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nope we cant but the github based mes wiki which is linked inside the moddescription can.
https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Admin-&-Configuration:-Grid-Settings
take a look there and you find the settings for weapon randomization which randomizes the weapons with which the mes controlled stuff uses and thus allows them to use all weapons you can use yourself as long as you didnt blacklist them.
there are also many more options to tailer your mes experience inside that wiki.
https://steamcommunity.com/sharedfiles/filedetails/?id=3523656693
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
i can only say that it works on my end besides the bit of troubble with the reworked vanilla stuff which is known and beeing worked on.
it can have a bunch of causes for why it doesnt work on someones end, i woudl suggest going over the "standard first aid list" and if that one doens help reporting in on the discord linked in the moddescription above with logs and an example world (a world with no more mods in use than absolutly neccessary to reproduce a problem) and make a full blown help request there.