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Rapporter et oversættelsesproblem
And thanks! It's good to know that others find the mod useful, even nearly 5 years later.
Cherry picker mod or something I think its called.
Thank you for the response been using this mod for YEARS.
*Sigh*
That's also why all the metals are flammable. Steel in vanilla is flammable, so the metals I added are as well. I think there are mods that will changes this, though, if you want.
(Also note that its flammable? Seems kinda strange)
I actually machine lots of different metals and wood :)
https://www.precisebits.com/reference/relative_hardness_table.htm
Maple is such a hard wood they use it for bowling alley floors.
Talk about HARD wood.
That link I posted is a rough guide to use if you want to do "TIN VS WOOD"
Some woods are harder then tin you would be surprised.
I'll consider making tin less fragile, however, if you look it up, tin's actually only a 1.5 on the Mohs scale, so I'd consider most woods to actually be harder and less-fragile. Of course, it depends on the wood. Some would still definitely be softer.
name everything in your mod
kyrrisayo_x
where x is the original defname.
suppose you have your own version of steel and vanilla defname of steel is just
steel
then you'd name yours
kyrrisayo_steel
A resource dictionary is a mod that handles all these identicals and allows other mods to use your copper in crafting recipes and whatnot.
Also resource dictionary exists now so only one of a repeating metal has to exist ingame, however resource dictionary can do nothing when the error from not personalizing exists.