Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Jan 18, 2022 @ 7:30am

-- Update 3.4.9 --

### Added
- Added several tooltips to newly made generals to show their stats ala Equestria at War style.

### Changed
- Changed generic super mutant ministers to be available to Troll Warren as they used to be.
- Changed doctrines back to technologies instead of the new system introduced in the 1.11 update.
- Changed how we call the characters in the Last Patrol event ‘First Election of the Republic of Oklahoma’ to make sure the characters transfer correctly.

### Fixed
- Fixed a typo in ‘Dousing the Phoenix’ legion event.
- Fixed Vulpse having a broken image as an operative.
- Fixed issues with Think Tank focuses missing localisation.
- Fixed Cypher Warband event "We Will Overcome!" adding a bonus to doctrine research speed instead of cost
- Fixed generic tribal idea "High chief III" adding a bonus to doctrine research speed instead of cost.
- Fixed Vulpes being a general when you had the La Resistance DLC.
- Fixed issues of some development tooltips being off by 1 because of how the variables were being set to increase it.
- Fixed ability to exploit continuous focuses for infinite rewards.
- Fixed forming the Rio Technate not making Lady of the Bells the country leader.
- Fixed tooltips in the shared industry branch of the Cherokee, CMC and Choctaw to display correct values.
- Fixed illegal layout for the Mojave Territories NCR Rangers template.
- Fixed Troll Warren advisors traits missing localisation.
- Fixed ‘Texas Calling!’ decision only being 1 day instead of 240 days.
- Fixed crash from retiring Caesar as the character system is perfect and not a waste of time.
- Fixed typo in the description for ‘The First Chorister’ leader.
- Fixed typos in several localisation strings.
- Fixed Houston Rockets not having advisors.

### Removed
- Removed completion reward from the focus ‘A New Strain’ as it gives something upon selection of the focus.
- Removed hidden check on a few mutant advisors limiting them to Jacobstown only.
- Removed starting cores for the Legion civil war tags because paradox auto adds them for some reason.

### Technical Changes
- Reverted doctrines, this includes the effects to cost reduction for the new system, back to the old system as there are plans to use the new system for other uses.
- Moved the notification_popups_l_english.yml file to the correct location.
- Massive change to how we transfer leaders between nations. Should be far more consistent and without issues. This will not be save game compatible.
- Mass optimization changes to the diplomacy triggers. If you edited the diplomacy_scripted_triggers file in your submods please check over the changes and act accordingly. This includes changes to several idea files and dynamic modifiers.

Update: Jan 3, 2022 @ 3:50pm

-- Update 3.4.8 --

### Changed
- Changed S.P.E.C.I.A.L. trait assignment code as it seemed to run on characters during transfer.

### Fixed
- Fixed issue with decision custom costs for caps not displaying values properly.
- Fixed all crashes from Marrow Drinker focuses. Thanks to the Equestria at War developer Featherus for the fix.
- Fixed Basic Caravan Equipment missing a description.

### Technical Changes
- Removed use of the dont_add_specials_loser trait as it seemed to no longer work properly and introduced a different system that worked on testing.

Update: Jan 3, 2022 @ 6:38am

-- Update 3.4.7 --

### Changed
- Changed generic Super Mutant advisors so they appear in New Reno when Thradd takes over.
- Changed ‘Even a God May Die’ event for the Legion to actually kill Caesar for good.
- Changed Mexican Flavor events ‘Of Fire and Rain’, ‘Anniversary of Maximilian's Coronation’, and ‘Constitution Day’ to only ever fire once instead of infinitely looping.

### Fixed
- Fixed CALIX ability to retire herself as a unit leader earlier than wanted.
- Fixed Brotherhood Strategist Research Advisor for Lonestar/Texas not having the proper trait.
- Fixed the Marrow Drinker focuses causing crashes. Thanks paradox.

### Technical Changes
- Due to the new character system some dynamic ways of moving characters around, that we use to use, seem to be very volatile so for now we’ve removed the ability for marrow drinkers to gain generals and such from focuses till this issue is resolved.

Update: Jan 1, 2022 @ 11:23am

-- Update 3.4.6 –

### Added
- Added new tooltips to show if a newly available advisor from effects is a cultural or economic advisor and swapped out current effects for these new tooltips.

### Changed
- Changed ideas that gave research_bonuses to the doctrines to use the new cost_factor code. This might change back in the future depending on decisions by the team.
- Changed decisions that referenced caps to reference political power if caps are turned off. The cost is not balanced and could be extreme.
- Changed several unit_leader calls to call the characters they reference directly.
- Changed the North Pole Enclave game rule to disabled by default.

### Fixed
- Fixed Mojave Brotherhood event ‘Vera Keyes' Last Performance’ option having a misspelled event ID causing the next event to not trigger properly.
- Fixed Kathrine Törni still being available as a High Command advisor for The Texas Brotherhood if the Alamo Chapter existed.
- Fixed The Last Feast focus tree referencing a North Pole Enclave event instead of its own event.
- Fixed North Pole Enclave not having manpower laws.
- Fixed Legion Civil War characters not properly transitioning to their civil war tags.
- Fixed Gente del Sol focus ‘The Ultima Purchase’ not having the correct effect and just removing 400k caps.
- Fixed Shatterhand not switching to Troll Warren properly.
- Fixed define tweak not working due to someone not knowing what they are doing.
- Fixed localisation errors.
- Fixed some doctrine reductions not being swapped to the XP system.
- Fixed Primm Slim getting sick instead of a virus.
- Fixed Lanius Revolter tree War focuses not adding states to Lanius.
- Fixed several character related issues with characters not swapping tags properly.
- Fixed the The New Dynasty focus for the Cartels not showing Emilia Sinaloa becoming a cultural advisor in its effects.
- Fixed crashes from Marrow Drinkers focuses with moving characters around.

### Removed
- Removed set capital effect from the Mojave Territory focus ‘The Demilitarisation of Baker’.

### Technical Changes
- Renamed the hidden technology that unlocks road construction from Railway Construction to Road Construction.
- Changed most, if not all, places where we move leaders to another nation to use a different version of the code that is cleaner.
- Added a new scripted_trigger custom_caps_cost_trigger for use in decisions that use a custom_cost_trigger of caps. Checks for the caps system being on or off and compares vs caps if on or vs political power if off.
- Added ledger lines and slot_ledgers to the idea_tags file to be in line with vanilla.
- Renamed the turkey focus npe_lonestar to turkey_lonestar for consistency.

Update: Dec 24, 2021 @ 10:41am

Set Christmas Gamerule default on

Update: Dec 24, 2021 @ 10:00am

-- Update 3.4.5 --

### Major Features
- Overhauled the supply network of the wasteland connecting the entire wasteland in high quality robust level 5 roads. Also included the supply defines in our define files for future/more edits.
- Converted all nations advisors, ministers, leaders, and generals to the new character system..

### Added
- Added basic localisation to the supply_equipment_1, Old World Blues train equipment, and added it to every nation on startup so they can make them as soon as the game begins.
- Added new custom map modes using the new feature in 1.11. The map modes include Core States, Stability, War Support, Diplomatic Range, and Caps Income.

### Changed
- Changed the Thumbnail back to the original 3.0 thumbnail.
- Changed the Hangdogs building spirits to only affect civilian and military factory construction
- Changed Game Rule Decisions to appear at the top of the decision menu.
- Changed cost of Supply hubs to 7000.
- Changed Road building so they can’t be built by nations.
- Changed starting technologies to Lanius he now starts with Basic Industry Tech, Basic Construction Tech, Basic Electronics Tech, Industry Planning, Tool Procurement, Construction Basics, and Tribal Tech Tree access. Lanius also has 4 starting research slots instead of 3.
- Changed Lanius' starting situation to have 11 more starting units and 3 additional military factories.

### Fixed
- Fixed some of the advisors missing what ledger they were a part of in the intel screen.
- Fixed issues of several localisation strings not being properly localized.
- Fixed available on Meztla of Acapuico advisor.

### Removed
- Removed several bad recruit_character calls from a few nations.
- Removed duplicate focus from the Thanksgiving focus tree.
- Removed leftover Houston Rocket files.

### Technical Changes
- Removed leftover Houston Rocket files.
- Removed duplicate entries in the 00_names.txt file.
- Changed the leader triggers in scripted_triggers/leader_triggers to use the new character system. This will receive no more updates as it’s decrepit and was barely used in the first place.
- Fixed the USA tag not having heavy_infantry_tech_4 tech unlocked.
- Removed move_legion_generals_to_appropriate_breakaways scripted effect as it was no longer needed with the new character system.
- Added a technology, railways_construction, to allow the building of roads by nations.
- Replaced a bunch of loc that referenced Railways instead of Roads.

Update: Dec 7, 2021 @ 6:48am

Reverted to Update 3.4.4 as the previous update was a test

Update: Dec 7, 2021 @ 6:46am

Update: Dec 6, 2021 @ 6:31pm

-- Update 3.4.4 --

### Added
- Added back in advisors/characters for Chichen Itza, Troll Warren, Washington Brotherhood, Mirelurk Tribe, Navajo Nation, Nueva Aztlan, Genrric Tribals, Generic Mutants, Generic Raiders, Generic Settlers, Generic Robots, Genric Ghouls, and Generic Super Mutants.

### Changed
- Changed all theorist doctrine traits to give 0.15 Army XP daily due to how low the XP gain for the mod is.

### Fixed
- Fixed background graphic for characters being too long.
- Fixed crashes in lower resolution caused by alert gui issues.
- Fixed minor typos in localisation.
- Fixed the map being black in DX11 mode.
- Fixed coring buttons being off-centered.

### Technical Changes
- Fixed an error thrown for not including a new army_icon from vanilla.
- Added 5 new traits for the new doctrine system: elite_army_doctrine_trait, terror_tactics_doctrine_trait, grand_army_doctrine_trait, automated_warfare_doctrine_trait, and outsider_warfare_trait each gives 0.05 Army XP per day and a 15% reduction to doctrine cost matching their name military_theorist is changed to give a 0.05 Army XP per day and a -10% doctrine cost reduction to all doctrines.

Update: Dec 2, 2021 @ 4:48pm

-- Update 3.4.3 --

### Added
- Added new sound effects for completing a national focus, and getting a country event.
- Added supply hubs and Railways from Rhacius. Every starting capital has a depot plus major cities, almost all of the depots are connected.

### Changed
- Changed Thanksgiving and other seasonal gamerules to be default disabled. We have found the old loading screens and the "Gobble Gobble" main music has been stored away.. for now.
- Changed train models to reference motorized/mechanized equipment.
- Changed Railways to use the new infrastructure icon from vanilla and switch supply hubs to use the new supply hub icon.
- Changed name of Railways to Roads and changed localisation of Railways and Supply Hubs to reference this change.
- Changed doctrines to be in the new menu added by the latest patch.

### Fixed
- Fixed urban terrain not having combat width.
- Fixed opening the trait menu causing a crash.
- Fixed state view using the wrong texture.
- Fixed navy unit view being too high so caps were in the way.
- Fixed mass amounts of duplicate localisation strings.

### Removed
- Removed doctrines, excluding the special forces and mutant doctrines, from the tech tree and moved them to the new dedicated doctrine tree gui.

### Technical Changes
- Added missing font colors 0-9 and t from the vanilla game.
- Added in the 3 new building icons from vanilla to your building strip frames 20-22.
- Moved shift_regions.bash from ai_areas to the docs folder to fix some errors.
- Added in two tank icon files that were spawning errors and blanked them 01_axis_tank_icons and 02_allied_tank_icons.
- Changed triggers unlock_conditions_met_for_achievement_43 to use new trigger check, and available_conditions_met_for_current_achievement to use a meta_trigger.