RimWorld
Metals+
268 commenti
Kyrrisayo  [autore] 23 lug, ore 16:44 
@flynn It was entirely XML until Meltup contacted me one evening looking to add some new features, and they added the DLL.
lux 23 lug, ore 5:44 
Also it's definitely compatible with combat extended, whoever reported that probably had another mod interfering
lux 23 lug, ore 5:44 
Alright, I submitted but I'm new to modding, it seemed pretty straightforward though. This mod is mostly just XML right? I noticed it packages a DLL though? Either way it's working fine on 1.6 with no changes other than updating metadata
Kyrrisayo  [autore] 23 lug, ore 5:35 
@flynn Absolutely. It saves me the trouble of updating, and those sound like some cool features!
lux 22 lug, ore 23:20 
Can I reupload 1.6 with your permission? I was getting into modding and made a fork that updates to 1.6 and adds platinum. Also want to enable building conduits with copper and a few other things
Kyrrisayo  [autore] 25 mar, ore 18:31 
@Battl3bee Somebody commented once that it wasn't compatible, so I took their word for it.
Battl3bee 25 mar, ore 16:52 
what does it mean not compatible with CE? I've been using it with CE for a while and haven't had any issues whatsoever with it. has nothing to do with combat so idk why it says that.
Kyrrisayo  [autore] 5 nov 2024, ore 17:54 
@dotjson My apologies. I'll get that change added soon then. For some reason, even though you responded a mere 45 minutes later, Steam didn't notfiy me, or least, that's the excuse I'm going with if I happened to just miss the notification.
inkonink 5 nov 2024, ore 13:22 
its not ce compatible
dotjson 11 ott 2024, ore 6:28 
Looks like you can just drop <veinMineable>true</veinMineable> within the ore ThingDefs and in between the Building tags and that should work!
Kyrrisayo  [autore] 11 ott 2024, ore 5:41 
@dotjson I was actually looking into that recently. Unfortunately, I wasn't able to figure it out. If you can figure out how to do it, I'll gladly add it to the mod.
dotjson 11 ott 2024, ore 5:07 
Any possibility to add the "mine vein" function from 1.5?
Kyrrisayo  [autore] 27 ago 2024, ore 18:34 
@Lemon caro Not a clue.
Lemon caro 27 ago 2024, ore 17:49 
is this CE compatible?
Kyrrisayo  [autore] 26 ago 2024, ore 15:17 
The source is included in the mod, by the way.
Kyrrisayo  [autore] 26 ago 2024, ore 15:16 
@tanyfilina Mod settings, since they require custom C# code, unfortunately.
tanyfilina 14 mag 2024, ore 5:18 
What are Assemblies in this mod used for?
Kyrrisayo  [autore] 30 gen 2024, ore 5:52 
@Wolfwood1316 No problem. Glad it's useful!
Wolfwood1316 29 gen 2024, ore 21:41 
still using the shit outta this mod, so thanks
Kyrrisayo  [autore] 11 set 2023, ore 19:30 
@MasterOfBacon I don't know, as I don't know exactly what Vanilla Expanded's bronze does. Probably the one from this mod, including the recipes for making it, if you can. That'd likely be the cleanest combination.

And thanks! It's good to know that others find the mod useful, even nearly 5 years later.
MasterOfBacon 11 set 2023, ore 18:02 
ok which bronze should I remove I think I know exactly what mod you are talking about.

Cherry picker mod or something I think its called.

Thank you for the response been using this mod for YEARS.
Kyrrisayo  [autore] 11 set 2023, ore 16:52 
@MasterOfBacon Unless they support it, no. Although, there's a mod out there that allows you to remove certain things from other mods that would work, I believe.
MasterOfBacon 10 set 2023, ore 22:47 
does this work with vanilla expanded's bronze now? :) glad to see the mod still being updated.
Kyrrisayo  [autore] 10 ago 2023, ore 14:50 
@Synthetic Someone else was having that problem a while ago. Last I checked, it worked fine for me, though.
Synthetic 10 ago 2023, ore 11:24 
Am I the only one who can't craft weapons from any metals from this mod?
Kyrrisayo  [autore] 5 lug 2023, ore 5:20 
@Blazerik Yeah, it would have been the perfect time, but I forgot.
Blazerik 11 giu 2023, ore 20:19 
Looking at this mod again a year later and author still has not fixed the issue with the metal names in his defs. The transition to 1.4 would of also been the perfect time to fix the issue.
*Sigh*
Nörr 30 mar 2023, ore 20:51 
Oh I see, well thanks anyways!
Kyrrisayo  [autore] 30 mar 2023, ore 18:21 
@Auz-vali~ <3 It's likely a problem on your end. It works for me (with 100+ mods I might add), and I haven't changed anything about this mod recently.
Nörr 30 mar 2023, ore 11:35 
Sorry again for the unrelenting questions, but I kinda just noticed that the metals aren't actually used to make things? I cant make any weapon/armor/shield out of any metals from this mod. Is this a problem on my end or is this intended?
Nörr 30 mar 2023, ore 8:36 
Will do
Kyrrisayo  [autore] 30 mar 2023, ore 6:57 
@Auz-vali~ <3 No, unfortunately. Sorry. But, if you find one, leave a link here and see about putting it in the description for others.
Nörr 29 mar 2023, ore 20:42 
Ah. Yeah I have a mod that changes the flammability of metals to 0, are you aware of any that change the ones specific to your mod?
Kyrrisayo  [autore] 29 mar 2023, ore 18:49 
@Auz-vali~ <3 I'll consider tweaking the beauty values a bit, but everything's balanced around vanilla, so I didn't want to end up making something that, for example rival's gold in beauty for 1/10th the cost.

That's also why all the metals are flammable. Steel in vanilla is flammable, so the metals I added are as well. I think there are mods that will changes this, though, if you want.
Nörr 29 mar 2023, ore 11:39 
Hey, just a quick question wondering if it would be possible to give copper a little beauty buff? Its abundant and overall useless for most things, but copper statues I think are pretty beautiful :)

(Also note that its flammable? Seems kinda strange)
MasterOfBacon 26 gen 2023, ore 11:14 
Well thanks to both of you I can enjoy this awesome mod again :D
Kyrrisayo  [autore] 25 gen 2023, ore 17:20 
@MasterOfBacon No problem. Glad I finally got around to doing it, and, of course, Meltup was a big help again this time.
MasterOfBacon 25 gen 2023, ore 15:32 
YES thank you so much I love this mod! :necroheart: :broflex:
Kyrrisayo  [autore] 25 gen 2023, ore 14:23 
The mod has been updated to 1.4, for those following this thread.
Kyrrisayo  [autore] 7 gen 2023, ore 10:40 
@Dester Does it not work with 1.4 currently? (Besides not saying it's the correct version.)
Dester 4 gen 2023, ore 0:36 
When will this be updated for the 1.4 version ?
Arnokill57 11 nov 2022, ore 7:23 
As long as it is on the list thats ok. Take your time. Was worried that my favorite mod would be forgotten.
Kyrrisayo  [autore] 10 nov 2022, ore 0:00 
@Arnokill57 It's on my to-do list. Does it not work currently?
Arnokill57 8 nov 2022, ore 22:12 
will there be any action to update to 1.4?
Blazerik 14 ott 2022, ore 19:41 
Disregard my previous (currently deleted) comment. I was one the wrong mod. This mod does not interfere with recipes @pedro However I still recommend that the Mod Author fix his defnames as common courtesy of being a modder
pedroekh 14 ott 2022, ore 6:22 
Does the metals appear in the recipes? I mean, like power conductors now use copper instead of steel, and etc? Os are they only present on items which you can choose the material?
MasterOfBacon 5 ott 2022, ore 18:32 
Here use this a ref

I actually machine lots of different metals and wood :)

https://www.precisebits.com/reference/relative_hardness_table.htm

Maple is such a hard wood they use it for bowling alley floors.

Talk about HARD wood.

That link I posted is a rough guide to use if you want to do "TIN VS WOOD"

Some woods are harder then tin you would be surprised.
Kyrrisayo  [autore] 30 set 2022, ore 10:21 
@idea λ Thanks! I try.

I'll consider making tin less fragile, however, if you look it up, tin's actually only a 1.5 on the Mohs scale, so I'd consider most woods to actually be harder and less-fragile. Of course, it depends on the wood. Some would still definitely be softer.
tmo97 26 set 2022, ore 8:57 
Thanks for making this mod and keeping it updated. Would you make tin less fragile than wood?
Kyrrisayo  [autore] 25 set 2022, ore 21:35 
@idea λ Oh, it's a mod. I had thought he was referring to a recent vanilla addition to Rimworld. I appreciate the simple explanation of the topic, though!