Shaostoul
Michael   Bremerton, Washington, United States
 
 
Video game modder since Elite: Frontier and BattleTech: Crescent Hawk's Inception. Educator and mentor to those getting into modding since Warcraft 3. Content creator on YouTube. Aspiring Twitch live-streamer.

Patreon [www.patreon.com]
Discord Server [discordapp.com]
Twitter
Facebook [www.facebook.com]
YouTube
Twitch [twitch.com]
Steam Workshop
Nexus Mods (MAP) [www.nexusmods.com]
Bethesda (MAP PC) [bethesda.net]
Bethesda (MAP XBOX) [bethesda.net]
Currently Offline
Last Online 32 hrs, 39 mins ago
Workshop Showcase

Recent Activity

906 hrs on record
last played on Jun 15
161 hrs on record
last played on Jun 5
922 hrs on record
last played on Mar 29
Shaostoul Jun 9 @ 4:06pm 
Sorry Garrus, I'm no longer modding SE. I'm developing my own video game now. Shaostoul.com
737✈Garrus Jun 7 @ 2:31pm 
Space Engineers Armor mod heads-up:
Missing conventional ramp 1x3 and it cut into 1x1x1 segments.
Shaostoul May 4 @ 11:48am 
Join my Discord, sounds like you have the wrong plug-in version. https://discord.gg/sVatBQ8

This is the latest version of the plug-in https://github.com/Shaostoul/se-blender/files/2565312/space_engineers_fixed_collision.zip

The latest version of Blender you can use is 2.79. It doesn't work with 2.8
Robowarrior834 May 3 @ 5:53pm 
Hi Shaostoul, I am currently following your space engineers modding guide however I am having some problems with my mod. For one my block is refusing to be the same size as it is in blender, it shows up in game with no textures and is 10x larger then in blender when looking at the block guide tool part of the plug in. Any Ideas?
Shaostoul Apr 28 @ 8:17pm 
I don't recall, but I believe it is "solid". I was waiting to see how they were received before I changed them any further.
senko-san Apr 27 @ 8:32pm 
hey shaostoul, quick question. with the catwalk block, does air pass thru or does it act as a solid block?