Counter-Strike 2

Counter-Strike 2

de_rats_highway [Moving Highway Map]
60 則留言
FAIL Sosdax 2022 年 6 月 22 日 下午 2:41 
клас
:steamthumbsup:
dimes2dope  [作者] 2020 年 5 月 1 日 下午 3:10 
Ahh damn - sorry to hear that If I still had all the files I would do it, but they're on an old computer that is no really running.

If you know anyone slightly map savy - you can use EntSpy to remove the sound entities from the map or maybe even change their volume:

https://developer.valvesoftware.com/wiki/Entspy
Yundaz 2020 年 5 月 1 日 下午 12:04 
Hi there would it be possible to lower the sound by 80% it should be subtle, my playerbase on the server likes the map but never play it due to the sound being too loud from the in-game sounds. cheers!
Yundaz 2020 年 4 月 25 日 上午 8:09 
Running this on our community server: Goodtimes funmaps server
Erwes 2018 年 8 月 25 日 上午 5:41 
Nice map, reminds me of a MicroVolts map.
jet693 2018 年 6 月 14 日 上午 6:22 
this is very creative! and an original idea i am very impressed.
Emmanuel 2018 年 1 月 30 日 下午 7:11 
i did not like it.... i LOVED IT
Emmanuel 2018 年 1 月 30 日 下午 7:11 
ty
dimes2dope  [作者] 2018 年 1 月 30 日 下午 5:30 
Glad you like it : )
Emmanuel 2018 年 1 月 30 日 上午 5:03 
I love this map!!!
and all the little details like sometimes cars over take the one car that always stays in a stiff position. and that sometimes the cars that overlap will pass by with the (gotta go fast music?) it's just a really awesome map based off something that looks highly overated but is so much fun to play :)
DarkGaming 2017 年 11 月 7 日 上午 4:36 
Thank You
dimes2dope  [作者] 2017 年 11 月 5 日 上午 10:10 
You need to Decompile the prop to "increase" or "scale" the prop size.

in the QC file - you add this line of code at the top:

$scale 2.5

then you recompile the prop with Studio MDL
DarkGaming 2017 年 11 月 5 日 上午 1:22 
How you increased prop?
YİGİTPG 2017 年 10 月 17 日 上午 11:28 
puu orospu evladı yapıcan mapi sikiyim puuuuu puuu
Falleos 2017 年 9 月 19 日 上午 7:59 
AMAZING!!! :steamhappy:
Quadratic 2017 年 8 月 7 日 下午 5:59 
Amazing work!
ANIMAL1ty 2017 年 7 月 28 日 下午 12:33 
Amazing map, GJ!
SkyTheStalker 2017 年 7 月 23 日 上午 11:55 
GOOD:steamhappy:
dimes2dope  [作者] 2017 年 7 月 12 日 下午 1:25 
ah, couldnt find on google - i guess they are similar, but this isn't a train : )
Arch-Tau 2017 年 7 月 12 日 下午 1:23 
Is a map from Unreal Tournament where one team attacks a moving train and the other defends.
dimes2dope  [作者] 2017 年 7 月 12 日 下午 12:43 
@magne I have never heard of that map before, so no? sorry
Arch-Tau 2017 年 7 月 12 日 上午 9:30 
So basically it's ut4_hispeed ?
THE OWL 2017 年 7 月 12 日 上午 7:56 
hm...very good =)
DiogoMPXK30 2017 年 7 月 12 日 上午 6:20 
nice man
special crow 2017 年 7 月 12 日 上午 5:00 
deja vu maximun dorifto
Sasanya 2017 年 7 月 11 日 下午 10:13 
+rep nice map
DaNbKa 2017 年 7 月 11 日 上午 3:49 
ahaha, like
dimes2dope  [作者] 2017 年 7 月 11 日 上午 2:01 
I removed the extra like gifs - the other gifs are just there to Show how the motion looks in game.
Volian0 2017 年 7 月 11 日 上午 1:57 
remove cancer gifs please you are a better mapper than this. :(
Dooge 2017 年 7 月 10 日 下午 10:18 
remove cancer gifs please you are a better mapper than this. :(
TRAJAN 2017 年 7 月 10 日 下午 3:53 
More maps like this please. Of course, it would be even more interesting to see more advanced shapes, details and cover positions.
dimes2dope  [作者] 2017 年 7 月 9 日 下午 11:01 
@esocks Yes, bots are currently broken - I will fix in the next update

You can use these commands to FIX bots while playing the map:

"sv_cheats 1"
"ent_fire trigger_hurt kill"

These commands will Fix bots when playing the map, but I will fix them next update!

Sorry!!


Esocks 2017 年 7 月 9 日 下午 10:55 
there is to much space i played with bots and they didnt leave the spawn
dimes2dope  [作者] 2017 年 7 月 9 日 下午 9:50 
@esocks thanks - are you talking about how everything is 12x normal size? or did u mean there is too much space?
Esocks 2017 年 7 月 9 日 下午 9:35 
good map but way to big
rdl 2017 年 7 月 9 日 上午 7:26 
http://steamcommunity.com/sharedfiles/filedetails/?id=882605263
░░░░░░░░░░░░░██
░░░░░░░░░░░░█░░█
░░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░░█
░░░░░░░░░░█░░░░█
████████▄▄█░░░░░███████████▄
▓▓▓▓▓▓▓█░░░░░░░░░░░░░░░░░░░█
▓▓▓▓▓▓▓█░░█░░░█▀█░█▀▀░█▀█░░░█
▓▓▓▓▓▓▓█▀▀█▀▀░█▀▄░█▀░░█▀▀░░░█
▓▓▓▓▓▓▓█░░█░░░▀░▀░▀▀▀░▀░░░░█
▓▓▓▓▓▓▓█░░░░░░░░░░░░░░░░░░█
▓▓▓▓▓▓▓█████░░░░░░░░░░░░░█
███████▀░░░░▀▀███████████
AymericTheNightmare 2017 年 7 月 8 日 下午 12:15 
@dimes2dope : Thanks, I'll try! :)
tanhinho 2017 年 7 月 8 日 上午 8:51 
Awesome map!!!! Nice job
mulli 2017 年 7 月 8 日 上午 1:46 
+rep is an actual good looking and well made map, not like those aim maps we see everyday on the front page.
rassvet 2017 年 7 月 8 日 上午 1:12 
no problem :steammocking:
dimes2dope  [作者] 2017 年 7 月 7 日 下午 11:48 
I like the idea of using Anarchist - SAS is cool too because its new and it might make sense for them to have a mask on if they are dealing the Radioactive waste. I will add Anarchist for the next Update - and maybe SAS. Thanks for the idea
rassvet 2017 年 7 月 7 日 下午 11:07 
MAKE PLS CT MODEL SAS T MODEL ANARCHISTS :steamhappy::steamhappy:
dimes2dope  [作者] 2017 年 7 月 7 日 下午 6:58 
@ aymeric

There are a lot of commands for 3rd person, here is how to toggle:

alias third1 "thirdperson; bind t third2"
alias third2 "firstperson; bind t third1"

bind t third1

----- also these commands:

"c_thirdpersonshoulder 0; cam_idealdist 200; cam_idealpitch 0; cam_idealyaw 0;"

these will help thirdperson look good.
Easton 2017 年 7 月 7 日 下午 6:49 
+1 solid map. Amazing Creater.
flhAzo^ 2017 年 7 月 7 日 下午 6:35 
amazinggggg map
RickyBobby 2017 年 7 月 7 日 下午 6:08 
This is a sick map! I can't wait to try it for TTT :D
AymericTheNightmare 2017 年 7 月 7 日 下午 5:45 
Please; could you tell me all the codes to have the perfect third person view?
dimes2dope  [作者] 2017 年 7 月 7 日 下午 4:00 
@Micheal using Moving texture and lots of other moving objects

@Cookiez the ground is a scrolling texture

the other moving parts are Func_tanktrains on "path_track" they move in an infinite loop in the skybox
BlackSteelDragon 2017 年 7 月 7 日 下午 3:48 
how do you get the ground to scroll like that?
Stinger 2017 年 7 月 7 日 下午 3:47 
I like creative map ideas! :steamhappy: