Space Engineers

Space Engineers

Stealth Drive (Cloaking)
Showing 1-10 of 39 entries
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Update: Feb 19, 2024 @ 6:04pm

Fix heatsinks damaging characters outside the damage area

Update: Feb 17, 2024 @ 5:43pm

Fix a crash when drive or heatsink is closed

Update: Sep 11, 2023 @ 10:24pm

Change EntityFlag value used to mark stealthed entities from 0x1000000 to 0x20000000
This should fix turrets targeting stealthed grids.

Update: Mar 29, 2023 @ 3:23pm

Update: Mar 17, 2023 @ 11:32pm

Update: Mar 16, 2023 @ 4:11pm

Fixed grids not properly decloaking if a thruster was destroyed in the process.
Fixed armour blocks remaining as visual-only frames if destroyed while cloaked.

Update: Jan 23, 2023 @ 11:55am

Fixed floating point inaccuracy resulting in armour blocks incorrectly taking damage from heatsinks at large distances from world origin.

Added detailed logging of possible issues loading config file.

Update: Dec 31, 2022 @ 5:38pm

Fixed incorrect damage application to armor blocks by venting heat sinks.

Update: Dec 31, 2022 @ 4:01pm

Fixed heat sink DoDamage setting not being respected.

Update: Dec 17, 2022 @ 8:11pm

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