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Especially the endgame crafts, which were “empty” in the game. Now I can enjoy something more challenging.
I'm sure the problem isn't Signature Equipment because every other weapon is dealing “normal” damage.
I apologize for any spelling mistakes. English is not my native language.
(Yes, kinda hard)
But, there is a single "Enemy" that is literally nonsense
W.G.G. Collector Arm
This "Enemy" is some random Tech Stuff that you encounter anywhere on the cave layers that has a Arm wich remembers the Worm Type enemies, but this one, IS FAST AS FU
It does a BIG Dmg and the only way to Kill it is getting close and Destroy with a Pickaxe
The thing is that the range of this Mob is Ridiculous, also it goes through blocks
Is just Impossible to get this on early game.
Theres some way to disable it using other items, or stay "invisible" to those things?
there is one for the mage
there is one for the ranger
there is one for the melee fighter
where is the summoner? make a staff and a whip in one bottle
leveling is like with halibut
only the whip will take instances from boss trophies
the weapon will also be alive, but it will be like a beast
the weapon itself will be crafted from a life crystal, an energy core of a vine, and so on (it will be a living mechanism)
spawn will either one creature that will be pumped (like a white tiger) - will absorb the power of animals and you can choose 1 skill and after the wall of flesh 2 skills active
or you can tame bosses
after defeating the boss, he spits out a trophy and you can feed him a trophy and then he will summon the boss in the form of a minion
I love the summoner
and I really want him to have progression in weapons too
it would be ugly to choose between the whip and the summoning of theМеньен
I just tested the server, and the connection is working normally. Usually, if you can't connect for a long time, it's a network issue. If the problem persists, please provide me with the server logs
@zjneilon
You can try searching for 'Starflow Plated Block'.
Yes, I noticed that point. Theoretically, different worlds should have different types of mineral requirements.
@Dawggylol
Please ensure that the mod your server is using is the latest version. In the latest version, camps will not attempt to generate in subworlds (yes, certain maps or special scenes count as subworlds). I will consider your feedback. Perhaps I can add an option to make the Old Duke move out, so that he and his camp leave your base.
Great start
We have a plan to revamp the mod's wiki. We will be rebuilding the website using the Astro framework. This is expected to be completed in about half a month, and the information will be much more comprehensive by then.
@Karasu
Thank you, and happy gaming! We have received a lot of support and help, and the mod will continue to improve.
@Titan
Feel free to explore a bit more :)
@Dusk
The issue regarding this has been resolved in the new version; the campsite will now only generate in the main world.
@秋雨如弦
你是个人物
@星
以后会有(大概)
While I generally recommend staying on the latest version, if you encounter any issues, please report them to the development team. However, you can still download previous versions of the mod from
https://github.com/hocha113/CalamityOverhaul/releases
好吧,如果不用炸彈──那到底該怎麼做? ? ?我用的是雙子魔眼的魔杖和骷髏王的法杖。盔甲方面,我混搭了鈦金、精金和代達羅斯合金。感謝您的回覆。
(我使用了翻譯軟體,如有任何不準確之處,請諒解。)
很认真的评论!我们确实需要思考一种更加高明的任务设计,以保证大部分玩家的游戏体验是正向的,能让大部分人上手都可以找到可以让自己觉得爽的点才是好玩法好游戏。
总而言之,我认为使用对应武器在boss战中打出一定比例伤害的设定并不是一个好办法,除非你限定玩家的装备和操作。