daegyn1 Jan 27 @ 5:30pm 
the sparks i mean
daegyn1 Jan 27 @ 5:29pm 
it is not working on my end maybe you update the mod i olny get the standard one
MADhorseKD Jan 21 @ 5:42am 
Is it possible to set this in a utility slot as well? I'm having issues where, as a secondary weapon for a ranger or melee weapon user, the weapon being in a primary or utility slot, will not activate their skills based on melee weapons.
Sest Jan 10 @ 11:43am 
@igor140
[WOTC] Iridar's Resizable Armor
One of my mods allows me to be able to make it either super small or disappear completely; I think this is the one.
igor140 Dec 12, 2023 @ 4:17pm 
perhaps the most niche request of the month:

I have always disliked the aesthetic of shields. Is there a mod/ option that either
a) makes shields invisible? (not preferred) or
b) makes the shield an ephemeral "light" emanating from a device held in the hand?
michael199310 Dec 4, 2023 @ 1:08am 
@Victor de Noir I found it best to be used with Shield Rework mod, but keeping some ablative points (I reduced it to 3/6/10, I think)
Yeetus Cleetus Oct 12, 2023 @ 5:09pm 
@MutedMike lol stumbled upon a familiar username