Space Engineers

Space Engineers

Stealth Drive (Cloaking)
Mostrando 1-10 de 39 aportaciones
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Actualización: 19 FEB 2024 a las 18:04

Fix heatsinks damaging characters outside the damage area

Actualización: 17 FEB 2024 a las 17:43

Fix a crash when drive or heatsink is closed

Actualización: 11 SEP 2023 a las 22:24

Change EntityFlag value used to mark stealthed entities from 0x1000000 to 0x20000000
This should fix turrets targeting stealthed grids.

Actualización: 29 MAR 2023 a las 15:23

Actualización: 17 MAR 2023 a las 23:32

Actualización: 16 MAR 2023 a las 16:11

Fixed grids not properly decloaking if a thruster was destroyed in the process.
Fixed armour blocks remaining as visual-only frames if destroyed while cloaked.

Actualización: 23 ENE 2023 a las 11:55

Fixed floating point inaccuracy resulting in armour blocks incorrectly taking damage from heatsinks at large distances from world origin.

Added detailed logging of possible issues loading config file.

Actualización: 31 DIC 2022 a las 17:38

Fixed incorrect damage application to armor blocks by venting heat sinks.

Actualización: 31 DIC 2022 a las 16:01

Fixed heat sink DoDamage setting not being respected.

Actualización: 17 DIC 2022 a las 20:11

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