Space Engineers

Space Engineers

Water Mod
1,862 Comments
Arcturus Oct 8 @ 8:34am 
Does anyone know of any survival scenarios similar to Scrapyard that plays with water mod? I'm sure I've seen a Youtube series floating around that showed it but I've not heard of much on the workshop or discussions.
lechkingofdead Sep 20 @ 6:18pm 
all imma need to know is crush and when it starts doing its thing. its a pain in the arse to try and locate when its happening.
ICT Sep 20 @ 4:41pm 
@abisius, yeah I know that too, I generally use a combo of empty tanks and enclosed air compartments to achieve buoyancy. But essentially then, since modded "tanks" or containers etc have a realistic volume to mass ratio as they fill, they have low mass when empty and thus incredibly high buoyancy. Or that would be my guess because they certainly are more buoyant than a block of similar proportion still. What I meant by my comment is that this is one of the coolest mods with some of the most realism I've seen from a mod, probably ever. Also I wasnt calling anyone out with my statement of sources saying stuff, its just what I saw for the first 2 review videos I saw so I figured I'd mention it.
Abisius Xarvenius Carbensius Sep 18 @ 10:46pm 
@ICT
to my point of information you no longer achieve buoyancy via tanks but via enclosed pressuriable compartments since spring 2022, though different blocks have different masses and thus effect the buoyancy balance differently.
ICT Sep 18 @ 6:31pm 
Infact I needed to come and leave another comment and a like because this mod is fucking ridiculous. Basically all resources state that a tank, empty or full, is the way to achieve buoyancy. This is pretty obvious, but not entirely true, this mod has real density calculations for every single block in your game. Every single thing with a larger volume than weight ratio, basically lower density than air, will float until that empty space is filled. Vanilla or otherwise. Any cargo container, hollow block, etc. Which is amazing because it means any mod that even tried to account for realism, accidentally made perfect buoyancy of their items. Bravo Jakaria.
ICT Sep 17 @ 2:51pm 
@nozah
nah i got this.
I have over 200 hundred mods installed right now, plenty involving this mod specifically, some as old as 2016. its not a conflict or game wouldnt start.

So go to the world with your character, can be done in editor and spectator for me but just put the character there anyways. Look at the planet. Type /wcreate, /wradius 2,
you are now underwater. Water mod works. You can tell, but if you can not you will now also have a HUD readout of "depth:x thousand meters" or you instantly die from crush depth.
Type /wradius 1 and enter. Then type /wradius 1.1.
If you are not underwater/the water is lower than you want, repeat by increasing 0.x or tenths.
If you are underwater/want it lower, revert to 1.1 and begin at increments of 0.0x or hundreths.

I got as low as 0.00x or thousands and have my water level at /wradius 1.1008. Typing that number will absolutely not work for you, my planets are cooler.
@nozah
so you did go onto a planet with your char and used the chatcommands to tell watermod that you want water on the planet and then told it how much water you want? (see command guide öinked above)
then you either used a value too low for it to rise above the surface and the water is deep underground or you caught either a mod conflict or a case of file corurption in my experience.

if you provide links to the youtube videos you mentioned someone could tell you how accurate they are.
ICT Sep 16 @ 8:49pm 
definitely still works I am typing this as a grid sails the seven seas
nozah Sep 16 @ 8:05pm 
Used as described in the Youtube video and here, but it doesn't work. There is still no water on my planets. Too bad. :steamthumbsdown:
CM:D Sep 15 @ 1:52pm 
I love making naval ships, and this mod was cool for a while, but the more I play with this mod the more frustrated I get. I will spend days on a warship making it's center of mass low, increasing the height of the center of buoyancy where possible, and just generally balancing the ship to make it float properly. And when I finally have a design which functions perfectly in the water I think "I should be fine". But for whatever reason when I copy and paste the ship it starts to list or sink down in the back or front. This leads me to think the way the mod works is consistently inconsistent. There's nothing I hate more in a mod or game than having my time wasted after following the guides and rules just for it to magically not work for no reason. ESPECIALLY after JUST CONFIRMING that what I made floated perfectly and was stable. Is this caused by a bug? Is there just something not mentioned in the mod or guides that I'm missing?
@Mortibus Ostium (Sparky)
after removing all water from all planets it has been added to, saving and unloading the world, removing all mods that require watermod, removing watermod itself, saving the worldoptions and restarting se itself the mod should be gone from the worlds mods.
if that doesnt happen you either missed a mod requiring it or a mod is requiring a mod that in turn requires watermod or a mod that requires watermod or another mod that . . . (i think you get it) or you caught a case of file corruption.
Mortibus Ostium (Sparky) Sep 15 @ 10:44am 
bruh how do I remove this mod, I removed all planets that require it AND the mod itself and its still loading. Halp
WardenWolf Sep 13 @ 4:49pm 
That moment when you realize you can use it to cheat and get unlimited fuel. Collectors to get free ice, combined with an O2/H2 Generator and Prototech Fusion Reactor, means unlimited fuel. Completely self-contained loop.
Doomster Sep 11 @ 2:05am 
the mod crashes, no idea why
Abisius Xarvenius Carbensius Aug 31 @ 12:52pm 
@zachattack80621
due to limitations of se itself the water is basically just another layer of the atmosphere which results in you beeing able to pressurize stuff unter water but still having the slowdowneffect of the water present to my experience.
zachattack80621 Aug 31 @ 8:03am 
will submarines work? Will they get filled with water even if sealed?
omniamori420 Aug 30 @ 8:43am 
check the command guide
The Doctor Aug 30 @ 8:07am 
how do i make waves bigger?
GloBeast Aug 21 @ 9:00pm 
Toney - Tides roll in and out. I dropped a few blocks to measure high and low tide so my feet weren't getting wet in my base. lol
Toney Aug 14 @ 10:59pm 
The water is rising on one of my planets, any clue why?
Rightraoedhelontidae Jun 19 @ 4:09am 
You should really update your mod, the 'new' DLC turrets (gatling Type II and rocket type II turrets) work underwater, while their vanilla counterparts don't!
LRSDX Jun 14 @ 4:39am 
How to enable vanilla weapon underwater?
Captain X (PhoenixX) Jun 12 @ 2:17am 
Ya bit odd with crush depth, i notice bursts of bubbles and when i surface some blocks have damage deformation but somehow are still 100% then apparently at random I will find a normal block that has completely dissolved. last week i ended up scratching my head when a bunch of gas tanks had taken damage on a ship that only ever sits on the surface, and isnt even capable of reaching crush depth. So i guess stuff works it is just a bit.. quirky? I just finished building a series of jetties on my world, and spend hours just bopping around taking boat rides now!.. last weekend i started building water tunnel/canals between nearby but unconnected bodies of water lol game is super quirky on foot in water filled tunnels actually. But boats happily power through them no issue.
WardenWolf Jun 8 @ 10:57pm 
For some reason, crush depth does not appear to be working at all. No matter how deep you go, exposed functional blocks remain functional.
Captain X (PhoenixX) May 25 @ 1:40am 
actually if i delete all my mods on the server and make them download again, it works again oddly.
Deleted this folder D:\ProgramData\SpaceEngineersDedicated\myworld\content\244850
Captain X (PhoenixX) May 25 @ 1:03am 
Water no longer seems to be working on earth like on my server, wcreate also doesn't seem to do anything anymore either? Any idea why?
andywht Apr 24 @ 4:59am 
Is there a way to change the water draw distance? I've created a system with 800 km radius planets and water is not drawing far enough.
@MaskeradeDarkstar
you can still reach the ressources, though you might need to build a submarine for it.
you can collect it via a collector to get ice.
it possible to build a whole underwater city, though due to se limitations you will always have the waters slowdown effect even in fully pressurized enviroments while they are under water.
MaskeradeDarkstar Apr 20 @ 5:23am 
Can we just swim in this water, or can we get recurces too from this liquid.
I ask, cause it covered some ores and other recurces.
So it is more useful? :hungry:
WardenWolf Apr 1 @ 5:00pm 
Hey, just a heads up, it's apparently reporting the wrong altitude above sea level to ingame scripts, though showing correctly on HUD. It was displaying way wrong in Automatic LCDs 2, and MMaster said it's just reading what the game tells it.
KriegerSayas Mar 26 @ 3:51pm 
Is there a way to set the order of the foliage so that far away water does not not overlay smoke and wires? Would be awesome for taking images of ships.
Abisius Xarvenius Carbensius Mar 23 @ 11:32am 
@Mr. Madness
well we are all making an f1 error from time to time :)
Mr. Madness Mar 23 @ 11:00am 
@Abisius
Thank you for your quick reply mate!
Turns out I'm just an idiot.
I just testet again and yeah, you can't have buoyancy if you are on land....

Completely my bad XD but still thank you
@Mr. Madness
did you put a vent into the enclosed compartments?
its needed for background detection stuff.
also depending on what you use to build the grid you can end up with needing a quite large amount of empty space in enclosed compartments to create enough buoyoncy.
Mr. Madness Mar 23 @ 7:58am 
Lil edit: I'm right now testing in creative mode and I have a metric shitton of other mods installed so that could be the reason for buoyancy not working
Mr. Madness Mar 23 @ 7:14am 
Cool little mod, mate!
But I got a problem: no matter what I do I seem to not be able create any buoyancy? I got airthight rooms and all, and even if I only use vanilla blocks the buoyancy ratio will stay at 0,0%
WardenWolf Mar 16 @ 8:36pm 
For some reason crush depth doesn't seem to be working. I'm not sure if it's completely disabled in Creative or something, but it's not doing anything at all.
aquariusidiot Mar 10 @ 12:31am 
@Blackthorn372 Yes the mod is setup to have high and low tides
Blackthorn372 Mar 9 @ 8:03pm 
but say i set water lvl at 1.025014 and that at dock lvl but i go mine com back and the dock is under water so i go tochange usind /wradius 1.025014 no change i have to adjust to 1.025009 or sum like that to keep using the dock
Blackthorn372 Mar 9 @ 8:01pm 
the reason i ask is i try to set up a dock for loading and un loading but every now and again the water lvl changes and i have to adjust the values
@VikingTalon
by building enough enclosed compartments with a vent in it (vent is needed for proper detection to my understanding) that are paced around depending on where the buyoancy of your grid is needed in relation to its weighty stuff.
VikingTalon Mar 6 @ 4:54am 
how do you keep your boat floating
Blackthorn372 Mar 5 @ 9:27pm 
this may be dumb question but is it set up for tides ?
@Belugafest
if you want to know how to get water on a planet just take a look at the moddescription.
Belugafest Mar 3 @ 4:37pm 
how do you spawn in water???????:steamthumbsdown:
KriegerSayas Mar 3 @ 9:05am 
There are some problems with the overlay of decal textures. Smoke and rigging in front of distant bodies of water turn invisible as they are loaded behind the water decal.
Asher Feb 23 @ 11:22am 
I agree with Vas, it also clips with some modded HUD elements.
Vas Feb 17 @ 1:38am 
Can you please make water not visible unless you are within a planet's gravity well? Being on other planets and seeing this dark blue ball through all fog and everything kinda makes this unappealing. :P I think the water should only be visible once you are in range of its planet.
2CE7 Feb 11 @ 11:43pm 
cool mod thank you for adding it into the code
xdevourx Feb 5 @ 4:19pm 
@Joe Lasagna: I am not using the aerodynamics mod amd this only happens with a select few ships. I do have another question though. I am not a fan of the crush damage and so i have it set to 0. I am also using the personal shield generator mod and when at a certain depth the shield starts flashing as though its being damaged even though it isnt. Yes i did the command correctly and no my grids arent taking damage when below a certain depth either. Anyway to fix this?