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That's quite alright. What about working on balancing the weapons?
Project tRU is on
I think you’re asking if I reloaded the mod? Did you enable Project tRU?
Everything loads fine on my end, and all my mods are up to date from the online sources. If you want more effective help, you’ll need to provide an error log.
Check your internet connection and see if there’s a download queue that's currently waiting
@XeElectrik
The boss rework is currently on hold because I've lost interest in writing AI for them for the time being. I might pick it back up in the future, but not right now
When can we expect boss reworks to drop?
Fish anywhere, and there's a 2% chance to get it. I should probably check if the wiki clarifies this.
@ukochanzero
You need to craft this item. Install a Recipe Browser Mod to assist your game.
@Wyneus
What kind of burden? You need to describe the situation more clearly. If you're worried about performance issues, as long as you don't place tens of thousands of turrets in your world, I think it should be fine.
That took forever but at least I can easily get all the cool lava crate furniture, thanks for the help!
Is it just the ocean? Like because it is a fish... wait no then you could fish anywhere?
Is it the Sunken Sea, and can you even fish in there before desert scourge?
:(
The Halibut Cannon requires fishing. Keep trying, and luck will favor you! :)
Please anyone help!
You can temporarily fix or avoid this issue by disabling the handheld animation option in the mod settings. A proper fix will be included in the next patch.
@jamaica2918
Yes, the multi-drop on kill effect of Dawnshatter Azure doesn't apply in some cases. However, I'm considering removing it, as its existence doesn't quite fit—this kind of feature shouldn't appear exclusively on a melee weapon. Either every class should have a weapon with a similar effect, or none should.
Thank you, I like the rest of the mod but the spell books kind of caught me off-guard. .
TLDR: Spell Books aren't working as intended with Calamity Overhaul
I haven't found any issues with those mods yet
the only issue is with infernum in multiplayer with the mechbosses as this mod has its own rework with them which can be fixed by disabling the Biology Rework configuration in the Calamity overhaul config
the issue i found was the twins becoming invincible at 5% as calamity overhaul combines the healthbar of the twins and in infernum as soon one of the twins reaches 5% it gains a indestructible shield that breaks once you kill the other twin
but since the healthbar are combined once you get the other twin to 5% they cant take any more damage
and the twins like to freakout and teleport around making them hard to hit