XCOM 2
2,802 ratings
WotC Ballistic Shields
2
9
3
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
372.132 MB
Jun 19, 2018 @ 5:39am
Jun 3, 2021 @ 7:36am
16 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
WotC Ballistic Shields

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
Balistic Shields

Update june 2021: now features shields for sparks (thanks to Iridar and Claus)

This mods adds three tiers of ballistic shields as secondary items.

From the default classes rangers and specialists and

from Musashis classes the samurai, specops, infiltrator and rpgo can equip shields.

Gameplay

Shield go in secondary item slot and will work with all primary weapons except cannons and sniper rifles for obvious reasons.
The primary secondaries mod allows you to use shields with melee weapons and pistols.

Shields grants 6/10/14 shield points and half cover to allies but impose a -1 mobility and -10 aim penalty.

Provides the Shield Wall ability that replaces hunker down.
Works like hunker down but can be used outside cover and provide full cover for allies.
While the shield wall is in effect the soldier has a -20 defense penalty.

Additionally shields allow you to make a melee attack with your shield that leaves your opponent disoriented.

Tier 1 is a starting item.

Tier 2 is unlocked by medium armor.

Tier 3 is unlocked by heavy armor.

Console commands to add shields
AddItem BallisticShield_CV 1 AddItem BallisticShield_MG 1 AddItem BallisticShield_BM 1

Credits
Claus - All assets including meshes, textures and animations
Musashi - Code
Iridar - Tweaks and Fixes

Future Plans
A dedicated class that utilizes shields.
Cutomizable decals on shields.

Patreon:
https://www.patreon.com/Claus
https://www.patreon.com/musashi1584


Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

FAQ

Vanilla / LW2 Version when?
Never, at least not from us. Who asks this again will be banned.

How do add this to custom classes?
Add the following code to the X2SoldierClassTemplate section of the XComClassData.ini of the custom class mod:
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")

Dedicated shield class when?
As soon as i have time for it.
Popular Discussions View All (6)
5
Oct 22 @ 2:51pm
Bugs
45fg45
8
Jan 6 @ 10:22pm
Simplified Chinese Translation
zxc2008
4
1
Jun 22, 2023 @ 10:18am
Russian Translation
Aks
737 Comments
AlShegardy92 Nov 17 @ 11:07am 
bro everyone is complaining of the spark shields MG and BM not working in the mod.... when will u fix this ?
Karadar_UK Oct 5 @ 5:43am 
Same only T1 shields show up, they don't appear in research rewards, even console command adding T2 and 3 doesn't work, its almost as though they aren't in the game at all.
poemedia Oct 4 @ 2:41pm 
I can build kinetic shields after i researched magnetic, but i can only equip tier 1 shields. The soldier does not see / find the tier 2 shields, ONLY tier 1. I don't understand what i can do to fix this. I am using the mod true primary secondaries, instead of primary secondaries. (using Amalgamation classes).
VitaminBlitz Sep 19 @ 2:36am 
Upon Armor upgrade, I Can't seem to get a tier 2 or 3 On Sparks.
Can't see Spark Shield tier 2 and 3.
r0bert Jul 27 @ 6:33am 
Changed up my load order because this was coming before True Primary Secondaries. But still doesn't fix the issue. Ran a console command to manually give myself BallisticShield_MG 1, but I still can't pick it for my Phalanx class.
r0bert Jul 27 @ 5:50am 
Everything seems to be working great for me, but as I progress down the science tree no new class of shield comes up. Stuck at tier 1. In the description it says "unlocked at medium / heavy armor". Is that supposed to mean plated / powered?
TTV.WKfrost wolf Jul 19 @ 3:46am 
The shield points and providing cover to allies does not seem to work with True Primary secondaries, if a patch could be made to allow this, this mod would be absolute top tier.
kumpel51 Jul 16 @ 11:03am 
can someone make this mod work with true primary secondaries?
tha peng Jul 3 @ 2:20am 
if it works in a similar way to hunker down, does the shieldwall make you get 10 (the vanilla 30 -20 from the modded effect) defense and 50 dodge total?
4rrakis Jun 28 @ 11:45am 
That should be no problem. Your mod launcher might report some missing dependencies, but you can ignore that. You could probably play this without any primary secondaries mod, but that would limit shields to shotguns and assault rifles.