Counter-Strike 2

Counter-Strike 2

de_rats_highway [Moving Highway Map]
60 Comments
FAIL Sosdax Jun 22, 2022 @ 2:41pm 
клас
:steamthumbsup:
dimes2dope  [author] May 1, 2020 @ 3:10pm 
Ahh damn - sorry to hear that If I still had all the files I would do it, but they're on an old computer that is no really running.

If you know anyone slightly map savy - you can use EntSpy to remove the sound entities from the map or maybe even change their volume:

https://developer.valvesoftware.com/wiki/Entspy
Yundaz May 1, 2020 @ 12:04pm 
Hi there would it be possible to lower the sound by 80% it should be subtle, my playerbase on the server likes the map but never play it due to the sound being too loud from the in-game sounds. cheers!
Yundaz Apr 25, 2020 @ 8:09am 
Running this on our community server: Goodtimes funmaps server
Erwes Aug 25, 2018 @ 5:41am 
Nice map, reminds me of a MicroVolts map.
jet693 Jun 14, 2018 @ 6:22am 
this is very creative! and an original idea i am very impressed.
Emmanuel Jan 30, 2018 @ 7:11pm 
i did not like it.... i LOVED IT
Emmanuel Jan 30, 2018 @ 7:11pm 
ty
dimes2dope  [author] Jan 30, 2018 @ 5:30pm 
Glad you like it : )
Emmanuel Jan 30, 2018 @ 5:03am 
I love this map!!!
and all the little details like sometimes cars over take the one car that always stays in a stiff position. and that sometimes the cars that overlap will pass by with the (gotta go fast music?) it's just a really awesome map based off something that looks highly overated but is so much fun to play :)
DarkGaming Nov 7, 2017 @ 4:36am 
Thank You
dimes2dope  [author] Nov 5, 2017 @ 10:10am 
You need to Decompile the prop to "increase" or "scale" the prop size.

in the QC file - you add this line of code at the top:

$scale 2.5

then you recompile the prop with Studio MDL
DarkGaming Nov 5, 2017 @ 1:22am 
How you increased prop?
YİGİTPG Oct 17, 2017 @ 11:28am 
puu orospu evladı yapıcan mapi sikiyim puuuuu puuu
Falleos Sep 19, 2017 @ 7:59am 
AMAZING!!! :steamhappy:
Quadratic Aug 7, 2017 @ 5:59pm 
Amazing work!
ANIMAL1ty Jul 28, 2017 @ 12:33pm 
Amazing map, GJ!
SkyTheStalker Jul 23, 2017 @ 11:55am 
GOOD:steamhappy:
dimes2dope  [author] Jul 12, 2017 @ 1:25pm 
ah, couldnt find on google - i guess they are similar, but this isn't a train : )
Arch-Tau Jul 12, 2017 @ 1:23pm 
Is a map from Unreal Tournament where one team attacks a moving train and the other defends.
dimes2dope  [author] Jul 12, 2017 @ 12:43pm 
@magne I have never heard of that map before, so no? sorry
Arch-Tau Jul 12, 2017 @ 9:30am 
So basically it's ut4_hispeed ?
THE OWL Jul 12, 2017 @ 7:56am 
hm...very good =)
DiogoMPXK30 Jul 12, 2017 @ 6:20am 
nice man
special crow Jul 12, 2017 @ 5:00am 
deja vu maximun dorifto
Sasanya Jul 11, 2017 @ 10:13pm 
+rep nice map
DaNbKa Jul 11, 2017 @ 3:49am 
ahaha, like
dimes2dope  [author] Jul 11, 2017 @ 2:01am 
I removed the extra like gifs - the other gifs are just there to Show how the motion looks in game.
Volian0 Jul 11, 2017 @ 1:57am 
remove cancer gifs please you are a better mapper than this. :(
Dooge Jul 10, 2017 @ 10:18pm 
remove cancer gifs please you are a better mapper than this. :(
TRAJAN Jul 10, 2017 @ 3:53pm 
More maps like this please. Of course, it would be even more interesting to see more advanced shapes, details and cover positions.
dimes2dope  [author] Jul 9, 2017 @ 11:01pm 
@esocks Yes, bots are currently broken - I will fix in the next update

You can use these commands to FIX bots while playing the map:

"sv_cheats 1"
"ent_fire trigger_hurt kill"

These commands will Fix bots when playing the map, but I will fix them next update!

Sorry!!


Esocks Jul 9, 2017 @ 10:55pm 
there is to much space i played with bots and they didnt leave the spawn
dimes2dope  [author] Jul 9, 2017 @ 9:50pm 
@esocks thanks - are you talking about how everything is 12x normal size? or did u mean there is too much space?
Esocks Jul 9, 2017 @ 9:35pm 
good map but way to big
rdl Jul 9, 2017 @ 7:26am 
http://steamcommunity.com/sharedfiles/filedetails/?id=882605263
░░░░░░░░░░░░░██
░░░░░░░░░░░░█░░█
░░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░░█
░░░░░░░░░░█░░░░█
████████▄▄█░░░░░███████████▄
▓▓▓▓▓▓▓█░░░░░░░░░░░░░░░░░░░█
▓▓▓▓▓▓▓█░░█░░░█▀█░█▀▀░█▀█░░░█
▓▓▓▓▓▓▓█▀▀█▀▀░█▀▄░█▀░░█▀▀░░░█
▓▓▓▓▓▓▓█░░█░░░▀░▀░▀▀▀░▀░░░░█
▓▓▓▓▓▓▓█░░░░░░░░░░░░░░░░░░█
▓▓▓▓▓▓▓█████░░░░░░░░░░░░░█
███████▀░░░░▀▀███████████
AymericTheNightmare Jul 8, 2017 @ 12:15pm 
@dimes2dope : Thanks, I'll try! :)
tanhinho Jul 8, 2017 @ 8:51am 
Awesome map!!!! Nice job
mulli Jul 8, 2017 @ 1:46am 
+rep is an actual good looking and well made map, not like those aim maps we see everyday on the front page.
rassvet Jul 8, 2017 @ 1:12am 
no problem :steammocking:
dimes2dope  [author] Jul 7, 2017 @ 11:48pm 
I like the idea of using Anarchist - SAS is cool too because its new and it might make sense for them to have a mask on if they are dealing the Radioactive waste. I will add Anarchist for the next Update - and maybe SAS. Thanks for the idea
rassvet Jul 7, 2017 @ 11:07pm 
MAKE PLS CT MODEL SAS T MODEL ANARCHISTS :steamhappy::steamhappy:
dimes2dope  [author] Jul 7, 2017 @ 6:58pm 
@ aymeric

There are a lot of commands for 3rd person, here is how to toggle:

alias third1 "thirdperson; bind t third2"
alias third2 "firstperson; bind t third1"

bind t third1

----- also these commands:

"c_thirdpersonshoulder 0; cam_idealdist 200; cam_idealpitch 0; cam_idealyaw 0;"

these will help thirdperson look good.
Easton Jul 7, 2017 @ 6:49pm 
+1 solid map. Amazing Creater.
flhAzo^ Jul 7, 2017 @ 6:35pm 
amazinggggg map
RickyBobby Jul 7, 2017 @ 6:08pm 
This is a sick map! I can't wait to try it for TTT :D
AymericTheNightmare Jul 7, 2017 @ 5:45pm 
Please; could you tell me all the codes to have the perfect third person view?
dimes2dope  [author] Jul 7, 2017 @ 4:00pm 
@Micheal using Moving texture and lots of other moving objects

@Cookiez the ground is a scrolling texture

the other moving parts are Func_tanktrains on "path_track" they move in an infinite loop in the skybox
BlackSteelDragon Jul 7, 2017 @ 3:48pm 
how do you get the ground to scroll like that?
Stinger Jul 7, 2017 @ 3:47pm 
I like creative map ideas! :steamhappy: