Space Engineers

Space Engineers

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Realistic Thrusters (offset forces, NPCs unaffected)
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
52.639 KB
Dec 14, 2015 @ 8:28pm
Jun 22, 2021 @ 3:00am
10 Change Notes ( view )

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Realistic Thrusters (offset forces, NPCs unaffected)

In 1 collection by Digi
Digi's Space Engineers mods
45 items
Description
First off, this mod is intended for people that want more realism and challenge to their world, it will change how you need to build ships and it will change how you control them if they're not balanced.

The game applies thruster force at center of mass, this mod changes that force to be applied at the individual thruster's positions instead.

Affects all thrusters (including modded ones).


NEW: Gets turned off for grids that are owned by NPC-only factions.
It does not get turned off for autopilot ships owned by players.
For details see the 23 May 2020 update in change notes tab.

You can force realistic thrusters on specific NPC ships by adding force-realistic-thrust in any ship controller's custom data on that grid.
The ship controller must be owned by the major owner of the grid for the tag to work (prevents players exploting it if they can board an NPC ship).
You can also force realistic thrusts on an entire NPC faction by adding force-realistic-thrust to the faction's private info (other text can be present).




The screenshot I posted indicates that the thruster visible there will cause the ship to rotate left, as opposed to going forward with the vanilla thruster forces.


Please note:
- Dampeners will be highly confused by this mod and there's nothing I can do to help that. Most of the time you'll need to turn them off in order for them to not screw your control even more.
Properly balanced ships will behave normally.

- Autopilot will not be able to fly ship properly if it's not balanced.

- Gyroscopes will help dampen the amount of torque an off-center thruster adds, but it's better to just balance thrusters to center of mass.



mod io?
Yes! https://mod.io/g/spaceengineers/m/realistic-thrusters
Popular Discussions View All (5)
13
Jun 6, 2020 @ 11:01pm
Apply this mod to gyros too
Grit Breather
12
Dec 26, 2022 @ 1:10pm
FLY-BY-WIRE version of Realistic Thrusters Mod
Engi
3
Feb 1, 2021 @ 6:39am
Idea: Auto-Steering
CTH2004
447 Comments
Digi  [author] Mar 8 @ 6:37am 
They shouldn't have problems, try it =)
ostlandr Mar 8 @ 5:47am 
Does this work with the Aerodynamic Physics mod?
Digi  [author] Nov 8, 2023 @ 5:23am 
As the title says this mod attempts to ignore NPC-owned stuff, how are your NPCs done exactly? Can you provide a test world? (ideally a smaller one as I don't have enough RAM to load something that a DS would normally run)
(BaB)Alistar Draconous Nov 7, 2023 @ 9:54am 
npcs having trouble flying
Burnt Dog Oct 19, 2023 @ 4:43am 
Is there a way to see your center of thrust in each direction? If not will it be a planned feature or a separate mod?
Into Sep 25, 2023 @ 10:12am 
@ Gemini Sierra
building a hover craft with that mod and if you want to have a look, just DM me
Gemini Sierra Jul 18, 2023 @ 8:45am 
does anyone have any tips/trick and examples of ships using this mod? having way to many issues getting something to fly straight
Digi  [author] May 25, 2023 @ 6:49pm 
Oh I see what you meant now, unfortunate cropping there =) I've renamed it to be shorter so that the whole name can fit :}
Jarquafelmu May 25, 2023 @ 5:55pm 
ti_mo_n, "disabled" is a part of the mod name
Digi  [author] May 25, 2023 @ 5:47pm 
I don't see where the disabled part is O.o