Space Engineers

Space Engineers

Stealth Drive (Cloaking)
Se afișează 1-10 din 39 intrări
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Actualizare: 19 febr. 2024 @ 18:04

Fix heatsinks damaging characters outside the damage area

Actualizare: 17 febr. 2024 @ 17:43

Fix a crash when drive or heatsink is closed

Actualizare: 11 sept. 2023 @ 22:24

Change EntityFlag value used to mark stealthed entities from 0x1000000 to 0x20000000
This should fix turrets targeting stealthed grids.

Actualizare: 29 mart. 2023 @ 15:23

Actualizare: 17 mart. 2023 @ 23:32

Actualizare: 16 mart. 2023 @ 16:11

Fixed grids not properly decloaking if a thruster was destroyed in the process.
Fixed armour blocks remaining as visual-only frames if destroyed while cloaked.

Actualizare: 23 ian. 2023 @ 11:55

Fixed floating point inaccuracy resulting in armour blocks incorrectly taking damage from heatsinks at large distances from world origin.

Added detailed logging of possible issues loading config file.

Actualizare: 31 dec. 2022 @ 17:38

Fixed incorrect damage application to armor blocks by venting heat sinks.

Actualizare: 31 dec. 2022 @ 16:01

Fixed heat sink DoDamage setting not being respected.

Actualizare: 17 dec. 2022 @ 20:11

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