tModLoader

tModLoader

Calamity Overhaul
1,171 Comments
HoCha113  [author] Apr 30 @ 12:17pm 
@wqmuzzdrec
Fish anywhere, and there's a 2% chance to get it. I should probably check if the wiki clarifies this.

@ukochanzero
You need to craft this item. Install a Recipe Browser Mod to assist your game.

@Wyneus
What kind of burden? You need to describe the situation more clearly. If you're worried about performance issues, as long as you don't place tens of thousands of turrets in your world, I think it should be fine.
Wyneus Apr 29 @ 2:04pm 
Hello, is there any way to reduce the burden of this mod on the world? Please respond.
ukochanzero Apr 28 @ 7:11am 
The guys or even the creators. Help please. Where can I get the Dark Matter Ball for the scroll?. Please tell me.
НЕЕЕЕЕЛЯЯЯЯЯ Apr 27 @ 1:39pm 
how to find halibut rifle here?
old_manジ Apr 27 @ 8:25am 
Frick I was right, it is the ocean!
That took forever but at least I can easily get all the cool lava crate furniture, thanks for the help! :steamhappy:
old_manジ Apr 27 @ 8:19am 
Wait, where do you fish? I assumed it was just the sulfurous sea because it's above the abyss, but I've tried with almost max gear through 3 sonar potions.
Is it just the ocean? Like because it is a fish... wait no then you could fish anywhere?

Is it the Sunken Sea, and can you even fish in there before desert scourge?

:(
old_manジ Apr 27 @ 3:37am 
I was worried you'll say that... but thanks so much :steamthumbsup:
HoCha113  [author] Apr 26 @ 5:43pm 
@old_manジ
The Halibut Cannon requires fishing. Keep trying, and luck will favor you! :)
old_manジ Apr 26 @ 10:41am 
Hi, I love this mod and all the sick weapons but I've been struggling to the Halibut cannon? I know you get a lot of questions but there seems to be a lab just underneth spawn which got overridden by some other mod, and anyway I can't for the life of me find out where this thing is!
Please anyone help!
HoCha113  [author] Apr 25 @ 9:35am 
@ero
You can temporarily fix or avoid this issue by disabling the handheld animation option in the mod settings. A proper fix will be included in the next patch.

@jamaica2918
Yes, the multi-drop on kill effect of Dawnshatter Azure doesn't apply in some cases. However, I'm considering removing it, as its existence doesn't quite fit—this kind of feature shouldn't appear exclusively on a melee weapon. Either every class should have a weapon with a similar effect, or none should.
ero Apr 24 @ 5:15pm 
Hellooo I've got a couple of issues when trying to use the spell books while using this mod, the projectiles seem to come out of the spell books /one projectile at a time/, which makes some weapons like Golden Shower not viable due to it not spraying. This also counts for spell books that are in Calamity, I really hope there will be a setting in the config or a patch in the mod itself that fixes the spell books in calamity and vanilla.
Thank you, I like the rest of the mod but the spell books kind of caught me off-guard. .

TLDR: Spell Books aren't working as intended with Calamity Overhaul
VNxFiire Apr 23 @ 2:05am 
@FinnHuman only those 3 but i would also like 1 or two more for summoner and rogue,i actually would love if it is staff of the destroyer of the terraprisma since it look cool af but ehhh,i dunno lol
Dracozan Apr 21 @ 12:13pm 
Shrukis it does kinda work
I haven't found any issues with those mods yet
the only issue is with infernum in multiplayer with the mechbosses as this mod has its own rework with them which can be fixed by disabling the Biology Rework configuration in the Calamity overhaul config
the issue i found was the twins becoming invincible at 5% as calamity overhaul combines the healthbar of the twins and in infernum as soon one of the twins reaches 5% it gains a indestructible shield that breaks once you kill the other twin
but since the healthbar are combined once you get the other twin to 5% they cant take any more damage
and the twins like to freakout and teleport around making them hard to hit
Shrukis Apr 21 @ 9:11am 
Does it work with Thorium/Ragnarok?
jamaica2918 Apr 15 @ 12:03pm 
the dawnshatter azure doesn't seem to really work, SCal, Ceaseless Void, solar eclipse enemies... for instance will drop extra items but other bosses or pretty much every regular monster wont. is this a bug or am i doing something wrong?
Regalis Apr 14 @ 8:57pm 
For some reason when paired with the fargo's souls x calamity dlc mod almost all the text turns into *'s and cannot be searched up.
∞Ð🝗∤🜉Ω∤Ð∞ Apr 14 @ 1:27pm 
Could the amount of items for research in journey mode be changed to be more like vanilla terraria especially for unstackable items (like handmade doll will need 3 or 5 of itself to be fully researched instead of 64)
Mars530 Apr 13 @ 11:30pm 
Bug, skeletron prime wont die. He just wont, i destroy all his dang limbs and his head remains one health. and then i die. LUV the boss background though, with the storm!
SadieT Apr 13 @ 8:43am 
There is a bug.,Rocket ammunition for highly toxic anti-aircraft gun bullets.,But the game judged it to be normal ammunition.,Caused it to be reloaded repeatedly and can't be used normally.:steamsad:
Godslayer4000 Apr 12 @ 9:13pm 
question for the author, could you fix the tooltip on Earth, its currently broken.
FinnHuman Apr 10 @ 3:29am 
Hello, what are all the trial weapons? I have found three. Halibut cannon, shpc, and the muramasa.
Dracozan Apr 10 @ 1:19am 
is there a way to disable the mechanical boss rework as i only want this mod for the weapon rework
memelord1625 Apr 8 @ 11:09pm 
Hey, sorry for bothering you, is Calamity Overhaul perhaps compatible with Infernum and Wrath of the Gods if I could ask?
Gauss Apr 7 @ 12:57pm 
Oh actually no i understand why it feels like EX weapons so strong. Its because i brute force uprising fight pre Devourer of gods :steamhappy:
Gauss Apr 7 @ 11:17am 
Really fun mod and as i found out using it with Secrets of the shadows can completely break power progression and i love it, its so over the top extra.

Altho i did encounter some issues with uprising just insta killeng me once i call for it few times. Besides that is fun.
Equilibrior Apr 5 @ 9:46pm 
I picked up a power cell factory but could not place it back in my base. Just because of a suspicious feeling i deactivated this mod created a new player with a new world. There i could place the factory.
Any ideas?
ГРЯЗНЫЕ_ЖОПЫ Apr 5 @ 12:03pm 
Hello, I really liked your mod, but could I somehow reduce the animation priority of your mod, since this mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=3455924006 ), also adds animations, but when I disable the display of weapons in my hands in the settings of your mod, the display of long-range weapons is disabled in principle for all mods.
Essential Gamer Oils Apr 4 @ 9:41am 
@HoCha113

/sharedfiles/filedetails/?id=2811803870

This one. If you download both, your mod overwrites over this one's archery functions even if the features don't look like they should. You can't right-click charge, but I prefer your bow draw.
HoCha113  [author] Apr 4 @ 7:32am 
@Essential Gamer Oils
archery rework? Archery Overhaul Mod ?
Essential Gamer Oils Apr 4 @ 6:51am 
@HoCha113

It "works" but the ranged/archery settings are not compatible. I want to use the other weapon changes but I have to turn off all of yours just to use TO's archery rework.
HoCha113  [author] Apr 3 @ 1:13pm 
@Essential Gamer Oils
Yes, you can.

@ruslan.amatov2019
Yes, but you might miss some content, though it’s not a big deal.

@Ananaskuskus
Yes, the animation does cover some parts.
Ananaskuskus Apr 3 @ 12:44pm 
Does this mod overhauls vanilla broadswords?
I am using both Terraria Overhaul and Calamity Overhaul and broadswords gets wierd attack animation.
ruslan.amatov2019 Apr 3 @ 10:38am 
if i enable this mod mid playthrough will it break something? im currently at post eater of worlds
Essential Gamer Oils Apr 3 @ 9:50am 
Is this compatible with Terraria Overhaul?
HoCha113  [author] Mar 31 @ 6:49pm 
@Arcanine
use Draedon's Remote
Arcanine Mar 31 @ 6:35pm 
hi, there great mod but unfortunately I'm struggling to get the souls of EX (soul of fright EX, soul of might EX and soul of sight EX) it says all three drop for skeletron prime in a mechanical uprising but ive killed him many times and have yet to get the drops. any help would be appreciated.
Ananaskuskus Mar 31 @ 11:26am 
Maybe separate version for Murasama only? Would be nice.
HoCha113  [author] Mar 31 @ 9:04am 
@Alistair
I don't reply to everyone's comments individually. Generally speaking, I respond to questions directly related to the mod. I checked what you mentioned earlier—I am not familiar with the Pokemon Mod. If you provide a log, I can check whether the issue is caused by a conflict with COMod, but you haven’t provided one.

As for the fast mining issue, I think you might have enabled other assistive mods, which is beyond the scope of my support.

Finally, if you want to emphasize your question, you can copy and paste it as a post in the mod discussion section: [ https://steamcommunity.com/sharedfiles/filedetails/discussions/3161388997 ] . Previously, капуста and a few others did the same.
Alistair Mar 31 @ 1:58am 
Developer, you are either blind or deliberately ignoring the questions about the mod that you were asked on March 23. Do you respond only to fashion's praise? Or you just don't know what to say.
HoCha113  [author] Mar 30 @ 5:30pm 
@Theguywitharifle
Switch the difficulty mode to Death Mode. Draedon's Remote cannot be used in Infernum Mode difficulty. (To clarify, I'm not asking you to disable the Infernum Mod—Mechanical Mayhem just needs to be done in the normal Death Mode.)
Theguywitharifle Mar 30 @ 4:48pm 
Playing with Infernum Right now, draedon's remote is saying 'difficulty is too low' on death mode (same world as well) it says that i can
Xeno4747 Mar 29 @ 7:36pm 
So why does reloading a gun's mag not remove all the bullets inside? If I switch bullet types, part of my gun's mag has a different bullet type if I don't waste them instead.
HoCha113  [author] Mar 29 @ 6:02pm 
@GBGAMEZONE
Yes, I should adapt to this mod.
GBGAMEZONE Mar 29 @ 4:49pm 
I found a bug that causes shotguns to reload infinitely when using Ammo Chain from the Quality of Terraria mod.
Quandalius Mar 29 @ 4:31am 
if i load this on a world made with infernum, as in, already made, will there be an conflictions, i.e. if boss ai will conflict or will i miss anything related to world gen? im at skeletron atm
automatonLexicon Mar 28 @ 5:54pm 
Pistol-like weapons such as the revolver and the venus magnum are unreasonably large with the weapon holding feature.
hasayuiop Mar 27 @ 7:56pm 
may i ask, is there any list of weapon rework? because me and some of my friend want to use the new reworked weapon
Vump Mar 26 @ 11:28pm 
Having issues with getting multiplayer to work, I am stuck on "finding server", after disabling the mod it has no issues. any fixes?
Dj_Djohan_Pohan Mar 26 @ 9:10am 
How to prevent a hemorrhage that kills instantly
Dracozan Mar 24 @ 8:17pm 
Finally I can use only one weapon to beat calamity