tModLoader

tModLoader

Calamity Overhaul
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Update: Jul 9, 2024 @ 4:21am

v_0.4.0.2.1
Small update patches, supplementary fixes for some issues that have been reported by players

1. Fix Boss background fade error
2. Add some UI sound effects
3. Fixed menu sound loss in multiplayer mode

Update: Jul 8, 2024 @ 4:12am

v_0.4.0.1.9
Small update patches, supplementary fixes for some issues that have been reported by players

1. Fixed an issue where summoning the Mechanical Skeleton King had a probability of crashing the game under high screen refresh rate

Update: Jul 7, 2024 @ 11:05am

v_0.4.0.1.8
Small update patches, supplementary fixes for some issues that have been reported by players

1. Fixed an issue where special backgrounds would not enable properly in multiplayer mode.
2. Fixed an issue where fireballs shot by the Aegis Blade would not render special effects correctly.
3. Added a setting to enable or disable biobehavioral modifications.
4. Fill in some gaps in English localization

Update: Jul 7, 2024 @ 3:09am

v_0.4.0.1.7
Supplementary update

Update: Jul 7, 2024 @ 2:57am

v_0.4.0.1.6
Supplementary update

Update: Jul 6, 2024 @ 1:41am

v_0.4.0.1.5

1. Redesigned the feedback window, adding a list of acknowledgments.
2. Fixed some minor issues in multiplayer mode.
3. Removed changes related to starting items. This feature will now be classified as experimental content and can be selectively enabled in the mod configuration.
4. Shotguns will no longer interrupt reloading actions by default when firing. This can be selectively modified in the mod configuration.
5. Fixed an issue where firearms would still attempt to reload even after disabling the magazine system.
6. Readjusted firearms after disabling the magazine system to prevent some absurd situations.
7. Fixed a crash issue when playing the credits menu.
8. Removed Guardian Terra, as its inclusion was not a good idea.
9. The SHPC right-click attack will now only consume 6 mana, instead of the incorrect 20 mana.
10. Reduced the poison mist duration of the Dragon's Scale Greatsword from 90 to 60 and extended the use time from 18 to 20.
11. Galeforce left-click feathers will now only deal 50% damage, right-click feathers will only deal 33% damage, and base damage has been reduced from 18 to 15.
12. Readjusted the flare gun to make it more balanced.

Update: Jun 23, 2024 @ 3:17am

v_0.4.0.1.4
Small update patches, supplementary fixes for some issues that have been reported by players

1. Added new ranged weapon MG42
2. Fixed some localization text errors
3. Deaths Ascension will grant the player invincibility frames during a big slash
4. Fixed anomalies in the mana consumption system of magic weapons
5. Ghost Fire Whip now has a crafting recipe
6. Fixed the energy progress bar issue of Murasama
7. Adapted for Gravity 'Gravity Don't Flip Screen Mod'
8. Minor rework of Vortex Beater
9. Readjusted the growth curve of SHPC

Update: Jun 13, 2024 @ 1:23am

v_0.4.0.1.3
Small update patches, supplementary fixes for some issues that have been reported by players

1. Based on player feedback, the Murasama mechanics have been adjusted. Now, if there are powerful enemies nearby, the sword's energy will slowly charge on its own.
2. Fixed an issue where the Neutron Glaive's true melee attack couldn't deal damage.
3. Fixed a rendering issue with the Spear of Longinus' Divine Light not displaying when slightly away from the player.
4. Fixed a collision issue with Guardian Terra's right-click attack.

Update: Jun 11, 2024 @ 1:07am

v_0.4.0.1.2
Small update patches, supplementary fixes for some issues that have been reported by players

1. The homepage issue feedback window will guide players to the latest feedback post.
2. Fixed the description text error of Fading Glory and corrected its missing crafting recipe issue.
3. Deaths Ascension is now locked to true melee damage.
4. Murasama's energy accumulated through true melee will now have a 3-second decay cooldown instead of the previous 45/60 seconds.
5. Reduced FlakKraken's panel damage from 124 to 84.
6. Added outdated version warning.
7. Fixed abnormal pricing issues for some items.

Update: Jun 10, 2024 @ 4:45am

v_0.4.0.1.1
Developer: HoCha113

1. Now, when players disable forced content substitution, duplicate items can be converted back to their original counterparts, requiring players to have the Grand Repair Tome in their inventory to access these crafting recipes. However, this does not mean that developers recommend disabling forced content substitution; this option is always discouraged.
2. Rewrote the network code for ranged weapons, ensuring that firearms and bows now have correct real-time animations in multiplayer mode. Additionally, removed the sending of numerous redundant data packets, significantly optimizing the multiplayer gaming experience.
3. Optimized the performance of the special effects system by removing a considerable amount of unnecessary screen captures, resulting in approximately an 8% performance improvement for low-end devices.
4. Adapted for the Cooler Item Visual Effect Mod.
5. Added the experimental setting "Weapon Adaptivity Lighting," which controls whether firearms and bows are affected by environmental lighting when firing.
6. Added the experimental setting "Weapon Adaptivity Scaling," which, in certain situations, optimizes the visual effect by appropriately scaling weapons.
7. Added the option to "Enable Shell Entities," ensuring that spent shell casings no longer disappear when the blood and gore setting is disabled.
8. Added the setting for "Firearm Reload Sound Effect Volume."
9. SHPC will now appear in crates within the Space Gordon Laboratory.
10. Further redesigned SHPC, giving it a more refined growth mechanism.
11. Redesigned the charge-up UI animations for some items to make them more stable and natural.
12. Redesigned the energy mechanism for the Ghost Village.
13. In multiplayer mode, firearms will now correctly generate flame particles and eject shells, achieving basic synchronization of player-to-player perspective animations.
14. Redesigned the burst attacks for Howling Stream and Monsoon's right-click abilities.
15. Adjusted the recoil mechanics for the Venom High Cannon to make it feel more natural.
16. The quiver animation when a player holds a bow is now more natural, fixing issues where it would twitch when the player was flying at high speeds or moving on rough terrain.
17. Due to unresolved block loading issues, removed the Endless Toilet blocks; the Endless Toilet item will now only place an Endless Ingot, awaiting future fixes or complete removal.
18. Divine Source Blade now uses new textures.
19. Firearms magazines adapted for the "Better Experience" ammo chain mechanism (this feature is entirely implemented by Cyrillya; many thanks).
20. Redesigned Deaths Ascension Lifehunt Scythe.
21. The arrows shot by Alluvion will now be distributed more densely, and its hand-held animation has been adjusted for a more natural look.
22. Redesigned the attacks of the Archerfish.
23. Fixed misalignment issues with the Butcher and Bullet Filled Shotgun muzzle.
24. ChickenCannon now plays firing animations correctly.
25. Removed the renaming and right-click attack of the Golden Eagle.
26. Fixed AI errors for the Mechanical Skull King.
27. Fixed offset shooting positions for the Karasawa.
28. Redesigned the Nitro Express Rifle.
29. Spears, Wooden Boomerangs, Flare Boomerangs, and Mushroom Boomerangs are now classified under the Thief class in the current version.
30. Granite Spirits will now have a 2% chance to drop the "Violet Illusion" and "Granite Rifle."
31. Granite Giants will now have a 2% chance to drop the "Granite Spear" and "Granite Throwing Knife."
32. Marble Spirits will now have a 2% chance to drop the "White Deception" and "Marble Rifle."
33. Armored Infantry will now have a 2% chance to drop the "Marble Spear" and "Marble Dagger."
34. Fixed shooting sound effects for the Magma Mangan and reduced volume to protect hearing health.
35. Added resets for Majestic Guard, Grand Guardian, Lucrecia, Roman Short Sword, Mirror Blade, and Spiked Launcher.
36. Added the Granite Rifle and Marble Rifle.
37. Added the Marble series weapons and Granite series weapons.
38. Added the Rebel Blade weapon.
39. Added the Guardian Terra weapon.
40. Fixed an issue where firearms would refund bullets multiple times during reloading in multiplayer, causing players to accumulate more bullets over time.
41. Fixed abnormal projectile behavior for Godslayer Blade and Blade of Slaughter.
42. Fixed abnormal firing positions for the Laser Rifle and provided players with more mana cooldown to prevent situations where mana consumption outpaces mana regeneration.
43. Barinautical now converts wooden arrows into lightning arrows, with correct arrow animations; also corrected description text errors.
44. Fixed abnormal ammo usage for the Speed Blaster.
45. Fixed issues where the Bone Bow, Shadowflame Bow, and Frost Bow wouldn't convert to wooden arrows when using special ammo like the Endless Quiver.
46. Fixed a probability issue where some bows wouldn't draw their string animation on the first shot.
47. Fixed minor twitching issues with some weapons in certain usage scenarios or when players traverse rough terrain, such as with Howling Stream, Tidal Wave, and Monsoon's right-click abilities.
48. Fixed Stream Gouge shooting an additional spear unnecessarily, greatly reducing Universe's Torrent damage.
49. Fixed animation and arm position issues when using the Banshee Hook right-click ability while riding mounts or moving in reverse.
50. Reduced Barinautical's burst from six shots to four (nerf).
51. Increased AcesHigh's panel damage from 325 to 375 and reduced magazine capacity from 160 to 90.
52. Reduced Angelic Shotgun's panel damage from 136 to 126, extended usage time from 18 to 20, decreased the number of bullets fired from 6 to 4, and slightly reduced bullet spread (nerf).
53. Animosity now correctly applies sulfur fire to all bullets, and the firing interval has been extended from 15 to 25 (nerf).
54. Extended Anti Materiel Rifle's usage time from 30 to 40 (nerf).
55. Significantly reduced the number and density of arrows fired by Arbalest's primary attack, reduced the power bonus of 60% arrows, extended the usage time of the secondary attack from 7 to 8, and adjusted its animation for a more natural feel (nerf).
56. Greatly reduced the number of blades fired by Bladedge Greatbow (nerf).
57. Extended Chicken Cannon's usage time from 20 to 25, and firing now plays the cocking animation (nerf).
58. Extended Clamor Rifle's usage time from 10 to 15 (nerf).
59. Extended Claret Cannon's usage time from 15 to 18, and adjusted its animation for a more natural feel (nerf).
60. Reduced Clock Gatlignum's panel damage from 55 to 35 (nerf).
61. Reduced Conference Call's extra bullet count from 5 to 3 (nerf).
62. Drastically reduced Contagion's plague bomb detection range and reduced the number of garden bee swarms fired from 5 to 3 (nerf).
63. Continental Greatbow no longer deceives damage (buff).
64. Extended Corinth Prime's primary attack usage time from 20 to 30 and secondary attack nuclear launch usage time from 60 to 80 (nerf).
65. If Deathwind fires Executioner Arrows, arrows will only have 65% weapon damage (nerf).
66. Drastically increased Disseminator's firepower (buff).
67. Extended Dodus Hand cannon's usage time from 15 to 18 and adjusted its animation for a more natural feel (nerf).
68. Reduced Eternal Blizzard's panel damage from 67 to 48, and the secondary attack gains 5 points of armor penetration (nerf).
69. FlakToxicannon's pre-firing time extended from 30 to 60, and burst reduced from 14 shots to 6 (nerf).
70. Weakened Flurrystorm Cannon's firepower (nerf).
71. Increased HalleysInferno's magazine capacity from 26 to 86 and adjusted its animation for a more natural feel (buff).
72. Reduced Hellfire's primary attack from 6 shots to 4 and extended secondary attack usage time from 5 to 7 (nerf).
73. Weakened Hunter's Longbow arrow power bonus by 20% (nerf).