XCOM 2
WotC Ballistic Shields
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Update: Jun 3, 2021 @ 7:36am

Pull request by Iridar ( https://github.com/Musashi1584/WotCBallisticShields/pull/5 )

Changelog:
Implemented SPARK Ballistic Shields. Upgraded alongside SPARK armor. Deal +1 damage and stun rather than disorient. Grant 10/15/20 shield points. NO SPECIAL MEASURES are taken to make Heavy Weapons or BIT-related abilities unavailable while using a shield, resulting in janky visuals / broken abilities.

- Added compatibility config for SPARK Shields -> Shield Attachments mod.

- Rebalanced soldier shields to be more in line with the sword progression.

- Damage changed from:
2-3 +0 -> 4-5 +0 -> 6-7 +0
to:
2-3 +1 -> 3-4 +1 -> 5-6 +1

- ISOUNDRANGE from 18 to 10 (slightly larger than 8 for swords). 12 for SPARK shields.
- NUM_UPGRADE_SLOT for Beam-tier shields from 3 to 2, in line with Vanilla.
- Disorient and stun on melee attacks are now configurable and can be turned off.
- Added Expand Tag Handler.
- Localized shield weapon category.
- Improved in-game descriptions for soldier shields.
- Made some minor tweaks to soldier shield weapon templates to be more consistent.
- Changed Stat UI Markup for melee Aim bonus to say "MELEE AIM" instead of just "AIM". Used base game localization, so should apply to all locales.
- Added a bool flag for Shield Bash to override melee death visualization so that killed enemies get knocked back and ragdoll rather than flop to the ground.

Update: Oct 22, 2020 @ 11:50am

Pull Request from Iridar

* Bash applies Disorient via Bonus Weapon Effect.
* Added a configurable list of character templates that will be excluded from animation patching by Ballistic Shields.
* Fixed shields flickering/disappearing by replacing their weapon archetypes.
* Fixed incorrect weaponcat for Sawed Off Shotguns in the config.
* Moved the Cover Generator effect to a separate passive ability. This is necessary so it can be independently overridden by abilities like Bulwark that grant superior cover. Also changed icon color to "Item" instead of "Perk".

Update: Jun 29, 2020 @ 4:18am

- Compatibility update to support true primary secondaries

Update: Mar 6, 2020 @ 5:55am

Use OPTC to add photobooth poses for better compatibility

Update: Jan 31, 2020 @ 1:24am

Credits to Iridar
- Make Shield Wall override WAR Suit's Shieldwall as there's an incompatibility between Shieldwall and Ballistic Shield passive.
- Make Shield Wall override WAR Suit's Shieldwall as there's an incompatibility between Shieldwall and Ballistic Shield passive.
- Made Energy Shield's Effect Name unique.
- Added icons for Ballistic Shield passive and Shield Bash.
- Made logging toggleable through config and disabled by default.

Update: Jan 9, 2020 @ 6:50am

Should fix attacking with sword uses shield bash animtion

Update: May 7, 2019 @ 11:38am

Added an config option to make shield wall a free action

Update: Dec 27, 2018 @ 2:52pm

Changed mobility penalty to -1
Added aim penailty of -10
Changed poses localizations to use dynamic array notation for better compatibility with the cx poses pack or other mods that add poses

Update: Dec 13, 2018 @ 9:26am

Fix some bad gamestate handling in UpdateStorage

Update: Aug 25, 2018 @ 7:06am

- Using the new HL hooks to get rid of some code cluttering in the Primary Secondaries mod