tModLoader

tModLoader

Calamity Overhaul
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Update: May 15, 2024 @ 2:33am

v_0.3.6.1.2
Small update patches, supplementary fixes for some issues that have been reported by players

Update: May 12, 2024 @ 10:30am

v_0.3.6.1.1
Small update patches, supplementary fixes for some issues that have been reported by players

Update: May 12, 2024 @ 1:27am

v_0.3.6.0.9

Supplementary updates to further adapt the new version to optimize the game experience

——Developer responsible for the following content: HoCha113

1. Optimize loading screen UI.
2. Adjust layout of the Transcendence Synthesis UI for a more natural appearance.
3. Redo the grenade entity to improve its physical simulation.
4. Fix the issue with ammunition usage in the Stellar Cannon.
5. Resolve animation issues with player arm movement when using certain firearms' right-click attacks under gravity reversal.
6. Address anomalies in the visual effects of certain ranged weapons when using right-click actions.
7. Rework right-click interactions so that aiming at NPCs or dummies no longer prevents firing of weapons.
8. Move the Zenith Sword era to later stages of the Moon phase, aligning this progression point with the original version's difficulty curve.
9. Temporarily remove reset nodes for Norfleet, Scorpio, The Hive, and Terratomere, as the Cataclysm Core has undergone significant improvements.
10. Revert the Polymer Claymore's name change and revert to its original name, Murasama, due to unresolved issues when traveling between worlds; fix Murasama's damage panel loss issue.
11. Reduce the base damage panel of the Stellar Cannon from 175 to 115.

Update: May 11, 2024 @ 1:21am

v_0.3.6.0.8

Supplemental Updates:
1. Fixed issue where the game would not load after disabling "Force Replace Reset Content."
2. Addressed absurd situation with Scorpio; this project still requires redevelopment or removal.
3. Corrected animation errors in The Maelstrom.
4. Added feedback window to the main page.
——HoCha113

Update: May 10, 2024 @ 2:14pm

v_0.3.6.0.7

Supplementary update to fix some serious issues that caused the game to crash due to missing files errors
——HoCha113

Update: May 10, 2024 @ 1:33pm

0.3.6.0.6

Compatibility update - this version includes no new content, only ensuring compatibility with Calamity 2.0.4.1
——HoCha113

Update: May 2, 2024 @ 6:09am

v_0.3.6.0.5

Small update patches, supplementary fixes for some issues that have been reported by players

——Developer responsible for the following content: HoCha113

1. Fixed a critical issue in multiplayer mode where using loaded ammunition had a rare chance of crashing the server.
2. Corrected the recipe error for the Zenith.
3. Addressed several localization issues in the English version.
4. Rectified the content error in the Starter Bag.
5. Cosmic Discharge no longer receives damage bonuses during adrenaline surges, but attacks during this period will be more frenzied.
6. Storm Goddess Spear no longer receives damage bonuses during adrenaline surges; instead, melee attacks during this period will summon more intense arcs of electricity.

Update: May 1, 2024 @ 3:22am

v_0.3.6.0.4

——Developer responsible for the following content: HoCha113

1. Fixed an issue where Murasama's knockback would cause targets to slowly get stuck inside walls, no longer affecting Lunar Tower and Starfarer Boss knockbacks, and adapted for multiplayer mode.
2. Adjusted the values of numerous mod items to make them more reasonable.
3. The arrow animation for Sky Scourge now consistently uses Scourge Arrows since it only fires these.
4. Reduced the charging sound volume of the Terror Blade to make it less annoying.
5. The progress bar on the left side of Overhaul The Bible Book UI can now be directly dragged.
6. Reduced the base damage of the Ice Bow from 39 to 30 and increased the charge interval from 20 to 25.
7. Ghost Fire Whip now spawns ghost fires upon hitting targets.
8. Reduced the damage of the cosmic fireballs from Whiplash Galactica by 500.
9. Moved the Zenith phase to after the Providence Boss fight and reduced its base damage to 105.
10. Reduced the base damage of The Last Mourning from 360 to 280, and increased the right-click damage boost from 50% to 75%.
11. The energy beams from the Cosmic Shiv now deal 75% damage to worm-type targets and 70% damage to Ares' limbs.
12.Astral Repeater Recharge time increased from 15 to 20, now only the first arrow in a row spawts stars

Update: Apr 29, 2024 @ 8:05am

v_0.3.6.0.3

——Developer responsible for the following content: HoCha113

1. Significantly reduced compilation package size by removing numerous unused resources.
2. Eliminated certain unnecessary forced loads to prevent thread blocking and enhance mod loading speed.
3. Redesigned the Slag Magnum, Spark Spreader, and Eternal Blizzard.
4. Further optimized firearm right-click interactions, resolving conflicts when unloading magazines with the firearm's right-click function.
5. Snowblindness now features a new reload animation.
6. Fixed an issue where firing ranged weapons did not reset the Thief's Stealth meter.
7. Addressed usage issues with the Lunar Flare Book.
8. Resolved direction synchronization anomalies with Excelsus' true melee laser in multiplayer mode.
9. Fixed direction synchronization issues with Deathwind's laser in multiplayer mode.
10. Rectified entities being trapped inside solid blocks when knocked back by Murasama.
11. Corrected the English stage-specific description text for the Murasama at high levels.
12. Resolved severe conflicts between the broadsword charging modifications of the Terraria Overhaul Mod and certain weapons from the Calamity Mod.
13. Addressed an issue where the silencer accessory did not affect specific ranged weapons; now, weapons affected by ranged damage bonuses are influenced by this accessory series.
14. Spear of Longinus' Godly Light no longer deals endless-type damage; it now inflicts void-type damage, meaning it no longer deals percentage-based damage but retains its ability to cause true damage.
15. Shotguns and similar weapons' reloading can now be interrupted by the player pressing the trigger, allowing for firing immediately after loading a round. Interrupting reloading will extend the time required for the next reload, enabling players to load and fire one round at a time.
16. Zenith's base panel damage reduced from 268 to 248; it deals 90% damage to worm-type enemies and 70% damage to Araghur's arms.
17. Divine Source Blade's base panel damage increased from 455 to 475; slightly enhanced sword aura speed, and the additional critical strike chance reduced from 12% to 10%.
18. Plague Tainted SMG's base panel damage decreased from 76 to 65, with an added 5% critical strike chance.
19. Plague Tainted SMG's magazine capacity increased from 85 to 90; single-shot consumption with right-click increased from 5 rounds to 6 rounds, and right-click now allows automatic reloading.
20. Rebalanced the growth curve of the SHPC to make its damage more reasonable; note that this legendary project is not yet fully completed.
21. Reduced the maximum amplitude coefficient of the Death's Gaze sniper rifle from 19.60 to 15.0; now features a new reload animation.

Update: Apr 26, 2024 @ 5:20am

v_0.3.6.0.2

——Developer responsible for the following content: HoCha113

Special Updates:
1. The following weapons have been reworked: Acid Gun, Apoctosis Array, Cryophobia, Effervescence, Eidolic Wail, Genisis, Ion Blaster, Lazhar, Nano Purge, Plasma Rifle, SHPC, Wingman.
2. Placing the cursor over the Endgame Crafting Panel will now automatically hide the crafting recipe window.
3. Three shortcuts related to Endgame Crafting have been removed: Quick Withdraw, Withdraw All, and Quick Stack. A new UI button will replace the functions of "Withdraw All" and "Quick Stack". "Quick Withdraw" can now be performed by holding down the Shift key and left-clicking materials on the panel to instantly place them into the inventory.
4. Descriptions of items will no longer display information about recoil if the firearm recoil function is disabled.
5. Stake Launcher has been redesigned.
6. Element Whip, Ghost Fire Whip, Whiplash Galactica, and Bleeding Scourge can now be used continuously.
7. Blood Altar now functions properly in multiplayer mode.
8. Murasama's behavior is now affected by the "Enable Legendary Weapon Enhancement System" setting. When disabled, this weapon can only be used post-Plantera and no longer has growth attributes.
9. SHPC is now affected by the "Enable Legendary Weapon Content" setting.
10. The Endgame Crafting UI will automatically close if the player moves away from the Omega substance polymerizer.

Bug Fixes:
1. Fixed an issue with Hallowed Repeater firing too quickly by removing its extra arrow firing rate bonus.
2. Fixed the damage deception issue with Star Sputter.
3. Fixed the damage deception issue with Continental Greatbow.
4. Fixed an issue where Earthen Pike caused excessive damage to Abyssal Horrors. Players standing on the ground will no longer cause the spear to immediately land.
5. Fixed some English localization gaps and errors.
6. Fixed an abnormal prefix description for Briny Baron.
7. Fixed an issue where firing magical firearms did not reset the player's mana regeneration cooldown.

Balance Adjustments:
1. Increased the magazine capacity of Plague Tainted SMG from 45 to 85. Right-click ammo consumption rate increased to 5 shots per burst. Reduced its firing sound for ear protection.
2. Increased the magazine capacity of Star Sputter from 40 to 42.
3. Aegis Blade's sword spirit now generates a large number of fireballs only when fully charged and hitting a target.
4. Removed the recoil from Laser Rifle.
5. Reduced the base damage of Rubico Prime from 1050 to 820, slightly increased fire rate and reload speed, and prevented automatic firing during reload.
6. Increased the base weapon damage of Divine Source Blade from 385 to 455. Additional critical strike rate reduced from 71% to 12%.
7. Reduced the base weapon damage of Stream Gouge from 440 to 400. The number of Ender Shurikens burst by cosmic shadow arrows from left-click reduced from 6 to 5. Damage reduced from 50% weapon damage to 33% weapon damage for Ender Shurikens from left-click. Right-click's Cosmic Tidal Pierce will have an additional 10% damage and 10 armor penetration.
8. Significantly reduced the probability of generating additional projectiles for Seas Searing's left-click ocean projectile, and increased the firing interval from 30 to 45.
9. Reduced the base weapon damage of Norfleet from 354 to 330. Some of the star missiles will now only deal 70% damage but have higher armor penetration.
10. Reduced the recoil of Seadragon from 1.2 to 0.8 and reduced the damage of bubble bombs fired by 50%.
11. Reduced the base panel of Bleeding Scourge from 591 to 191.
12. Reduced the base panel of Azure Dragon Rage from 272 to 172.
13. Reduced the base weapon damage of Ghost Fire Whip from 522 to 220.
14. Reduced the base weapon damage of Whiplash Galactica from 702 to 302.