Space Engineers

Space Engineers

Stealth Drive (Cloaking)
Ergebnisse 1–10 von 39
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Update: 19. Feb. 2024 um 18:04

Fix heatsinks damaging characters outside the damage area

Update: 17. Feb. 2024 um 17:43

Fix a crash when drive or heatsink is closed

Update: 11. Sep. 2023 um 22:24

Change EntityFlag value used to mark stealthed entities from 0x1000000 to 0x20000000
This should fix turrets targeting stealthed grids.

Update: 29. März 2023 um 15:23

Update: 17. März 2023 um 23:32

Update: 16. März 2023 um 16:11

Fixed grids not properly decloaking if a thruster was destroyed in the process.
Fixed armour blocks remaining as visual-only frames if destroyed while cloaked.

Update: 23. Jan. 2023 um 11:55

Fixed floating point inaccuracy resulting in armour blocks incorrectly taking damage from heatsinks at large distances from world origin.

Added detailed logging of possible issues loading config file.

Update: 31. Dez. 2022 um 17:38

Fixed incorrect damage application to armor blocks by venting heat sinks.

Update: 31. Dez. 2022 um 16:01

Fixed heat sink DoDamage setting not being respected.

Update: 17. Dez. 2022 um 20:11

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