RimWorld
Metals+
263 коментара
Kyrrisayo  [автор] 25 март в 18:31 
@Battl3bee Somebody commented once that it wasn't compatible, so I took their word for it.
Battl3bee 25 март в 16:52 
what does it mean not compatible with CE? I've been using it with CE for a while and haven't had any issues whatsoever with it. has nothing to do with combat so idk why it says that.
Kyrrisayo  [автор] 5 ноем. 2024 в 17:54 
@dotjson My apologies. I'll get that change added soon then. For some reason, even though you responded a mere 45 minutes later, Steam didn't notfiy me, or least, that's the excuse I'm going with if I happened to just miss the notification.
inkonink 5 ноем. 2024 в 13:22 
its not ce compatible
dotjson 11 окт. 2024 в 6:28 
Looks like you can just drop <veinMineable>true</veinMineable> within the ore ThingDefs and in between the Building tags and that should work!
Kyrrisayo  [автор] 11 окт. 2024 в 5:41 
@dotjson I was actually looking into that recently. Unfortunately, I wasn't able to figure it out. If you can figure out how to do it, I'll gladly add it to the mod.
dotjson 11 окт. 2024 в 5:07 
Any possibility to add the "mine vein" function from 1.5?
Kyrrisayo  [автор] 27 авг. 2024 в 18:34 
@Lemon caro Not a clue.
Lemon caro 27 авг. 2024 в 17:49 
is this CE compatible?
Kyrrisayo  [автор] 26 авг. 2024 в 15:17 
The source is included in the mod, by the way.
Kyrrisayo  [автор] 26 авг. 2024 в 15:16 
@tanyfilina Mod settings, since they require custom C# code, unfortunately.
tanyfilina 14 май 2024 в 5:18 
What are Assemblies in this mod used for?
Kyrrisayo  [автор] 30 ян. 2024 в 5:52 
@Wolfwood1316 No problem. Glad it's useful!
Wolfwood1316 29 ян. 2024 в 21:41 
still using the shit outta this mod, so thanks
Kyrrisayo  [автор] 11 септ. 2023 в 19:30 
@MasterOfBacon I don't know, as I don't know exactly what Vanilla Expanded's bronze does. Probably the one from this mod, including the recipes for making it, if you can. That'd likely be the cleanest combination.

And thanks! It's good to know that others find the mod useful, even nearly 5 years later.
MasterOfBacon 11 септ. 2023 в 18:02 
ok which bronze should I remove I think I know exactly what mod you are talking about.

Cherry picker mod or something I think its called.

Thank you for the response been using this mod for YEARS.
Kyrrisayo  [автор] 11 септ. 2023 в 16:52 
@MasterOfBacon Unless they support it, no. Although, there's a mod out there that allows you to remove certain things from other mods that would work, I believe.
MasterOfBacon 10 септ. 2023 в 22:47 
does this work with vanilla expanded's bronze now? :) glad to see the mod still being updated.
Kyrrisayo  [автор] 10 авг. 2023 в 14:50 
@Synthetic Someone else was having that problem a while ago. Last I checked, it worked fine for me, though.
Synthetic 10 авг. 2023 в 11:24 
Am I the only one who can't craft weapons from any metals from this mod?
Kyrrisayo  [автор] 5 юли 2023 в 5:20 
@Blazerik Yeah, it would have been the perfect time, but I forgot.
Blazerik 11 юни 2023 в 20:19 
Looking at this mod again a year later and author still has not fixed the issue with the metal names in his defs. The transition to 1.4 would of also been the perfect time to fix the issue.
*Sigh*
Nörr 30 март 2023 в 20:51 
Oh I see, well thanks anyways!
Kyrrisayo  [автор] 30 март 2023 в 18:21 
@Auz-vali~ <3 It's likely a problem on your end. It works for me (with 100+ mods I might add), and I haven't changed anything about this mod recently.
Nörr 30 март 2023 в 11:35 
Sorry again for the unrelenting questions, but I kinda just noticed that the metals aren't actually used to make things? I cant make any weapon/armor/shield out of any metals from this mod. Is this a problem on my end or is this intended?
Nörr 30 март 2023 в 8:36 
Will do
Kyrrisayo  [автор] 30 март 2023 в 6:57 
@Auz-vali~ <3 No, unfortunately. Sorry. But, if you find one, leave a link here and see about putting it in the description for others.
Nörr 29 март 2023 в 20:42 
Ah. Yeah I have a mod that changes the flammability of metals to 0, are you aware of any that change the ones specific to your mod?
Kyrrisayo  [автор] 29 март 2023 в 18:49 
@Auz-vali~ <3 I'll consider tweaking the beauty values a bit, but everything's balanced around vanilla, so I didn't want to end up making something that, for example rival's gold in beauty for 1/10th the cost.

That's also why all the metals are flammable. Steel in vanilla is flammable, so the metals I added are as well. I think there are mods that will changes this, though, if you want.
Nörr 29 март 2023 в 11:39 
Hey, just a quick question wondering if it would be possible to give copper a little beauty buff? Its abundant and overall useless for most things, but copper statues I think are pretty beautiful :)

(Also note that its flammable? Seems kinda strange)
MasterOfBacon 26 ян. 2023 в 11:14 
Well thanks to both of you I can enjoy this awesome mod again :D
Kyrrisayo  [автор] 25 ян. 2023 в 17:20 
@MasterOfBacon No problem. Glad I finally got around to doing it, and, of course, Meltup was a big help again this time.
MasterOfBacon 25 ян. 2023 в 15:32 
YES thank you so much I love this mod! :necroheart: :broflex:
Kyrrisayo  [автор] 25 ян. 2023 в 14:23 
The mod has been updated to 1.4, for those following this thread.
Kyrrisayo  [автор] 7 ян. 2023 в 10:40 
@Dester Does it not work with 1.4 currently? (Besides not saying it's the correct version.)
Dester 4 ян. 2023 в 0:36 
When will this be updated for the 1.4 version ?
Arnokill57 11 ноем. 2022 в 7:23 
As long as it is on the list thats ok. Take your time. Was worried that my favorite mod would be forgotten.
Kyrrisayo  [автор] 10 ноем. 2022 в 0:00 
@Arnokill57 It's on my to-do list. Does it not work currently?
Arnokill57 8 ноем. 2022 в 22:12 
will there be any action to update to 1.4?
Blazerik 14 окт. 2022 в 19:41 
Disregard my previous (currently deleted) comment. I was one the wrong mod. This mod does not interfere with recipes @pedro However I still recommend that the Mod Author fix his defnames as common courtesy of being a modder
pedroekh 14 окт. 2022 в 6:22 
Does the metals appear in the recipes? I mean, like power conductors now use copper instead of steel, and etc? Os are they only present on items which you can choose the material?
MasterOfBacon 5 окт. 2022 в 18:32 
Here use this a ref

I actually machine lots of different metals and wood :)

https://www.precisebits.com/reference/relative_hardness_table.htm

Maple is such a hard wood they use it for bowling alley floors.

Talk about HARD wood.

That link I posted is a rough guide to use if you want to do "TIN VS WOOD"

Some woods are harder then tin you would be surprised.
Kyrrisayo  [автор] 30 септ. 2022 в 10:21 
@idea λ Thanks! I try.

I'll consider making tin less fragile, however, if you look it up, tin's actually only a 1.5 on the Mohs scale, so I'd consider most woods to actually be harder and less-fragile. Of course, it depends on the wood. Some would still definitely be softer.
tmo97 26 септ. 2022 в 8:57 
Thanks for making this mod and keeping it updated. Would you make tin less fragile than wood?
Kyrrisayo  [автор] 25 септ. 2022 в 21:35 
@idea λ Oh, it's a mod. I had thought he was referring to a recent vanilla addition to Rimworld. I appreciate the simple explanation of the topic, though!
tmo97 25 септ. 2022 в 14:33 
Resource dictionaries are a concept that has been used in games for >10 years. Minecraft has this 'oredictionary' thing. Basically what you do:
name everything in your mod
kyrrisayo_x
where x is the original defname.

suppose you have your own version of steel and vanilla defname of steel is just
steel
then you'd name yours
kyrrisayo_steel

A resource dictionary is a mod that handles all these identicals and allows other mods to use your copper in crafting recipes and whatnot.
Kyrrisayo  [автор] 22 септ. 2022 в 22:52 
@Blazerik Resource dictionary? Well, that sounds like something new since I last worked on this mod. That does seem like a pretty compelling reason to modify the def names.
Blazerik 22 септ. 2022 в 15:28 
That's not a nice way to play with other mods.
Also resource dictionary exists now so only one of a repeating metal has to exist ingame, however resource dictionary can do nothing when the error from not personalizing exists.
Kyrrisayo  [автор] 21 септ. 2022 в 23:24 
@Blazerik If there are two versions of the same metal, I'd prefer that there be a conflict, as this mod wouldn't work well in that case anyway, but, yes, you are correct.
Blazerik 20 септ. 2022 в 21:35 
I've noticed a problem with your mod. You have not personalized your defnames as is common practice, meaning anyone else who also doesn't personalize them and also names them any of these metals will have varying levels of conflict with your mod.