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There is no bullshitery going on with the percentages and rolls. 70% means 70%. As in 3 times out of 10 you will miss. Plus the graze band. Mind you, that enemy dodge could further downgrade the hit into graze and the graze into miss.
It is actually vanilla WOTC that cheats, in XCOM's favor.
You can also use the version 1.1 of tis mod, which doesn't have the DLC requirement, but it probably won't be compatible with for example the Ted Jam Collection.
https://steamcommunity.com/sharedfiles/filedetails/?id=3337324898
I did read about the infiltration mechanics so I didn't end up fighting +30 ennemies on the second mission (knowledge is important).
Finaly 7-9 ennemies guarding the objective isn't that bad, a well placed rockets and some flashbangs will easily deal with them.
LWotC is a significantly more difficult experience than the vanilla game, with many changes. The decisions you make on the strategy layer (infiltration time, missions chosen, region strength and vigilance, even mission type) are more closely intertwined with the tactical mission you will face.
For new players it is suggested to play "one difficulty lower" to what you are normally used too, for good reason. This mod isn't for everyone, I'll give you that ... but also with 165 *thousand* current active subs playing and (mostly!) enjoying the mod your skills issues are purely yours.
LWotC can take some time to get used too. It's got depth and it's got teeth ..... and it's not even 'the hardest' modded experience you can make.
Take a breather, come back to it and try again.
stupidly as fuck see how shotgun have just a 4 tiles to shoot, how sniper suck just because of on a lower position with a 30% hit without possibility to move.
So some maps can be huge, some is big, but it make no sense since fucking mod put them together. literally 15 of them (from 15) in 5 tiles near each other. I am not even speaking with a 40 of them in one place as well.
I really don't give a shit about bunch of nerds, who sitting here and enjoy a suffer, reloading hundreds time a game and think that unbalanced game make it harder and more interesting.
The only issue is unlike skirmishes that works, this mode doesn't... It has a plethora of bugs, like missions not spawning in modded enemies types, templars for some reasoning not having the ability to Rend, and more I'm sure.
But keep in mind, if it takes more than a few lines of code, if it's an issue that would take a millennial to fix, don't worry much, it's a very small part of the game anyway.
I wanted to go out and say that this mod has truly revolutionized my experience for XCOM 2. LWOTC adds so many changes while adding a massive amount of content that improves this game, incredibly so. Everything from the classes, perks, weapons, enemy AI (big one), enemy types, mission types, and all of these tweaks here and there make this mod a joy to play. (I genuinely can't play without it, even though my fav story missions are cut out.)
But amongst this genuine praise I have a niche request I hope you'll listen to.
I really enjoy the combat side of this game, and never really enjoyed the map strategy part as much, if at all. I just love shooting aliens and trying to not get cucked by 99% and grazes lol.
In the legacy hub, you can run skirmishes and legacy operations. Skirmish missions work just fine and are cool for that little action kick.
i would even suggest deleting the button whatsoever cos losing a 40+ hour campaign due to save file getting bigger than 10 mb is very fun and engaging
There haven't been any reported issues with shot percentages being misleading. Perhaps we could take a look at your game logs and LWOTC config files.
And by "we", I mean Ted, since I don't know how to interpret these :D
https://steamcommunity.com/sharedfiles/filedetails/?id=3337324898
update on the reaper mark. it seems to be really wonky because in the same mission (final liberation) when i reached the final building the reaper marked its contents without me ever seeing any of them...