RimWorld
Metals+
263 comentarios
Kyrrisayo  [autor] 25 MAR a las 18:31 
@Battl3bee Somebody commented once that it wasn't compatible, so I took their word for it.
Battl3bee 25 MAR a las 16:52 
what does it mean not compatible with CE? I've been using it with CE for a while and haven't had any issues whatsoever with it. has nothing to do with combat so idk why it says that.
Kyrrisayo  [autor] 5 NOV 2024 a las 17:54 
@dotjson My apologies. I'll get that change added soon then. For some reason, even though you responded a mere 45 minutes later, Steam didn't notfiy me, or least, that's the excuse I'm going with if I happened to just miss the notification.
inkonink 5 NOV 2024 a las 13:22 
its not ce compatible
dotjson 11 OCT 2024 a las 6:28 
Looks like you can just drop <veinMineable>true</veinMineable> within the ore ThingDefs and in between the Building tags and that should work!
Kyrrisayo  [autor] 11 OCT 2024 a las 5:41 
@dotjson I was actually looking into that recently. Unfortunately, I wasn't able to figure it out. If you can figure out how to do it, I'll gladly add it to the mod.
dotjson 11 OCT 2024 a las 5:07 
Any possibility to add the "mine vein" function from 1.5?
Kyrrisayo  [autor] 27 AGO 2024 a las 18:34 
@Lemon caro Not a clue.
Lemon caro 27 AGO 2024 a las 17:49 
is this CE compatible?
Kyrrisayo  [autor] 26 AGO 2024 a las 15:17 
The source is included in the mod, by the way.
Kyrrisayo  [autor] 26 AGO 2024 a las 15:16 
@tanyfilina Mod settings, since they require custom C# code, unfortunately.
tanyfilina 14 MAY 2024 a las 5:18 
What are Assemblies in this mod used for?
Kyrrisayo  [autor] 30 ENE 2024 a las 5:52 
@Wolfwood1316 No problem. Glad it's useful!
Wolfwood1316 29 ENE 2024 a las 21:41 
still using the shit outta this mod, so thanks
Kyrrisayo  [autor] 11 SEP 2023 a las 19:30 
@MasterOfBacon I don't know, as I don't know exactly what Vanilla Expanded's bronze does. Probably the one from this mod, including the recipes for making it, if you can. That'd likely be the cleanest combination.

And thanks! It's good to know that others find the mod useful, even nearly 5 years later.
MasterOfBacon 11 SEP 2023 a las 18:02 
ok which bronze should I remove I think I know exactly what mod you are talking about.

Cherry picker mod or something I think its called.

Thank you for the response been using this mod for YEARS.
Kyrrisayo  [autor] 11 SEP 2023 a las 16:52 
@MasterOfBacon Unless they support it, no. Although, there's a mod out there that allows you to remove certain things from other mods that would work, I believe.
MasterOfBacon 10 SEP 2023 a las 22:47 
does this work with vanilla expanded's bronze now? :) glad to see the mod still being updated.
Kyrrisayo  [autor] 10 AGO 2023 a las 14:50 
@Synthetic Someone else was having that problem a while ago. Last I checked, it worked fine for me, though.
Synthetic 10 AGO 2023 a las 11:24 
Am I the only one who can't craft weapons from any metals from this mod?
Kyrrisayo  [autor] 5 JUL 2023 a las 5:20 
@Blazerik Yeah, it would have been the perfect time, but I forgot.
Blazerik 11 JUN 2023 a las 20:19 
Looking at this mod again a year later and author still has not fixed the issue with the metal names in his defs. The transition to 1.4 would of also been the perfect time to fix the issue.
*Sigh*
Nörr 30 MAR 2023 a las 20:51 
Oh I see, well thanks anyways!
Kyrrisayo  [autor] 30 MAR 2023 a las 18:21 
@Auz-vali~ <3 It's likely a problem on your end. It works for me (with 100+ mods I might add), and I haven't changed anything about this mod recently.
Nörr 30 MAR 2023 a las 11:35 
Sorry again for the unrelenting questions, but I kinda just noticed that the metals aren't actually used to make things? I cant make any weapon/armor/shield out of any metals from this mod. Is this a problem on my end or is this intended?
Nörr 30 MAR 2023 a las 8:36 
Will do
Kyrrisayo  [autor] 30 MAR 2023 a las 6:57 
@Auz-vali~ <3 No, unfortunately. Sorry. But, if you find one, leave a link here and see about putting it in the description for others.
Nörr 29 MAR 2023 a las 20:42 
Ah. Yeah I have a mod that changes the flammability of metals to 0, are you aware of any that change the ones specific to your mod?
Kyrrisayo  [autor] 29 MAR 2023 a las 18:49 
@Auz-vali~ <3 I'll consider tweaking the beauty values a bit, but everything's balanced around vanilla, so I didn't want to end up making something that, for example rival's gold in beauty for 1/10th the cost.

That's also why all the metals are flammable. Steel in vanilla is flammable, so the metals I added are as well. I think there are mods that will changes this, though, if you want.
Nörr 29 MAR 2023 a las 11:39 
Hey, just a quick question wondering if it would be possible to give copper a little beauty buff? Its abundant and overall useless for most things, but copper statues I think are pretty beautiful :)

(Also note that its flammable? Seems kinda strange)
MasterOfBacon 26 ENE 2023 a las 11:14 
Well thanks to both of you I can enjoy this awesome mod again :D
Kyrrisayo  [autor] 25 ENE 2023 a las 17:20 
@MasterOfBacon No problem. Glad I finally got around to doing it, and, of course, Meltup was a big help again this time.
MasterOfBacon 25 ENE 2023 a las 15:32 
YES thank you so much I love this mod! :necroheart: :broflex:
Kyrrisayo  [autor] 25 ENE 2023 a las 14:23 
The mod has been updated to 1.4, for those following this thread.
Kyrrisayo  [autor] 7 ENE 2023 a las 10:40 
@Dester Does it not work with 1.4 currently? (Besides not saying it's the correct version.)
Dester 4 ENE 2023 a las 0:36 
When will this be updated for the 1.4 version ?
Arnokill57 11 NOV 2022 a las 7:23 
As long as it is on the list thats ok. Take your time. Was worried that my favorite mod would be forgotten.
Kyrrisayo  [autor] 10 NOV 2022 a las 0:00 
@Arnokill57 It's on my to-do list. Does it not work currently?
Arnokill57 8 NOV 2022 a las 22:12 
will there be any action to update to 1.4?
Blazerik 14 OCT 2022 a las 19:41 
Disregard my previous (currently deleted) comment. I was one the wrong mod. This mod does not interfere with recipes @pedro However I still recommend that the Mod Author fix his defnames as common courtesy of being a modder
pedroekh 14 OCT 2022 a las 6:22 
Does the metals appear in the recipes? I mean, like power conductors now use copper instead of steel, and etc? Os are they only present on items which you can choose the material?
MasterOfBacon 5 OCT 2022 a las 18:32 
Here use this a ref

I actually machine lots of different metals and wood :)

https://www.precisebits.com/reference/relative_hardness_table.htm

Maple is such a hard wood they use it for bowling alley floors.

Talk about HARD wood.

That link I posted is a rough guide to use if you want to do "TIN VS WOOD"

Some woods are harder then tin you would be surprised.
Kyrrisayo  [autor] 30 SEP 2022 a las 10:21 
@idea λ Thanks! I try.

I'll consider making tin less fragile, however, if you look it up, tin's actually only a 1.5 on the Mohs scale, so I'd consider most woods to actually be harder and less-fragile. Of course, it depends on the wood. Some would still definitely be softer.
tmo97 26 SEP 2022 a las 8:57 
Thanks for making this mod and keeping it updated. Would you make tin less fragile than wood?
Kyrrisayo  [autor] 25 SEP 2022 a las 21:35 
@idea λ Oh, it's a mod. I had thought he was referring to a recent vanilla addition to Rimworld. I appreciate the simple explanation of the topic, though!
tmo97 25 SEP 2022 a las 14:33 
Resource dictionaries are a concept that has been used in games for >10 years. Minecraft has this 'oredictionary' thing. Basically what you do:
name everything in your mod
kyrrisayo_x
where x is the original defname.

suppose you have your own version of steel and vanilla defname of steel is just
steel
then you'd name yours
kyrrisayo_steel

A resource dictionary is a mod that handles all these identicals and allows other mods to use your copper in crafting recipes and whatnot.
Kyrrisayo  [autor] 22 SEP 2022 a las 22:52 
@Blazerik Resource dictionary? Well, that sounds like something new since I last worked on this mod. That does seem like a pretty compelling reason to modify the def names.
Blazerik 22 SEP 2022 a las 15:28 
That's not a nice way to play with other mods.
Also resource dictionary exists now so only one of a repeating metal has to exist ingame, however resource dictionary can do nothing when the error from not personalizing exists.
Kyrrisayo  [autor] 21 SEP 2022 a las 23:24 
@Blazerik If there are two versions of the same metal, I'd prefer that there be a conflict, as this mod wouldn't work well in that case anyway, but, yes, you are correct.
Blazerik 20 SEP 2022 a las 21:35 
I've noticed a problem with your mod. You have not personalized your defnames as is common practice, meaning anyone else who also doesn't personalize them and also names them any of these metals will have varying levels of conflict with your mod.