安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
And thanks! It's good to know that others find the mod useful, even nearly 5 years later.
Cherry picker mod or something I think its called.
Thank you for the response been using this mod for YEARS.
*Sigh*
That's also why all the metals are flammable. Steel in vanilla is flammable, so the metals I added are as well. I think there are mods that will changes this, though, if you want.
(Also note that its flammable? Seems kinda strange)
I actually machine lots of different metals and wood :)
https://www.precisebits.com/reference/relative_hardness_table.htm
Maple is such a hard wood they use it for bowling alley floors.
Talk about HARD wood.
That link I posted is a rough guide to use if you want to do "TIN VS WOOD"
Some woods are harder then tin you would be surprised.
I'll consider making tin less fragile, however, if you look it up, tin's actually only a 1.5 on the Mohs scale, so I'd consider most woods to actually be harder and less-fragile. Of course, it depends on the wood. Some would still definitely be softer.
name everything in your mod
kyrrisayo_x
where x is the original defname.
suppose you have your own version of steel and vanilla defname of steel is just
steel
then you'd name yours
kyrrisayo_steel
A resource dictionary is a mod that handles all these identicals and allows other mods to use your copper in crafting recipes and whatnot.
Also resource dictionary exists now so only one of a repeating metal has to exist ingame, however resource dictionary can do nothing when the error from not personalizing exists.