Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Opdatering: 25. nov. 2021 kl. 17:21

Hotfix 3.4.2a
- Attempt to fix the descriptor breaking because steam/paradox are weird.

Opdatering: 25. nov. 2021 kl. 16:01

-- Update 3.4.2 --

### Major Features

### Added
- Added a placeholder to the officer staff topbar button.

### Changed
- Changed it so motorized equipment counts as supply trucks.
- Change the topbar around to look better with the new officer button.

### Fixed
- Fixed combat instantly stopping due to how vanilla changed combat width being defined.
- Fixed issues with set_capital effect being changed and some highlight_triggers causing issues.
- Fixed issues with the new character definitions having empty portrait paths.

### Removed
- Removed bad description declarations from certain effects to match base game code.

### Technical Changes
- Moved localization to subfolders as is now standard for vanilla. Submods will need to update their layouts to match.

Opdatering: 24. nov. 2021 kl. 11:30

-- Update 3.4.1 --

### Added
- Added start of conversion to the Character system added in the new update.

### Fixed
- Fixed several sound errors with the update.
- Fixed minor errors with the tank designer.
- Fixed issues with the Diplomacy Screen. Tech tree, Production Screen, and Division Designer.
- Fixed doctrines not showing in the tech tree view and put dummy doctrines in the new system with No Step back.
- Fixed issues with some name lists.
- Fixed crash caused by a divide by zero due to how files were loaded in the new update.

Opdatering: 23. nov. 2021 kl. 14:31

The Mod is No Step Back Compatible.

-- Update 3.3.15 --

### Added
- Added focus progress checks to the Alamo Chapter focus ‘This Time as a Farce’ so you can start it if Ejército Mexicano has started either of those focuses.
- Added several new leader traits including: Lead Foot(for car nations), Camouflage, Lone Wolf, Xenotech expert, and Fortune finder.
- Added the Lambda Tribe who, upon Lanius being capitulated, will gain cores on their respective lands and be available for release or puppeting.

### Changed
- Changed Caesar Legion focus ‘The Hashkeh Naabaah’ to spawn the units in flagstaff instead of New Navajo.
- Changed how we limit wargoal justification from removing wargoals in the justification screen to disabling the justification button with a tooltip and why you can’t justify wars right now.
- Changed white peace event for the Mojave Brotherhood with the Legion to also peace out Lanius and the Iron Alliance if they are at war with you but not in the Legions faction.

### Fixed
- Fixed spelling issues in New Cannan starting unit names.
- Fixed spelling issue in New Vegas focus ‘Cerulean Robotics’.
- Fixed Odysseus not having manpower laws.
- Fixed the event from asking to join a faction giving the faction leader the wrong country's name in the asking to join event.
- Fixed Legion event ‘The Arizona Wars’ having both options be labeled the same.
- Fixed tooltip in “The Malpas Legion” to show that divisions rewarded from the first option aren’t locked.
- Fixed localisation errors in several focuses.
- Fixed issue with Texas Brotherhood focus ‘Restore the Lone Star’ not properly adding them into your faction.
- Fixed issue of Crusher’s Army becoming Shale’s puppet even if Shale’s Army was already dead.
- Fixed possibility of New Vegas having the focuses ‘The Vault’ and ‘The Platinum Chip’ being completed again allowing you to obtain the rewards twice.

### Removed
- Removed locked status from the following templates, which Reno can get in their focus tree: Hell Hammers, Roaring Bears, Thradd Immortals.
- Removed locked status from the divisions you gain in the ‘The Chariots of Two Sun’ Caesar Legion decision.

### Technical Changes
- Added in a new faction effect called ‘unmark_from_current_faction’ this is to act as a ‘catch all’ for unmarking a nation from whatever faction they existed in when the effect is called. It’s main use is to remove a nation from a faction when you mark it as in another faction as that wasn’t properly handled before. Added the effect to all current mark effects in base Old World Blues as well as setup the templates to deal with it. You only need to make a faction in a different faction and it’ll handle the rest.
- Added new nation type ‘Car Nation’ currently applied to the nations Two Suns, Eighties, and Ironmongers. They are set using a array instead of flags for more info on how to set a nation as a car nation check the set_arrays_on_actions.txt file in common/on_actions.
- Moved several focus icon spriteType declarations out of the subfolders found in the interface folder and into the current 3 focus icon gfx files we have.

-- Update 3.4 Thanksgiving Update --

### Added
- New loading screen, main theme, focus tree and events to help celebrate the holidays!
- Gobble Gobble.

### Changed
- Major preliminary database changes to facilitate No Step Back's support.

### Fixed
- Lanius in the Kaiser's Legion game rule now breaks off correctly.

### Removed
- Doctrines, and a good deal of army advisors, aren't available in this release for technical reasons.

Opdatering: 1. nov. 2021 kl. 18:47

Opdatering: 1. nov. 2021 kl. 18:38

-- Update 3.3.14 --

### Added
- Added unique puppet names and puppet type for Viceroyalty.
- Added localisation for two tech categories: civilized_tech_category and scientific_tech_category.
- Added extra flag check to Ejército Mexicano focus ‘Davy Crockett's Return‘ so the Alamo Chapter has to have broken away from the Alamo Chapter first to take it.
- Added extra code to the focus ‘Mexico's Greatest Failure’ to warn Ejército Mexicano that the Republic of the Rio Grande is preparing for war against them.
- Added additional checks to the ‘To The West’ focus for the Legion so you must border the Hoover Dam to take it as well as be at peace.

### Changed
- Changed the Stoppen unique flavor event to only trigger when wild wasteland is enabled.
- Changed Caesar Legion focus ‘Legionary Utah’ to require someone in the Caesar’s Legion faction to own it rather than a puppet.
- Changed Caesar Legion Hoover Dam focuses so they can not be completed after the battle for the Hoover Dam.
- Changed Eighties focus ‘Ride True’ to give warnings to the White Legs and New Cannan that the Eighties will attack them.
- Changed Unity of Austin focus ‘The "Failure of the Union" Speech’ so if you are the leader of the Texas Economic Union and there are no other members you will leave the faction instead of being stuck in it.
- Changed localisation for a few categories to match up with how we revised the tech levels in 3.0.
- Changed Republic of the Rio Grande focus ‘A Brotherhood Detachment’ so it can’t be taken if you are at war with the Alamo Chapter.
- Changed the followers system idea from a dynamic modifier to a normal idea.
- Changed event ‘Debris Hits Our Shore!” to a country event due to how news events don’t show more than one option well.

### Fixed
- Fixed a minor issue of Truces sometimes not showing between nations on the diplomatic screen.
- Fixed nations being able to have ghoul manpower laws with other manpower laws.
- Fixed cartel subideology not being properly localised.
- Fixed several localisation issues with ideas/focuses/events.
- Fixed Gente del Sol Arms Production idea not working correctly.
- Fixed chariot icon being split in half temporarily till we get a more permanent icon.
- Fixed bug with map modes and states being just lines due to color issues.
- Fixed some bypass issues in the Legion focus tree.
- Fixed issues with the event ‘Santa Anna's Birthday’ not having the correct names for certain options also fixed it so his brothers can receive the event as well.
- Fixed issues with the event ‘Uncivil Civilian Unrest’ not saving the state target properly.
- Fixed ability to take Ejército Mexicano focus ‘Anna's Depression’ without taking ‘Desperate Bargaining’.
- Fixed Light Ship Hulls missing a description.
- Fixed issue when New Reno switches to Thradd’s legion some of its flags don’t change.
- Fixed issue with the New California Republic focuses ‘Military Industrial Complex’ and ‘The Hiring of James ‘Big Jim’ Marshal’ having their bypasses set up wrong so they bypassed unintentionally.
- Fixed issue with New Reno focus ‘Biomedical Experiments’ bypasses due to a strange bypass issue.

### Removed
- Removed events about Phoenix from the ‘Second Legate’ event.
- Removed additional nuke gui as it was unneeded.

### Technical Changes
- Updated the Map Mode to the latest version, 0.5.1, from ICode. See his gitlab for more info on the changes https://gitlab.com/ICodeMasster/custom_map_mode_util.
- Added 48 new generic idea icons for use in the base mod and submods. See the z_fallout_ideas.gfx file in the interface folder for the list of all idea icons.

Opdatering: 12. okt. 2021 kl. 13:54

-- Update 3.3.13 --

### Major Features
- Integrated @ICodemasters Custom Map Mode mod into base Old World Blues. Changed the Resistance map mode to a Caps Income map mode and added a Coring Map Mode and a Diplomatic Range map mode as well.

### Added
- Added Mojave Territories to the buff gamerule list.
- Added missing trait icon for the Reckless trait.
- Added missing trait icon for the Expert Excrement Expeditor trait.
- Added option to play as Crusher in Crusher’s Revolt against Keats. He has no real content.
- Added radioactive terrain tiles to Reservation, Glow and Troll Warren.
- Added bypass triggers for a large number of focuses that added wargoals on certain nations so that if you already own all their core land those focuses will bypass.
- Added a scripted peace deal to Navajo, so that they receive Reservation's land when they conquer it.

### Changed
- Changed shared Brotherhood focus ‘Reclaim a Flagship’ to be Heavy Hull instead of Super Heavy Hull as none of the brotherhoods have advanced ship tech level.
- Changed Gente del Sol decisions ‘Promise to Invite Contractors to a Party’ and ‘Study the Vault’ to disappear after you build the villa.
- Changed how the trigger for the Iron Knightdom/Kingdom works so you only see the states you need for the current stage instead of both stages' state requirements.
- Changed Ejército Mexicano focus ‘Davy Crockett's Return’ so it will warn the Alamo Chapter, if they exist, that Santa Anna is gaining wargoals on them.
- Changed downfall event for New Vegas so that if a civil war is triggered it doesn’t fire.
- Changed Lanius focus’ ‘Let Us Use the Roads’ and ‘Looking to the East’ so they give you Tribal vehicle tech if you don’t have it and Intermediate vehicle tech if you do.

### Fixed
- Fixed the Iron Alliance being able to form the Iron Kingdom infinite amounts of times for free infrastructure and Stability.
- Fixed some bypass issues with the Equestria gamerule.
- Fixed leaders getting Virus instead of Sick for real this time.
- Fixed missing localisation for tribal_tech_category_research.
- Fixed issue with Utah focus tree for Lord’s Anointed, High Chapel, and Murtaugh Reformers that if you puppeted them as Certain nations focuses overlapped due to bad allow_branch triggers.
- Fixed wrong tooltip in Two Sun's Standardize Spare Parts focus.
- Fixed issue where Generallismo’s Stress level wouldn’t show if the value hit certain breakpoints before increasing.
- Fixed Troll Warren focus ‘The Oregon Line’ referencing slaves instead of caps for it’s reward.
- Fixed the Shoshone formable and idea from it not having proper localisation.
- Fixed missing localisation for some Eighties focuses.
- Fixed misspelling and portrait issue of the Office of Louisiana affairs leader for the Texan Louisiana Territories.
- Fixed Mojave Brotherhood focus ‘Midnight Science Fiction Feature!’ missing a shine.
- Fixed the Navajo focus ‘The Reservation System’ having a duplicate trigger of needing the focus ‘The Fifth World’ completed.
- Fixed Two Sun’s scripted peace deal after they conquer Cowboy Country.
- Fixed a typo in White Legs event ‘Highway to Hell’.


### Removed
- Removed Twin Mothers, Twisted Hairs and Two Suns from the ‘Strengthen Legion Expansion Targets’ buff gamerule.
- Removed Scorpions and Mojave Raiders from ‘Strengthen NCR Expansion Targets’ buff gamerule.
- Removed the Brotherhood wage law from Texas if they had it upon formation.

### Technical Changes
- Fixed issue of a missing C font color causing error spam if you were searching in the focus tree.
- Changed the coring triggers to be modular due to the requirement of checking them individually rather than as a whole. Check the common/scripted_triggers/coring_button_scripted_triggers.txt for more information.
- Changed trigger for the tech checks in the 00_circuitry_generator and 00_electricity_generator scripted triggers so it doesn’t throw a wrong scope error.

Opdatering: 2. okt. 2021 kl. 12:10

-- Update 3.3.12 --

### Added
- Added unique equipment icons for the Zetans.
- Added several new formables:
- Long Tree
- Colorado Chapter of the Brotherhood of Steel
- The Iron Knightdom and Iron Kingdom

### Changed
- Changed Chico-Net coring so it doesn’t count imported energy towards the coring cost.
- Changed Chico-Net coring cost to 40 energy base for all nations excluding Rio Technate which will have it be 50 base.
- Changed unit map icons to new versions.

### Fixed
- Fixed issue where human generals were getting the virus instead of the sick trait.
- Fixed the ‘Horrors of the Old World’ idea being removed.
- Fixed several missing localisation strings.

Opdatering: 1. okt. 2021 kl. 12:28

-- Update 3.3.11 --

### Added
- Added Director Cole as a general for the Blue Rose Society.
- Added the ability for the Republic of the Rio Grande to give some nations a puppet focus tree when puppeting them. It existed in the files but had no Localisation and wasn’t hooked up properly.
- Added a is_canadian_nation country trigger that identifies a nation that exists in the former region of canada.
- Added national ideas to Maxson Chapter and Robot City to reflect the harsh Wasteland we all live in.

### Changed
- Changed Umbra to be a Tribal nation instead of being half settler half not.
- Changed coring system ‘Connect to Chico-Net’ for specific nations so it is no longer an exponential function and is just a linear function, e.g. it is N = N + 10 instead of N = N x 2 + 10.
- Changed Twin Mothers ‘Moonlight Schools’ decisions to be owned and controlled states instead of just controlled states.
- Changed Twin Mothers generals so their two starting human generals will get sick instead of viruses.
- Changed starting tribal events so if the tribe is in canada it can’t choose the Sun Gods option.
- Changed Mojave Territory focus ‘An Offer…’ so New Vegas has to have established Benny as the Chairmen and not The King.
- Changed trigger names for the is_mexican country triggers to better match the current established naming trend.
- Changed the achievement ‘The Canadian Royalty’ to include Haida.
- Changed volume of the Laser Rifle sounds from 25% to 8%.
- Changed Special Forces cap bonus from Might Of The Cults to 1 instead of 40.
- Changed the Legion national spirits ‘Legionary Glory’ by reducing the Moral and Org buffs, ‘Primus Glory’ by a reduction in Morale and Org buffs and removal of the Infantry attack bonus, ‘Decanus Glory’ by reduction of the infantry attack bonus, ‘Integrated Auxiliaries’ by removal of the infantry attack and defense bonus, ‘Lessons of Hashkeh’ by reduction of the infantry attack and defence bonuses, ‘The Princeps’ by removal of the army attack bonus, and ‘Triplex’ by removal of the army attack bonus.

### Fixed
- Fixed conquering the Divide removing the leader of your intellectual ideology party instead of removing Ulysses from the Divide.
- Fixed Kaiser’s Legion not having recruitment laws.
- Fixed Super Mutant nations having Normie portraits for their operatives. Note this won’t change New Reno if they go Thradd as that isn’t how portraits work.
- Fixed Bonedancers having both settler and Raider manpower laws.
- Fixed Super Mutant nations generals getting sick due to a backwards trigger.
- Fixed Freedom Fighters idea ffi_legend_monster_idea not having localisation.
- Fixed a crash if you finished the ‘Running the Fuerte’ focus of the Cartels if you don’t have medium ships researched.
- Fixed several typos.
- Fixed multiple issues with the Troll Warren puppet focus tree including: Missing localisation for their events and a research idea missing a modifier.
- Fixed being able to send out a second scavenging party if the first one went missing.
- Fixed being able to include nations that were already in your faction to your faction.
- Fixed Area 51 decision Open the hangars using the wrong flag.
- Fixed oversight when New Vegas conquers the Mojave Territories and they completed the ‘A Secret Most Profound’ focus but House didn’t lead New Vegas it completed the chip focuses for them.
- Fixed Hangdogs Warhound unit breaking onmap icon due to not being assigned properly.
- Fixed an old bug where adding Plant Support as Mojave Brotherhood to any units overwrote their icons with the plant ones.
- Fixed AI Two Suns bypassing the ‘The Sonora Cohort’ when it should bypass the ‘Oval Tithe’ focus.
- Fixed the event Economic Resurgence not properly referencing the right trade node in the event localisation.
- Fixed issue of caps going negative when annexing Lanius as the Legion due to a variable overflowing into the next effect called.
- Fixed White Legs focus ‘Strong Arms for the White Legs’ giving ruler support instead of Elites support.

### Removed
- Removed the Continuous focus for Air production.

Opdatering: 8. sep. 2021 kl. 17:22

-- Update 3.3.10 --

### Fixed
- Fixed localisation for requested equipment/reinforcement not being there.
- Fixed the Invest in Trade Node decision adding 200 caps instead of removing it.
- Fixed an error of a state having too few building slots on startup.