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Update InnoVault
Back in March of this year, players discovered that Throwing Spear For Calamity Mod (hereafter referred to as TSFC) contained malicious code. This code would cause the game to crash without the player’s knowledge when loaded together with the Overhaul Mod.
This incident caused a huge uproar in the Chinese modding community at the time, with many players condemning TSFC for including such malicious behavior.
Here is the post I made publicly denouncing the issue at the time:
https://www.bilibili.com/opus/1039878115705225241?spm_id_from=333.1387.0.0
A few hours later on the same day, the main creator of TSFC acknowledged the issue and issued an apology:
https://t.bilibili.com/1039973481206251529?spm_id_from=333.1387.0.0
At present, the malicious code in TSFC has been removed, and the creator has promised not to repeat such actions. You can now combine it with other mods and play without worry.
but it does
Then go back to your mod list, enable Calamity Overhaul, and it should load like normally. That atleast worked for me.
i test it, and coins with the 9999 stack limit can be automatically stacked. This happens whether you use the 'quick stack to nearby chests' feature or when you pick them up, and they will automatically convert to higher-tier coins when you have enough. This change was made because someone complained to me that collectors would pick up coins, and since the previous stack limit was only 100, it would fill up chests very easily.
I'm sorry that I was so irrational and thought it was overhaul itself causing the crashed when it was just wrath of the gods
你的InnoVault不是最新版
lemme see if the bug got fixed it happened when I broke kelp pieces I also had infernum mode on so maybe that was why but im not sure
thx
Conflicts between multiple large mods are constantly emerging, and it's very common to spend a long time communicating with a player only to find out that the issue was actually caused by a different mod altogether. This is also one of the reasons why some developers dislike multi-mod setups.
That said, I've tried to maintain a positive attitude—I’m always willing to test and discuss any issues reported to me. However, there are always people who provide only vague descriptions and expect me to imagine the problem, which may not even exist in the first place.
If you want to firmly claim that the mod contains a serious bug, that’s fine—but you must provide a clear and reproducible method to back up your claim. Otherwise, this kind of behavior is something no mod developer appreciates.
this kind of issue is usually caused by an error in the player's core data, which leads to the game freezing. In such cases, the game log should contain information about the error. If possible, please reproduce the issue you described and then send me the game log located at:
`steamapps\common\tModLoader\tModLoader-Logs\client.log`.
You can share it via Google Drive (I recommend starting a separate discussion thread in the mod's comment section). This will help the developers diagnose the source of the problem more effectively.
.......all data saving operations in the mod are protected with try-catch blocks. I really appreciate you taking the time to report this issue, but please try to provide as much information as possible and make sure the issue you're reporting is indeed caused by this mod. As of now, COMod has not made any changes related to the Abyss. Providing more detailed information can help the developer better identify the problem, rather than making a judgment based on a few vague lines about an issue that cannot be reproduced.