Space Engineers

Space Engineers

2,905 ratings
Water Mod
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Type: Mod
Mod category: Script, Planet, Other
File Size
Posted
Updated
263.093 MB
Aug 17, 2020 @ 7:25am
Jul 31 @ 4:17pm
159 Change Notes ( view )

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Water Mod

Description
The mod adds water that you can build boats with. There is audio, splashing, bubbles, waves, fish, and much better simulation performance compared to older water mods.

This mod has support for Draygo's Aerodynamics Mod, it is not required but with it you can simulate Ground Effect.

This mod also has support for WeaponCore, it is not required but with it bullets and missiles will interact with water.

Basic Setup Guide:
To set up the water mod, all you have to do is go to a planet and type /wcreate, should you not see water, set the radius with /wradius [radius]. If you are unable to type these commands, you may not have the correct permissions, you must be SpaceMaster or higher.

Join the discord to discuss suggestions and bugs you may experience:
https://discord.gg/GrPK8cB

Command Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2574095672

Building Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2654168726

Modding Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2639207010

Thanks ShadeStuff for creating a proper water and splash texture :)
Thanks Math0424 for creating a hot tub model :)
Thanks AryxCami for the GPU particles :)

Join the discord to make suggestions or discuss bugs you may have experienced:
https://discord.gg/GrPK8cB
Popular Discussions View All (62)
32
1
Sep 28 @ 12:41pm
PINNED: List of Planets for Water Mod
dRuPpI
12
Feb 19, 2023 @ 1:22pm
Continuous Crashing
Lordspaceship
1
Aug 23 @ 4:00am
Ships Rolling in Water
Knugget
1,788 Comments
Abisius 41 minutes ago 
due tose limitations you sadly cant push water out of a grid to remove the slowdown.

you can pressurize it to avoid beeing crushed by the depth and to be able to breathe but nothing more.

the water is basically just another layer of the atmosphere same as a planetary atmosphere and space are also just a diferent layer of atmosphere as far as i understand it.
though take this with a good grain of caution as iam just a moduser and have a very limited knowledge of what is going on there.
Lazarus 2 hours ago 
Fantastic mod endless enjoyment, hugely changed the game for the better. Yes i agree with btaylor00744 it would be great to do submarines like that movie "The Hunt for Red October" where we can see under the water inside the sub, right now it is like "The Hunt for almost impossible to see October". I have no idea if that is super complex or super simple fix. Love to hear back from you, Great work ❤️
btaylor00744 3 hours ago 
I hate to ask as I'm sure you are very busy - is there a way to displace the water from inside of the ships once they are underwater? I see that I can still breathe etc but the visual of the water in an airtight space.
Flecktarm Oct 23 @ 10:55am 
How can I make my player float in the water?
rj Oct 22 @ 3:31pm 
@Lussataur if you dont see the water set radius to 1.5 & tone it down from there, in my experience 2 is overkill & so you'll probably have to use decimals, ex 1.1 & if you want to finetune it even more add more numbers to the end.
Abisius Oct 21 @ 3:33pm 
@Lussataur
did you do it while you where on the planet you want the water on?
did you try higher values than 1? depending on the planets size and you position 1 can still be deep under ground or below crushdepth (atleast from my experience so far).
Lussataur Oct 21 @ 3:28pm 
Does anyone here know why the water's not showing up? I used /wcreate and set the radius to 1 but it just doesn't appear.
GigaCars Oct 21 @ 11:33am 
return to FP

this is now on FP, algorithm must screwing up isn't it?
Peekofwar Oct 15 @ 1:23pm 
I've discovered that mining and maneuvering in tight tunnels underwater is very awkward. The reason isn't directly because of buoyancy. The issue I'm having is desync. As I'm underwater, my ship is constantly snapping about every second so it's hard to tell where my ship actually is.

Note that I'm on a locally hosted dedicated server (the only user online) and I have a 2.5 Gigabit Ethernet connection to the local server.

My solution is to basically get down to the ore vain, then park the ship and use a hand drill. Using the Build and Repair System my ship has to collect the ore automatically. Ideally I'd use the drill on the ship instead of my hand drill if desync wasn't an issue here.
Masterbuilder2.0 Oct 9 @ 7:09pm 
for some reason this adds aerodynamic physics by default