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Mods:
WotC: robojumper's Squad Select
[WOTC] Revert Overwatch Rules Change
X2WOTCComunnityHighlander v1.30.4
Better Second Wave Mod Support
[WOTC] Alien Hunters Community Highlander v1.30.4
[WOTC] Community Promotion Screen
[WOTC] Accurate Situation Report
Long War of the Chosen
[WotC] Mod Config Menu
Yet Another F1
I didn't change anything in my mod setup, but the CommunityHighlander mod and it's Alien Hunters submod did update, so maybe the issue came from there and is now fixed with their current updates.
Civilians seem to have unlimited visual range, and only don't see parts of the map they have no line of sight with. I've been spotted by civilians at easily four times the spotting range of Advent units.
Not to mention that the majority of missions start with me already in visual contact with civilians, who remove my concealment the moment I make any move.
No. I have assaulted two Avatar facilities and have never encountered encirclement like this. Usually the enemy forces were more spread on the path to the facility proper. True, by running a little too forward I could trigger about 12 enemies at once, but never right at the start of the mission.
Maybe the issue may lie in the parcels you rolled. Are you using any modded maps that affect wilderness or somesuch?
Is this common? Am I meant to get 200% infiltration, to make it more manageable? Or will this dynamic remain consistent at complete infiltration, and I'm meant to sidle along the back boundary and nibble away at `em from the edges, or what?
The option should be checked by default since it's the intended way to play this mod. Though unchecking it to again have the missions should also work. By the time you play LWotC you should usually already be fimiliar with the story missions so there is no real reason to again play them and the integrated option simply ... properly integrates those mechanics into the core game
Whenever I try I get an error that reads: Solider class defined but selected solider is not a required character template for 'Templar' class.
The other Templar mods I have are the one armed Templars and the Recruitable/Trainable Templars
It became more fun
Waited 3 hours of time playing @ss vanilla before realising there is DLC_2 load error.
Better add it as a dependency yo
I think you should just go through your mods one at a time and check each of its descriptions if it's compatible with LWOTC or long war. If it doesn't say so, then it probably isn't incompatible, but you should probably not play with it anyways.
Please use the Alternative Mod Launcher if you aren't already as well.
it's possible to reenable them via an .ini edit. In XComLW_Overhaul.ini find +DISABLE_REINFORCEMENT_FLARES[#] and set it to true or false for your difficulty.
-- from DerAva on the LWotC Reddit, the first hit when I googled; "LWOTC Reinforcement Flare"
Took me less than 5 minutes, your welcome <3 :)
Etc. Etc.
{LINK REMOVED}https://www.ufopaedia.org/index.php?title=Difficulty_Levels_(LWOTC)
I would suggest to follow his example >>> "I googled which line to fix in which file"