Space Engineers

Space Engineers

Stealth Drive (Cloaking)
Viser 1–10 av 39 bidrag
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Oppdatering: 19. feb. 2024 @ 18.04

Fix heatsinks damaging characters outside the damage area

Oppdatering: 17. feb. 2024 @ 17.43

Fix a crash when drive or heatsink is closed

Oppdatering: 11. sep. 2023 @ 22.24

Change EntityFlag value used to mark stealthed entities from 0x1000000 to 0x20000000
This should fix turrets targeting stealthed grids.

Oppdatering: 29. mars 2023 @ 15.23

Oppdatering: 17. mars 2023 @ 23.32

Oppdatering: 16. mars 2023 @ 16.11

Fixed grids not properly decloaking if a thruster was destroyed in the process.
Fixed armour blocks remaining as visual-only frames if destroyed while cloaked.

Oppdatering: 23. jan. 2023 @ 11.55

Fixed floating point inaccuracy resulting in armour blocks incorrectly taking damage from heatsinks at large distances from world origin.

Added detailed logging of possible issues loading config file.

Oppdatering: 31. des. 2022 @ 17.38

Fixed incorrect damage application to armor blocks by venting heat sinks.

Oppdatering: 31. des. 2022 @ 16.01

Fixed heat sink DoDamage setting not being respected.

Oppdatering: 17. des. 2022 @ 20.11

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