tModLoader

tModLoader

Calamity Overhaul
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Update: Aug 5, 2024 @ 4:28am

v0.4.0.3.5

1. Fixed some errors in sequential crafting recipes and filled in missing sequential recipes for Neutronium Ingots and Dark Matter Spheres.
2. Fixed a serious issue where some weapons would corrupt items in the travel power menu in travel worlds.
3. The base stats of the Roman Shortsword have been reduced from 15 to 10.
4. Removed the right-click function of Excelsus.
5. Gelitic Blade projectile damage increased back to 100%, and its special effects were adjusted to make it cooler.
6. Fixed an issue where attack speed bonuses did not affect the projectile movement speed.
7. Fixed the issue with Celestial Claymore projectile desynchronization in multiplayer mode.
8. Midas Commander now only fires sharpshooter bullets and is classified as a revolver, fixing the issue where short left-click shots did not consume bullets.
9. Aftershock no longer fires projectiles during true melee.
10. Fixed a swing logic error when holding sword items on the cursor.
11. Blazing Boomerang’s lurking attack only creates an explosion on the first hit.
12. Aegis Blade’s base stats have been reduced from 98 to 72, projectile speed increased from 6 to 8, and additional fireballs from wide slashes now have stronger tracking.
13. Reduced Absolute Zero's true melee damage frequency to prevent absurd DPS.
14. Divine Source Blade projectile damage increased by 100%, and fixed the issue where it was not affected by melee damage bonuses.
15. Avalanche now has only a 20% chance to generate ice bomb crystals when hitting worm-type targets or probe robots.
16. Celestial Claymore’s base stats have been reduced from 75 to 65, and its use time increased from 19 to 22.
17. Cosmic Shiv’s diffracted beam damage frequency has been significantly reduced, with intervals increased from 8 to 20.
18. The number of fireballs generated by The Burning Sky with each swing has been increased by 40%.
19. The base stats of The Last Mourning have been reduced from 280 to 220. Right-click now has a 25% damage bonus, and true melee right-click hits on worm bodies now have only a 25% chance to generate a destructive pumpkin head, down from the original 100%.
20. Most sword-type weapons will become much cooler.

Update: Aug 1, 2024 @ 8:37am

v0.4.0.3.4

1. The frequency of Brimstone Sword’s projectile attacks is reduced by 50%. When true melee hits a worm-type target's body, there is only a 20% chance to generate a brimstone eruption, down from the original 100%.
2. The frequency of Submarine Shocker’s projectile attacks is reduced by 50%. When true melee hits a worm-type target's body, there is only a 20% chance to generate electric sparks, down from the original 100%.
3. Fixed the issue where Infinity Catalyst was prohibited from chaotic crafting.
4. Many sword-type weapons will become much cooler.

Update: Jul 31, 2024 @ 9:53am

v0.4.0.3.3

Supplemental update: Fixed the issue where Briny Baron and Aegis Blade did not have their rework effects.

Update: Jul 31, 2024 @ 9:23am

v0.4.0.3.2

Supplemental update: Adjusting the frequency of some blade-caused damage to prevent absurd damage per second.

Update: Jul 31, 2024 @ 8:07am

v_0.4.0.3.1

1. Added a rework for Dragon Rage
2. Added a rework for Holy Collider
3. Added a rework for The Burning Sky
4. Added a rework for Devil's Devastation
5. Reworked Briny Baron and Aegis Blade again
6. Reworked Burnt Sienna
7. Removed the right-click function of Anarchy Blade
8. Added a new mage weapon 'Dragon's Word'
9. All wooden swords will be made cooler
10. Fixed an issue where right-clicking with Diseased Pike would cause the player's arm to twitch
11. Removed Shadowflame Echo
12. Fixed a serious issue with scaling of drawing layers, which could cause various projectiles and weapons to change size along with the player's screen scaling
13. Gunk Shot's use time increased from 25 to 30, removed the rare bullet tracking feature, and reduced recoil from 2.2f to 2f
14. Skeletron Prime will no longer actively summon The Twins during Boss Rush. In Death Mode, it will retain only 75% damage, and in Revengeance Mode, it will retain only 90% damage. Outside of Boss Rush, the head will no longer auto-heal when all arms are not defeated. When the head's HP drops below half, all arms will be automatically killed to enter the second phase. The laser arm will not attack when the Destroyer is present, and the rapid-fire laser attack mode has been removed
15. Fixed an issue where materials were not refunded when attempting to craft Neutron Star series weapons or Celestial Arrow in one go, and being blocked by the crafting system. The author sincerely apologizes to players who lost progress due to this issue
16. Fixed an issue where right-clicking on the Endbringer Workbench could cause a file index error
17. Simplified the Infinite Ingot recipe
18. Rebalanced Murasama and SHPC (this change was completed by tester '像樱花一样飘散啊')

Update: Jul 20, 2024 @ 12:40am

v_0.4.0.2.7

1. Significantly reduced Skeletron Prime's aggressiveness outside of Boss Rush mode. It will no longer exhibit absurd mobility outside of Boss Rush. Projectile speed is reduced to 45% of the original in Expert Death mode and 65% in Master Death mode. If Infernum Mode is enabled, there is a 15% speed boost. During Boss Rush, the speed is locked at 100%.
2. Readjusted the growth curve of the SHPC.
3. Fixed particle and collision errors for the Nettlevine Greatbow.

Update: Jul 18, 2024 @ 1:55am

v_0.4.0.2.6
Small update patches, supplementary fixes for some issues that have been reported by players

1. Compatibility update: Fixed an issue where enabling Infernum Mode in a non-Master Mode world would cause enemy AI to only use Revengeance difficulty.
2. Compatibility update: Fixed severe AI conflicts in Fargo's Souls DLC Eternity Mode, such as Skeletron Prime's arms becoming invincible while its head infinitely regenerates health, making it nearly impossible to defeat.
3. Reduced the firing rate of Majestic Guard by 50%.

Update: Jul 16, 2024 @ 6:55pm

v_0.4.0.2.5

1. Add support for localization in Russian, German, and French, acknowledging that the current translations may not be optimal. We encourage enthusiasts proficient in these languages to contribute better localization content for the mod: Contribution localization!:) [github.com].

2. Fix the issue where bows and crossbows still render with white light effects when weapon adaptivity lighting is enabled.
3. Reduce the laser scatter speed of Skeletron Prime.
4. Reduce the base panel damage of Flak Toxicannon from 73 to 62 and decrease its burst from 9 shots to 6 shots.
5. Increase the firing interval of FlakKraken from 30 to 50.
6. Slightly extend the usage time of Vortex Beater.
7. Changer la texture des cartouches

Update: Jul 10, 2024 @ 3:58am

v_0.4.0.2.3
Small update patches, supplementary fixes for some issues that have been reported by players

1. Weaken the Mechanical Skeletron King's desire to attack during non-boss rush, adjust the attack rhythm to prevent seamless barrage
2. Better sky background texture

Update: Jul 9, 2024 @ 11:03am

v_0.4.0.2.2
Small update patches, supplementary fixes for some issues that have been reported by players

1. Optimize the game experience in multiplayer mode, for example, the mechanical Skull King in multiplayer mode will no longer lose packets frequently