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2024-10-23 00:21:39.163 - Thread: 1 -> MyInitializer.OnCrash
2024-10-23 00:21:39.163 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object.
at SEDrag.CharacterDrag.Update()
at SEDrag.CoreDrag.Update()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
Let me know if you need the full crash log and how you want me to provide it.
Gas giants projecting atmosphere into space still is an issue for the Gas Giants author to figure out, but this might be a good workaround for this mod.
you could put in real orbits without using real solar system.
going to quote a comment from just a bit back (date and time on it is in german time):
"DraygoKorvan [Autor] 10. Okt. um 23:41
The atmosphere range on the gas giant apparently applies wind everywhere in space, it breaks keens internal methods that I use to get if your in atmosphere or not."
outgoing from that and real solar systems requiring real gas giants which is causing the effect the comment mentions i would say its atm rather unlikly a compatibility can be made from the side of aerodynamics and porobably would be need some change from either keen or real gas giants so that the wind isn sprayed around everywhere.