tModLoader

tModLoader

Calamity Overhaul
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Update: Jun 23 @ 2:37am

v0.6.0.8.5

Hotfix by v0.6.0.8.4

1. Fixed the issue where the right-click function of the Universal Greedy Pickaxe couldn't properly destroy blocks and walls.
2. Fixed the problem where the Dark Matter Ball couldn't correctly transfer and save items in multiplayer mode.
3. Fixed the issue where some Endless Weapons were wrongly marked as Remake items.

Update: Jun 15 @ 10:44am

v0.6.0.8.4
1. Correct several translation errors in the text.
2. Ensure that the status of items Collector in the multiplayer mode can be updated in a timely manner, avoiding the phenomenon of delayed item movement as seen from the client's perspective.

Update: Jun 13 @ 7:26am

v0.6.0.8.3
1. Fix several minor issues reported by players.
2. Replace the battle music of the mechanical riot with a more complete background music.
3. Add a music box for the mechanical riot.
4. Optimize the picking-up logic of the collectors to prevent them from trying to put items in the full boxes.
5. Remove the setting where scavengers attacking players will cause players to drop items.

Update: Jun 5 @ 2:13am

v0.6.0.8.2

Hotfix by v0.6.0.7.9

Update: Jun 1 @ 3:59pm

v0.6.0.8.1

Hotfix by v0.6.0.7.9

Update: May 30 @ 2:57am

v0.6.0.7.9

1.Adjusted the Destroyer's map icon to make it more fitting.
2.Fixed an issue in multiplayer where using the electric rocket near teammates could result in incorrect attachment.
3.Fixed the visual offset of Dragon's Whisper item glow when placed in the world.
4.Fixed a logic bug where certain electrical items could gain power out of nowhere during stacking operations.
5.Added a new mechanical structure: The Collector.
6.Implemented the battle theme for the Mechanical Riot event.
7.Added the Laser Conductor.
8.Added glow effects to the Tesla Electromagnetic Tower.
9.Most mechanical structures now support UE energy transmission and will no longer block energy flow through UE pipelines.
10.Added a new underground structure: Scavenger Base.
11.Nerfed the Destroyer.

Update: May 20 @ 1:36am

v0.6.0.7.8

Hotfix by v6.0.7.7

Update: May 19 @ 2:27am

v0.6.0.7.7

1. Fixed an issue where placing the Tesla Electromagnetic Tower in attack mode would not properly inherit charge, and it now drops the correct item form.
2. Fixed loading issues with the Terraria Origins Mod.
3. Fixed texture abnormalities of the Frost Scythe.
4. Fixed some magic weapons having excessively short mana cooldowns.
5. Fixed incorrect behavior of the Divine Ice Barrier in multiplayer.
6. Improved the user experience of the Commander’s Claw, reducing its base damage and decreasing the frequency of sticky damage to enemies.
7. Turrets and similar structures will now cease functioning when far from the player to save performance.
8. Removed all acquisition methods for the Overhaul The Bible Book— this item is now classified as a test item and cannot be obtained through normal means.
9. Most greatsword-type weapons’ true melee attacks can no longer hit enemies through walls (this change aligns with vanilla mechanics).
10. Removed the somewhat jarring hit effect of the Holy Collider.
11. Added a weapon inertial rotation angle update setting.
12. Reduced the base size of the Muramasa - Rising Dragon Slash by 20%, as it had become too large compared to previous versions.
13. Improved the legendary weapon notification panel when switching worlds to prevent confusion.
14. Further strengthened SHPC to better match its intended power at each progression stage.
15. Removed the reworks of Ether Whispers, Decay Ray, and Ion Shockwave due to poor quality and unclear design intent.
16. Adjusted the throw distance of the boomerang series — most early-game boomerangs now have reduced throwing power, as they were previously too strong in ranged combat.

Update: Apr 30 @ 5:11am

v0.6.0.7.6

Hotfix

Update: Apr 20 @ 11:54pm

v0.6.0.7.5

Hotfix

1. Fix the issue where Medusa's progress could not be properly set in the Sky World of the Single Player Mode, resulting in the inability to record and defeat the Twin Eye properly.
2. Add attack-type items to the Tesla Electromagnetic Tower for quick placement of attack-form cannons, and enable the use of circuit-switching form.
3. Adjust the quantity requirements for unlocking the journey of some non-stackable items.