Hearts of Iron IV

Hearts of Iron IV

Old World Blues
Viser 81-90 af 151 forekomster
< 1 ... 7  8  9  10  11 ... 16 >
Opdatering: 3. apr. 2022 kl. 5:05

-- Update 3.5.1 --

### Major Features
- Disabled 2022's April Fools content. All of this year's April Fools content lives on, as ever, in the game rules should you wish to play with it again!

### Added
- Added downfall events for Texan nations.

### Fixed
- Fixed some ghoul nations having bad manpower laws.

Opdatering: 1. apr. 2022 kl. 12:29

-- Update 3.5 --

This changelog will be updated later to be more comprehensive.

### Added
- The mod has merged entirely with Kaiserredux. Five new gamerules have been added related to this. ( WIP )
- New Carthaginian tree ( Carthage now has its own unique mini tree!)
- Added a bypass to the Two Sun focus “Conquest of Yuma” if you already own Tohono lands.
### Changed

### Fixed

### Removed

Opdatering: 22. mar. 2022 kl. 14:25

-- Update 3.4.12 --

### Added
- Added 3 additional units to the WARDEN starting units.

### Changed
- Changed the decision ‘The Navajo Warriors’ for the legion to require you to own and control Flagstaff to take it.
- Changed Air and Naval doctrine tech bonuses to be the new XP cost factor bonuses as well as any spec ops doctrine bonuses.
- Changed Eighties conquest events to show the advisor that is unlocked.
- Changed Texan Arms Association focus ‘Private Power Armor’ to give you the stripped power armor tech if you don’t already have it.
- Changed Long Tree and Iron Kingdom/Knightdom formable nations to be Wild Wasteland Content.

### Fixed
- Fixed implants not affecting the elite versions of those unit types.
- Fixed an issue relating to a bad quotation mark within a tooltip in The Malpias Legate event.
- Fixed the Texas Brotherhood still being able to kick people from its faction due to a wrong trigger check.
- Fixed State 97 having the wrong name.
- Fixed issues of Country Leaders not properly switching between characters due to a recent update. Texas, Mojave Chapter, and COLOSSUS will have proper leader switches.

### Technical Changes
- Fixed error spam from the zetan characters because the game can’t handle only one name being present in the names file.

Opdatering: 21. feb. 2022 kl. 17:50

-- Update 3.4.11 --

### Major Features
- Added a brand new system using the XP doctrine system that is a replacement for the removed special forces doctrine tree, but also favors the option to adapt specific unit categories to specific terrain. The lower part of said tree also contains some options related to special forces.
- Added XP based “perk” system, part of the XP doctrine system, where specific unit categories can get minor assorted benefits for XP investment, with long term benefits due to increased XP gain per said perk. The intent here is to give long term payoff for those people that want to specialize in one specific unit type. The last perk of a tree unlocks a slightly more powerful variant of the base unit.

### Added
- Added scripted peace deal for the war between the New California Republic and the Divide so if the Mojave Territories is called to help any states they take from the Divide will transfer to the New California Republic after the peace deal.
- Added a Naval Base to the Dinosaur Caverns state for The Old Bones.

### Changed
- Changed the rest of the has_country_leader triggers to use the character system.
- Changed name of Cottonwood Cove state in Mexico to Pueblo de La Garro.
- Changed the Air and Naval doctrine trees to the XP doctrine system.
- Changed Outsider Doctrine Tree to the normal doctrine tech tab.

### Fixed
- Fixed the bypass for the Mojave Territory focus ‘A Secret Most Profound’.
- Fixed focus ‘A New Capital’ not moving the capital correctly.
- Fixed typo in the ‘Subdue the Foragers’ focus.
- Fixed focus ‘The Pit Boss’ not being changed to use the new character system properly.
- Fixed the leader of the Baudelio Ranchers having the wrong portrait assigned.

### Removed
- Removed the Special Forces Doctrine tree.

### Technical Changes
- Changed how state names are localized, instead of having a mix of names being STATE_ID or STATE_STATE_NAME all were converted to STATE_ID and moved from being in two files fallout_map and state_names to only being in the state_names loc file. This is mainly a thing for any translators that, for whatever reason, translate the state names into other languages. Also any state that is unowned has received a special ‘Unowned’ name.

Opdatering: 4. feb. 2022 kl. 15:34

-- Update 3.4.10 –

### Added
- Added additional roads and supply hubs to the map.
- Added descriptions back to the New Reno ministers.
- Added two christmas portraits to the North Pole Enclave game rule, one for the Tubeheads and one for the Reservation.
- Added the new caravan equipment technology to the copt_tech scripted effect.

### Changed
- Changed sizes of Bone Dancer portraits to not clip outside the leader box.
- Changed all portrait declarations from direct links to spriteTypes.
- Changed Dayglows capital from Navarro to Greater Dayglow.

### Fixed
- Fixed issues with Rusk not becoming leader of Texas if chosen in the event.
- Fixed Santa Anna not becoming a Naval Commander when completing the focus ‘Appointing the Almirante’.
- Fixed the event ‘Zapatan Communique’ removing the Zapata advisor from Santa Anna.
- Fixed Cowboy Country template Arizona Rangers’ Remnants having the Spec Ops unit in the 3rd column in the wrong row.
- Fixed Max Tuckett general for The Pursuant not having any traits.
- Fixed several operatives not having portraits.
- Fixed Maxson Chapter focus ‘Ally with the Reformed Texan Chapter?’ not showing one of it’s available triggers correctly.
- Fixed Texas not being able to change manpower laws after taking the ‘The Mercenary Model’ focus.
- Fixed the Boomers not gaining the Vault City Puppet focus tree upon becoming puppets of Vault City.
- Fixed some Theorists missing land doctrine research speed modifiers.
- Fixed issue of Alamo Chapter cultural advisors vanishing when picking any of them.
- Fixed issue with several Alamo Chapter focuses that did threat checks in the available in the wrong location.

### Removed
- Removed some flags from scavenging events that could cause issues.

### Technical Changes
- Changed cost of building roads to 9999 just in case.
- Fixed some error spam caused by the become_puppet_of_prev scripted effect due to using OVERLORD instead of PREV as the game complains about it.
- Created SpriteType entries for every leader portrait currently in the mod. This includes all the small icons for those leaders.
- Changed time for the new slow interface text to appear from 5000 microseconds to 50000 microseconds.

Opdatering: 18. jan. 2022 kl. 11:05

-- Update 3.4.9a --

### Fixed
- Fixed issues with diplomacy triggers.

Opdatering: 18. jan. 2022 kl. 7:30

-- Update 3.4.9 --

### Added
- Added several tooltips to newly made generals to show their stats ala Equestria at War style.

### Changed
- Changed generic super mutant ministers to be available to Troll Warren as they used to be.
- Changed doctrines back to technologies instead of the new system introduced in the 1.11 update.
- Changed how we call the characters in the Last Patrol event ‘First Election of the Republic of Oklahoma’ to make sure the characters transfer correctly.

### Fixed
- Fixed a typo in ‘Dousing the Phoenix’ legion event.
- Fixed Vulpse having a broken image as an operative.
- Fixed issues with Think Tank focuses missing localisation.
- Fixed Cypher Warband event "We Will Overcome!" adding a bonus to doctrine research speed instead of cost
- Fixed generic tribal idea "High chief III" adding a bonus to doctrine research speed instead of cost.
- Fixed Vulpes being a general when you had the La Resistance DLC.
- Fixed issues of some development tooltips being off by 1 because of how the variables were being set to increase it.
- Fixed ability to exploit continuous focuses for infinite rewards.
- Fixed forming the Rio Technate not making Lady of the Bells the country leader.
- Fixed tooltips in the shared industry branch of the Cherokee, CMC and Choctaw to display correct values.
- Fixed illegal layout for the Mojave Territories NCR Rangers template.
- Fixed Troll Warren advisors traits missing localisation.
- Fixed ‘Texas Calling!’ decision only being 1 day instead of 240 days.
- Fixed crash from retiring Caesar as the character system is perfect and not a waste of time.
- Fixed typo in the description for ‘The First Chorister’ leader.
- Fixed typos in several localisation strings.
- Fixed Houston Rockets not having advisors.

### Removed
- Removed completion reward from the focus ‘A New Strain’ as it gives something upon selection of the focus.
- Removed hidden check on a few mutant advisors limiting them to Jacobstown only.
- Removed starting cores for the Legion civil war tags because paradox auto adds them for some reason.

### Technical Changes
- Reverted doctrines, this includes the effects to cost reduction for the new system, back to the old system as there are plans to use the new system for other uses.
- Moved the notification_popups_l_english.yml file to the correct location.
- Massive change to how we transfer leaders between nations. Should be far more consistent and without issues. This will not be save game compatible.
- Mass optimization changes to the diplomacy triggers. If you edited the diplomacy_scripted_triggers file in your submods please check over the changes and act accordingly. This includes changes to several idea files and dynamic modifiers.

Opdatering: 3. jan. 2022 kl. 15:50

-- Update 3.4.8 --

### Changed
- Changed S.P.E.C.I.A.L. trait assignment code as it seemed to run on characters during transfer.

### Fixed
- Fixed issue with decision custom costs for caps not displaying values properly.
- Fixed all crashes from Marrow Drinker focuses. Thanks to the Equestria at War developer Featherus for the fix.
- Fixed Basic Caravan Equipment missing a description.

### Technical Changes
- Removed use of the dont_add_specials_loser trait as it seemed to no longer work properly and introduced a different system that worked on testing.

Opdatering: 3. jan. 2022 kl. 6:38

-- Update 3.4.7 --

### Changed
- Changed generic Super Mutant advisors so they appear in New Reno when Thradd takes over.
- Changed ‘Even a God May Die’ event for the Legion to actually kill Caesar for good.
- Changed Mexican Flavor events ‘Of Fire and Rain’, ‘Anniversary of Maximilian's Coronation’, and ‘Constitution Day’ to only ever fire once instead of infinitely looping.

### Fixed
- Fixed CALIX ability to retire herself as a unit leader earlier than wanted.
- Fixed Brotherhood Strategist Research Advisor for Lonestar/Texas not having the proper trait.
- Fixed the Marrow Drinker focuses causing crashes. Thanks paradox.

### Technical Changes
- Due to the new character system some dynamic ways of moving characters around, that we use to use, seem to be very volatile so for now we’ve removed the ability for marrow drinkers to gain generals and such from focuses till this issue is resolved.

Opdatering: 1. jan. 2022 kl. 11:23

-- Update 3.4.6 –

### Added
- Added new tooltips to show if a newly available advisor from effects is a cultural or economic advisor and swapped out current effects for these new tooltips.

### Changed
- Changed ideas that gave research_bonuses to the doctrines to use the new cost_factor code. This might change back in the future depending on decisions by the team.
- Changed decisions that referenced caps to reference political power if caps are turned off. The cost is not balanced and could be extreme.
- Changed several unit_leader calls to call the characters they reference directly.
- Changed the North Pole Enclave game rule to disabled by default.

### Fixed
- Fixed Mojave Brotherhood event ‘Vera Keyes' Last Performance’ option having a misspelled event ID causing the next event to not trigger properly.
- Fixed Kathrine Törni still being available as a High Command advisor for The Texas Brotherhood if the Alamo Chapter existed.
- Fixed The Last Feast focus tree referencing a North Pole Enclave event instead of its own event.
- Fixed North Pole Enclave not having manpower laws.
- Fixed Legion Civil War characters not properly transitioning to their civil war tags.
- Fixed Gente del Sol focus ‘The Ultima Purchase’ not having the correct effect and just removing 400k caps.
- Fixed Shatterhand not switching to Troll Warren properly.
- Fixed define tweak not working due to someone not knowing what they are doing.
- Fixed localisation errors.
- Fixed some doctrine reductions not being swapped to the XP system.
- Fixed Primm Slim getting sick instead of a virus.
- Fixed Lanius Revolter tree War focuses not adding states to Lanius.
- Fixed several character related issues with characters not swapping tags properly.
- Fixed the The New Dynasty focus for the Cartels not showing Emilia Sinaloa becoming a cultural advisor in its effects.
- Fixed crashes from Marrow Drinkers focuses with moving characters around.

### Removed
- Removed set capital effect from the Mojave Territory focus ‘The Demilitarisation of Baker’.

### Technical Changes
- Renamed the hidden technology that unlocks road construction from Railway Construction to Road Construction.
- Changed most, if not all, places where we move leaders to another nation to use a different version of the code that is cleaner.
- Added a new scripted_trigger custom_caps_cost_trigger for use in decisions that use a custom_cost_trigger of caps. Checks for the caps system being on or off and compares vs caps if on or vs political power if off.
- Added ledger lines and slot_ledgers to the idea_tags file to be in line with vanilla.
- Renamed the turkey focus npe_lonestar to turkey_lonestar for consistency.