Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
If you know anyone slightly map savy - you can use EntSpy to remove the sound entities from the map or maybe even change their volume:
https://developer.valvesoftware.com/wiki/Entspy
and all the little details like sometimes cars over take the one car that always stays in a stiff position. and that sometimes the cars that overlap will pass by with the (gotta go fast music?) it's just a really awesome map based off something that looks highly overated but is so much fun to play :)
in the QC file - you add this line of code at the top:
$scale 2.5
then you recompile the prop with Studio MDL
You can use these commands to FIX bots while playing the map:
"sv_cheats 1"
"ent_fire trigger_hurt kill"
These commands will Fix bots when playing the map, but I will fix them next update!
Sorry!!
░░░░░░░░░░░░░██
░░░░░░░░░░░░█░░█
░░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░░█
░░░░░░░░░░█░░░░█
████████▄▄█░░░░░███████████▄
▓▓▓▓▓▓▓█░░░░░░░░░░░░░░░░░░░█
▓▓▓▓▓▓▓█░░█░░░█▀█░█▀▀░█▀█░░░█
▓▓▓▓▓▓▓█▀▀█▀▀░█▀▄░█▀░░█▀▀░░░█
▓▓▓▓▓▓▓█░░█░░░▀░▀░▀▀▀░▀░░░░█
▓▓▓▓▓▓▓█░░░░░░░░░░░░░░░░░░█
▓▓▓▓▓▓▓█████░░░░░░░░░░░░░█
███████▀░░░░▀▀███████████
There are a lot of commands for 3rd person, here is how to toggle:
alias third1 "thirdperson; bind t third2"
alias third2 "firstperson; bind t third1"
bind t third1
----- also these commands:
"c_thirdpersonshoulder 0; cam_idealdist 200; cam_idealpitch 0; cam_idealyaw 0;"
these will help thirdperson look good.
@Cookiez the ground is a scrolling texture
the other moving parts are Func_tanktrains on "path_track" they move in an infinite loop in the skybox