Counter-Strike 2

Counter-Strike 2

de_rats_highway [Moving Highway Map]
60 kommentarer
FAIL Sosdax 22. juni 2022 kl. 14.41 
клас
:steamthumbsup:
dimes2dope  [skaper] 1. mai 2020 kl. 15.10 
Ahh damn - sorry to hear that If I still had all the files I would do it, but they're on an old computer that is no really running.

If you know anyone slightly map savy - you can use EntSpy to remove the sound entities from the map or maybe even change their volume:

https://developer.valvesoftware.com/wiki/Entspy
Yundaz 1. mai 2020 kl. 12.04 
Hi there would it be possible to lower the sound by 80% it should be subtle, my playerbase on the server likes the map but never play it due to the sound being too loud from the in-game sounds. cheers!
Yundaz 25. apr. 2020 kl. 8.09 
Running this on our community server: Goodtimes funmaps server
Erwes 25. aug. 2018 kl. 5.41 
Nice map, reminds me of a MicroVolts map.
jet693 14. juni 2018 kl. 6.22 
this is very creative! and an original idea i am very impressed.
Emmanuel 30. jan. 2018 kl. 19.11 
i did not like it.... i LOVED IT
Emmanuel 30. jan. 2018 kl. 19.11 
ty
dimes2dope  [skaper] 30. jan. 2018 kl. 17.30 
Glad you like it : )
Emmanuel 30. jan. 2018 kl. 5.03 
I love this map!!!
and all the little details like sometimes cars over take the one car that always stays in a stiff position. and that sometimes the cars that overlap will pass by with the (gotta go fast music?) it's just a really awesome map based off something that looks highly overated but is so much fun to play :)
DarkGaming 7. nov. 2017 kl. 4.36 
Thank You
dimes2dope  [skaper] 5. nov. 2017 kl. 10.10 
You need to Decompile the prop to "increase" or "scale" the prop size.

in the QC file - you add this line of code at the top:

$scale 2.5

then you recompile the prop with Studio MDL
DarkGaming 5. nov. 2017 kl. 1.22 
How you increased prop?
YİGİTPG 17. okt. 2017 kl. 11.28 
puu orospu evladı yapıcan mapi sikiyim puuuuu puuu
Falleos 19. sep. 2017 kl. 7.59 
AMAZING!!! :steamhappy:
Quadratic 7. aug. 2017 kl. 17.59 
Amazing work!
ANIMAL1ty 28. juli 2017 kl. 12.33 
Amazing map, GJ!
SkyTheStalker 23. juli 2017 kl. 11.55 
GOOD:steamhappy:
dimes2dope  [skaper] 12. juli 2017 kl. 13.25 
ah, couldnt find on google - i guess they are similar, but this isn't a train : )
Arch-Tau 12. juli 2017 kl. 13.23 
Is a map from Unreal Tournament where one team attacks a moving train and the other defends.
dimes2dope  [skaper] 12. juli 2017 kl. 12.43 
@magne I have never heard of that map before, so no? sorry
Arch-Tau 12. juli 2017 kl. 9.30 
So basically it's ut4_hispeed ?
THE OWL 12. juli 2017 kl. 7.56 
hm...very good =)
DiogoMPXK30 12. juli 2017 kl. 6.20 
nice man
special crow 12. juli 2017 kl. 5.00 
deja vu maximun dorifto
Sasanya 11. juli 2017 kl. 22.13 
+rep nice map
DaNbKa 11. juli 2017 kl. 3.49 
ahaha, like
dimes2dope  [skaper] 11. juli 2017 kl. 2.01 
I removed the extra like gifs - the other gifs are just there to Show how the motion looks in game.
Volian0 11. juli 2017 kl. 1.57 
remove cancer gifs please you are a better mapper than this. :(
Dooge 10. juli 2017 kl. 22.18 
remove cancer gifs please you are a better mapper than this. :(
TRAJAN 10. juli 2017 kl. 15.53 
More maps like this please. Of course, it would be even more interesting to see more advanced shapes, details and cover positions.
dimes2dope  [skaper] 9. juli 2017 kl. 23.01 
@esocks Yes, bots are currently broken - I will fix in the next update

You can use these commands to FIX bots while playing the map:

"sv_cheats 1"
"ent_fire trigger_hurt kill"

These commands will Fix bots when playing the map, but I will fix them next update!

Sorry!!


Esocks 9. juli 2017 kl. 22.55 
there is to much space i played with bots and they didnt leave the spawn
dimes2dope  [skaper] 9. juli 2017 kl. 21.50 
@esocks thanks - are you talking about how everything is 12x normal size? or did u mean there is too much space?
Esocks 9. juli 2017 kl. 21.35 
good map but way to big
rdl 9. juli 2017 kl. 7.26 
http://steamcommunity.com/sharedfiles/filedetails/?id=882605263
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AymericTheNightmare 8. juli 2017 kl. 12.15 
@dimes2dope : Thanks, I'll try! :)
tanhinho 8. juli 2017 kl. 8.51 
Awesome map!!!! Nice job
mulli 8. juli 2017 kl. 1.46 
+rep is an actual good looking and well made map, not like those aim maps we see everyday on the front page.
rassvet 8. juli 2017 kl. 1.12 
no problem :steammocking:
dimes2dope  [skaper] 7. juli 2017 kl. 23.48 
I like the idea of using Anarchist - SAS is cool too because its new and it might make sense for them to have a mask on if they are dealing the Radioactive waste. I will add Anarchist for the next Update - and maybe SAS. Thanks for the idea
rassvet 7. juli 2017 kl. 23.07 
MAKE PLS CT MODEL SAS T MODEL ANARCHISTS :steamhappy::steamhappy:
dimes2dope  [skaper] 7. juli 2017 kl. 18.58 
@ aymeric

There are a lot of commands for 3rd person, here is how to toggle:

alias third1 "thirdperson; bind t third2"
alias third2 "firstperson; bind t third1"

bind t third1

----- also these commands:

"c_thirdpersonshoulder 0; cam_idealdist 200; cam_idealpitch 0; cam_idealyaw 0;"

these will help thirdperson look good.
Easton 7. juli 2017 kl. 18.49 
+1 solid map. Amazing Creater.
flhAzo^ 7. juli 2017 kl. 18.35 
amazinggggg map
RickyBobby 7. juli 2017 kl. 18.08 
This is a sick map! I can't wait to try it for TTT :D
AymericTheNightmare 7. juli 2017 kl. 17.45 
Please; could you tell me all the codes to have the perfect third person view?
dimes2dope  [skaper] 7. juli 2017 kl. 16.00 
@Micheal using Moving texture and lots of other moving objects

@Cookiez the ground is a scrolling texture

the other moving parts are Func_tanktrains on "path_track" they move in an infinite loop in the skybox
BlackSteelDragon 7. juli 2017 kl. 15.48 
how do you get the ground to scroll like that?
Stinger 7. juli 2017 kl. 15.47 
I like creative map ideas! :steamhappy: