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Fish anywhere, and there's a 2% chance to get it. I should probably check if the wiki clarifies this.
@ukochanzero
You need to craft this item. Install a Recipe Browser Mod to assist your game.
@Wyneus
What kind of burden? You need to describe the situation more clearly. If you're worried about performance issues, as long as you don't place tens of thousands of turrets in your world, I think it should be fine.
That took forever but at least I can easily get all the cool lava crate furniture, thanks for the help!
Is it just the ocean? Like because it is a fish... wait no then you could fish anywhere?
Is it the Sunken Sea, and can you even fish in there before desert scourge?
:(
The Halibut Cannon requires fishing. Keep trying, and luck will favor you! :)
Please anyone help!
You can temporarily fix or avoid this issue by disabling the handheld animation option in the mod settings. A proper fix will be included in the next patch.
@jamaica2918
Yes, the multi-drop on kill effect of Dawnshatter Azure doesn't apply in some cases. However, I'm considering removing it, as its existence doesn't quite fit—this kind of feature shouldn't appear exclusively on a melee weapon. Either every class should have a weapon with a similar effect, or none should.
Thank you, I like the rest of the mod but the spell books kind of caught me off-guard. .
TLDR: Spell Books aren't working as intended with Calamity Overhaul
I haven't found any issues with those mods yet
the only issue is with infernum in multiplayer with the mechbosses as this mod has its own rework with them which can be fixed by disabling the Biology Rework configuration in the Calamity overhaul config
the issue i found was the twins becoming invincible at 5% as calamity overhaul combines the healthbar of the twins and in infernum as soon one of the twins reaches 5% it gains a indestructible shield that breaks once you kill the other twin
but since the healthbar are combined once you get the other twin to 5% they cant take any more damage
and the twins like to freakout and teleport around making them hard to hit
Altho i did encounter some issues with uprising just insta killeng me once i call for it few times. Besides that is fun.
Any ideas?
/sharedfiles/filedetails/?id=2811803870
This one. If you download both, your mod overwrites over this one's archery functions even if the features don't look like they should. You can't right-click charge, but I prefer your bow draw.
archery rework? Archery Overhaul Mod ?
It "works" but the ranged/archery settings are not compatible. I want to use the other weapon changes but I have to turn off all of yours just to use TO's archery rework.
Yes, you can.
@ruslan.amatov2019
Yes, but you might miss some content, though it’s not a big deal.
@Ananaskuskus
Yes, the animation does cover some parts.
I am using both Terraria Overhaul and Calamity Overhaul and broadswords gets wierd attack animation.
use Draedon's Remote
I don't reply to everyone's comments individually. Generally speaking, I respond to questions directly related to the mod. I checked what you mentioned earlier—I am not familiar with the Pokemon Mod. If you provide a log, I can check whether the issue is caused by a conflict with COMod, but you haven’t provided one.
As for the fast mining issue, I think you might have enabled other assistive mods, which is beyond the scope of my support.
Finally, if you want to emphasize your question, you can copy and paste it as a post in the mod discussion section: [ https://steamcommunity.com/sharedfiles/filedetails/discussions/3161388997 ] . Previously, капуста and a few others did the same.
Switch the difficulty mode to Death Mode. Draedon's Remote cannot be used in Infernum Mode difficulty. (To clarify, I'm not asking you to disable the Infernum Mod—Mechanical Mayhem just needs to be done in the normal Death Mode.)
Yes, I should adapt to this mod.