Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Thanks for the great job!
Thanks for your response and for your awesome mods (including this one).
Digi’s Realistic Thruster mod does not include a visualization mechanic to balance center of thrust with center of mass. I posted a comment about this in that mods comments section and did not receive a response.
Hence why I decided to ask here.
ingame click enter for open to chat -> click F2 -> left-top appear text "mod settings", click it ->
next click "aerodynamic physics" -> next "gui optioins" -> "wind indicator" -> "wind inidcator position" ->
a pink area will appear - move it as where wish.
I hope no ban for link (: : see that https://ibb.co/album/3vPqWH
p.s. thx for great mod
You can also do this yourself, if you were so inclined.
as far as i can tell this mod doesnt alter the thrust behaviour in relation to the vanilla behaviour.
if you want a mod where thrusterplacement matter realistic thrusters ( https://steamcommunity.com/sharedfiles/filedetails/?id=575893643 ) might be something that interests you.
center of mass above cente rof lift means it rotates as it wants the mass to be lower than the list and thus you want to have theyre center of mass below the center of lift.
the control surfaces should work if mounted on a rotor or hinge but if they are too small they might have no noticeable impact.
someone might be able to help you with direct advice on the construction if you join the discord linked inside the moddescription and share some screenshots or so of the situation at hand.
I just tried with some Gyros and it's completely manageable when I have any control over rotation at all.. I was hoping to use the control surfaces only, so that sucks..
the shape of your grid has an influence on it, so maybee just reshaping some stuff helps.
i have atm a grid that has a tendency to nose up over distance due to the ramp i have at the back to get on board with a rover, though its manageable and just about 1-2° nose up at around half a km distance.
i usually aim to have the center of mass just slightly below the center of lift, toughly around half a block of the given gridsize, as i find it flys a bit more stable that way even with a single wind design.
besides that try to gradually increase the thickness of wings and structure instead of going up in a big wall to reduce drag if you have probs with drag and/or heat buildup as less drag also means less heat buildup.
from what informations where given i would go more with bad aerodynamic design as no mentioning of another mod influencing how stuff flies where given, though i also have so far not used a mod that gives you wings to build with.
IF IT DOES NOT: the Wing Block mod has a VERY rare issue where wheels do not play well with your airframe, this can cause extremely strange behavior despite most or all other airframes being unaffected, to resolve it: you have to remove the mod from your world and then re-add it after making a save of that world without the mod.
IF THAT DOES NOT WORK: your save is corrupted. Time to make a new world, and frankly, uninstall and reinstall everything, Steam will re-install all your mods so just wipe the board and assure the highest chance of success.
If that doesn't work, I'd say its time to just pick one or the other, and this one does have more applicability despite no custom blocks. But if you're on a fighter-jet kick, I'd do Wing Blocks.
Wing Blocks for MiGs, Sukhois, Mirages, F-15's, etc., this mod for Antanov, Tumansky, Airbus, space-stuff, interplanetary cargo ships and everything that doesn't come to mind from the former list.
HOWEVER, you can troubleshoot this as I have used both mods in conjunction without issue for years: disable one of the two mods and test your game. If it persists, switch which mod is disabled and enabled and then try again.
In my experience: if it continues to persist, disable both, load the world, save, exit, enable either of the mods, preferably not both at once to start with, and see if the issue remains.
Much of the time, this permanently resolves the issue.
now you only need to find out how to build one that uses aerodynamics to lift its stern, to roll starboard and to roll port before combining them to have a stable flight.
and yep you grids form has a big impact on how the grid flies with aerodynamics in your world.
does it happen with just aerodynmaics and requirements in a fresh world too?
if not its probably something that happens in a specific modcombination.
is there spezial limits configs maybe its becouse of to mitch sparks i dont know
the blueprint scren shouldnt even open if you open the admin menu and it doesnt open on my end, so if that happens i would say its something irregular that happens there.
so you manage a server without having access to se itself to join it as an admin to be able to check in on stuff and access settings made to be accessible from in world?
if that is the case i would recommend from my side that you either get a version of se you can use for it or get someone you trust to do that stuff for you.
besides that the file with the settings of the world are inside the world specific storage folder findeable under %appdata%\spaceengineersdedicated\saves\yourworldname\storage\571920453.sbm_sedrag but you might need to request access to it if you use a third party serverprovider as most of them dont allow access to the appdata area on default.
Multiple wings I think will work, but I suggest just trying it and comparing.
Does multiple layers of sloopes (wings) will help with lift? like multiwings?
and second is worth additional 'profile' to keep closed shape that additional mass or get rid it :)
i usually go with "does it look like it can fly with wings?" and if it looks like that is give it a trial and error tour till i find is ok how it flys.