Counter-Strike 2

Counter-Strike 2

de_rats_highway [Moving Highway Map]
60 件のコメント
0 0 0 Hohlik 2022年6月22日 14時41分 
клас
:steamthumbsup:
dimes2dope  [作成者] 2020年5月1日 15時10分 
Ahh damn - sorry to hear that If I still had all the files I would do it, but they're on an old computer that is no really running.

If you know anyone slightly map savy - you can use EntSpy to remove the sound entities from the map or maybe even change their volume:

https://developer.valvesoftware.com/wiki/Entspy
Yundaz 2020年5月1日 12時04分 
Hi there would it be possible to lower the sound by 80% it should be subtle, my playerbase on the server likes the map but never play it due to the sound being too loud from the in-game sounds. cheers!
Yundaz 2020年4月25日 8時09分 
Running this on our community server: Goodtimes funmaps server
Erwes 2018年8月25日 5時41分 
Nice map, reminds me of a MicroVolts map.
jet693 2018年6月14日 6時22分 
this is very creative! and an original idea i am very impressed.
Emmanuel 2018年1月30日 19時11分 
i did not like it.... i LOVED IT
Emmanuel 2018年1月30日 19時11分 
ty
dimes2dope  [作成者] 2018年1月30日 17時30分 
Glad you like it : )
Emmanuel 2018年1月30日 5時03分 
I love this map!!!
and all the little details like sometimes cars over take the one car that always stays in a stiff position. and that sometimes the cars that overlap will pass by with the (gotta go fast music?) it's just a really awesome map based off something that looks highly overated but is so much fun to play :)
DarkGaming 2017年11月7日 4時36分 
Thank You
dimes2dope  [作成者] 2017年11月5日 10時10分 
You need to Decompile the prop to "increase" or "scale" the prop size.

in the QC file - you add this line of code at the top:

$scale 2.5

then you recompile the prop with Studio MDL
DarkGaming 2017年11月5日 1時22分 
How you increased prop?
YİGİTPG 2017年10月17日 11時28分 
puu orospu evladı yapıcan mapi sikiyim puuuuu puuu
Falleos 2017年9月19日 7時59分 
AMAZING!!! :steamhappy:
Quadratic 2017年8月7日 17時59分 
Amazing work!
ANIMAL1ty 2017年7月28日 12時33分 
Amazing map, GJ!
SkyTheStalker 2017年7月23日 11時55分 
GOOD:steamhappy:
dimes2dope  [作成者] 2017年7月12日 13時25分 
ah, couldnt find on google - i guess they are similar, but this isn't a train : )
Arch-Tau 2017年7月12日 13時23分 
Is a map from Unreal Tournament where one team attacks a moving train and the other defends.
dimes2dope  [作成者] 2017年7月12日 12時43分 
@magne I have never heard of that map before, so no? sorry
Arch-Tau 2017年7月12日 9時30分 
So basically it's ut4_hispeed ?
THE OWL 2017年7月12日 7時56分 
hm...very good =)
DiogoMPXK30 2017年7月12日 6時20分 
nice man
special crow 2017年7月12日 5時00分 
deja vu maximun dorifto
Sasanya 2017年7月11日 22時13分 
+rep nice map
DaNbKa 2017年7月11日 3時49分 
ahaha, like
dimes2dope  [作成者] 2017年7月11日 2時01分 
I removed the extra like gifs - the other gifs are just there to Show how the motion looks in game.
Volian0 2017年7月11日 1時57分 
remove cancer gifs please you are a better mapper than this. :(
Dooge 2017年7月10日 22時18分 
remove cancer gifs please you are a better mapper than this. :(
TRAJAN 2017年7月10日 15時53分 
More maps like this please. Of course, it would be even more interesting to see more advanced shapes, details and cover positions.
dimes2dope  [作成者] 2017年7月9日 23時01分 
@esocks Yes, bots are currently broken - I will fix in the next update

You can use these commands to FIX bots while playing the map:

"sv_cheats 1"
"ent_fire trigger_hurt kill"

These commands will Fix bots when playing the map, but I will fix them next update!

Sorry!!


Esocks 2017年7月9日 22時55分 
there is to much space i played with bots and they didnt leave the spawn
dimes2dope  [作成者] 2017年7月9日 21時50分 
@esocks thanks - are you talking about how everything is 12x normal size? or did u mean there is too much space?
Esocks 2017年7月9日 21時35分 
good map but way to big
rdl 2017年7月9日 7時26分 
http://steamcommunity.com/sharedfiles/filedetails/?id=882605263
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AymericTheNightmare 2017年7月8日 12時15分 
@dimes2dope : Thanks, I'll try! :)
tanhinho 2017年7月8日 8時51分 
Awesome map!!!! Nice job
mulli 2017年7月8日 1時46分 
+rep is an actual good looking and well made map, not like those aim maps we see everyday on the front page.
rassvet 2017年7月8日 1時12分 
no problem :steammocking:
dimes2dope  [作成者] 2017年7月7日 23時48分 
I like the idea of using Anarchist - SAS is cool too because its new and it might make sense for them to have a mask on if they are dealing the Radioactive waste. I will add Anarchist for the next Update - and maybe SAS. Thanks for the idea
rassvet 2017年7月7日 23時07分 
MAKE PLS CT MODEL SAS T MODEL ANARCHISTS :steamhappy::steamhappy:
dimes2dope  [作成者] 2017年7月7日 18時58分 
@ aymeric

There are a lot of commands for 3rd person, here is how to toggle:

alias third1 "thirdperson; bind t third2"
alias third2 "firstperson; bind t third1"

bind t third1

----- also these commands:

"c_thirdpersonshoulder 0; cam_idealdist 200; cam_idealpitch 0; cam_idealyaw 0;"

these will help thirdperson look good.
Easton 2017年7月7日 18時49分 
+1 solid map. Amazing Creater.
flhAzo^ 2017年7月7日 18時35分 
amazinggggg map
RickyBobby 2017年7月7日 18時08分 
This is a sick map! I can't wait to try it for TTT :D
AymericTheNightmare 2017年7月7日 17時45分 
Please; could you tell me all the codes to have the perfect third person view?
dimes2dope  [作成者] 2017年7月7日 16時00分 
@Micheal using Moving texture and lots of other moving objects

@Cookiez the ground is a scrolling texture

the other moving parts are Func_tanktrains on "path_track" they move in an infinite loop in the skybox
BlackSteelDragon 2017年7月7日 15時48分 
how do you get the ground to scroll like that?
Stinger 2017年7月7日 15時47分 
I like creative map ideas! :steamhappy: