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Báo cáo lỗi dịch thuật
If you know anyone slightly map savy - you can use EntSpy to remove the sound entities from the map or maybe even change their volume:
https://developer.valvesoftware.com/wiki/Entspy
and all the little details like sometimes cars over take the one car that always stays in a stiff position. and that sometimes the cars that overlap will pass by with the (gotta go fast music?) it's just a really awesome map based off something that looks highly overated but is so much fun to play :)
in the QC file - you add this line of code at the top:
$scale 2.5
then you recompile the prop with Studio MDL
You can use these commands to FIX bots while playing the map:
"sv_cheats 1"
"ent_fire trigger_hurt kill"
These commands will Fix bots when playing the map, but I will fix them next update!
Sorry!!
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There are a lot of commands for 3rd person, here is how to toggle:
alias third1 "thirdperson; bind t third2"
alias third2 "firstperson; bind t third1"
bind t third1
----- also these commands:
"c_thirdpersonshoulder 0; cam_idealdist 200; cam_idealpitch 0; cam_idealyaw 0;"
these will help thirdperson look good.
@Cookiez the ground is a scrolling texture
the other moving parts are Func_tanktrains on "path_track" they move in an infinite loop in the skybox