Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Apr 5 @ 1:32am

- Fixed certain development projects not clearing the "Development Underway" flag.

Update: Apr 5 @ 1:09am

-- Update 5.0.11a --

### Major Features
- The Premier and the visitors from Azeroth have gone home for the year. You can still bring them out by enabling their gamerules!

### Changed
- Changed Santa Anna to also get a wargoal against Pursuant if they were puppeted by Alamo when he goes to war with Alamo.

### Fixed
- Fixed the warrigging debuff being applied even if the war was not rigged.
- Fixed Lanius not being a Field Marshal.
- Fixed NCR, Shi and UMB not starting with a navy.
- Fixed the NCR gamerule not working.
- Fixed Stoon not being able to do the Coup decisions.
- Fixed Port Maw getting the Orc tree.
- Fixed the starting Yakama general not having proper localisation.
- Fixed missing Robot City advisor traits.
- Fixed the Think Tank not gaining money if spawned via gamerule.
- Fixed missing Music localization.
- Fixed an issue with the Air Wing deployment equipment icons.
- Fixed an issue with the “Under Warden Occupation” achievement.

Update: Apr 1 @ 8:56pm

-- Update 5.0.11 --

### Major Features
- Red Alert! Red Alert! Red Alert! New threats have arrived to plague the wasteland! It is up to you, our post-apocalyptic generals, to show your mastery of warcraft and lead these new arrivals to glory and uncorrupted triumph!
- Our first patch with content and fixes from the Undergrad team!


### Added
- Added content from the “More Custom Paths” submod.
- Added new currency (Computer Chips) to the Bottle Caps system.
- Added new currency (Peso) to the Bottle Caps system.
- Added new currency to the Bottle Caps system. It’s a Wild Wasteland….
- Added new event pictures.
- Added the following Development Projects:
Grand Coulee Dam (Energy)
Sunset Sarsaparilla Factory (Civvies)
The Bountiful Farm (Water)
Giant Car Crusher (Metal)
Petro-Chico Air Conditioning (Civvies)
F.E. Warren Air Force Base, aka ‘the Nuclear Fearen’ (mils)
Atlin Gun (Anti-Air)
The Tower of Minot (Bunkers)
Giddyup Buttercup Factory (Civvies)
Uranium Cleanup (Building Slots)
- Added a caravan load or two of development project localisation. Seriously, it’s a lot- go take a look in-game!
- Added description text for the Broken Coast Ideas from the Graven and Ragnar focus branches.
- Added a bypass to ‘Welcome Home’ for WPG if the state is cored
- Added a bypass for IRC if you already own all of ARB land
- Added the T-60 and moved the T-51 where the T-51 hardened used to be
- Added three advisors to the Vulcan path for the Legion
- Added several decisions for Lanius to take if unusual events happen, like robot city taking Dog City
- Added a decision for Thradd to ally with Troll Warren.


### Changed
- Changed the Pioneer Company to gain Intermediate PA tech at the same time as Basic.
- Changed the Pioneer Company trees related to MacArthur.
- Changed the Mojave Territories focus that starts a Civil War in New Vegas to give VEG a choice.
- Changed older icons for Eden, Maxson Chapter, the Mojave Chapter and the Chained Choir.
- Changed the BOS Puppet focus tree to give Basic/Intermediate PA tech levels, as well as certain missing Settler techs.
- Changed Petro-Chico to use Dried Cacao Beans, to prevent a Bottle Cap enclave.
- Changed the ‘Grand Coulee Dam’ Victory Point to ‘Granogan’.
- Changed the ‘Power Surge Detected!’ Event to be a little more generic, to refer to multiple types of energy and not just solar power.
- Changed the News Event for the 2nd Battle of Hoover Dam now has a different event picture.
- Changed the Caps tutorial to no longer refer to 4.0, and is update-agnostic.
- Changed the following tags to now use Computer Chips:
ARM (Santa Anna)
BGR (Big Grass)
BRE (The Flawed Parish)
FEN (FENRIR)
MAX (Maximilian)
MET (Metal Mouths)
MOC (Moctezuma)
ODY (ODYSSEUS)
PSH (Protectron Security Hub)
RAD (Reclamation Army Depot)
ROB (Robot City)
SSS (Sunset Saloon)
TLA (Tlalocan)
TNK (Think Tank)
TPA (Gateway Gang)
TVT (TV Town)
VTS (Vault 37, can change to CAD in Jan’s path)
WDN (Warden)
ZAP (Zapata)
- Changed the above tags have had some minor loc adjustments to account for the change.
- Changed the first three events for the Broken Coast have been reworded/reworked to better fit the theme of the nation.
- Changed the “Bank of Mexico” focus to now grant the new Peso currency.
- Changed the OST order to match the release order of the games.
- Changed the cost of all PA equipment to be 1.5 ic higher.
- Changed the icons and localization of lower tier PA equipment.
- Changed the air attack required to reach the cas reduction to 64 instead of 91.
- Changed PA fireteams and PA demo to be overall weaker.
- Changed Chariots to be stronger.
- Changed Mininukes to be weaker.
- Changed the focus requirements on the Cerberus specific focuses to require owned states instead of cored states.
- Changed the Attis mutants' national spirits to be weaker.
- Changed Mutant advisors to be slightly weaker.
- Changed MacArthur hardliner enclave path to be stronger.
- Changed Tanks to generally take less or lesser resources.
- Changed Texas BoS to be able to continue their manpower focuses even when they no longer meet the requirements.
- Changed Hangdogs so the civil war is harder to cheese.
- Changed Lanius to be generally stronger.
- Changed the divisions that Sundogs sends to the enemies of Lanius to have less experience.
- Changed the research year on vertibird gunships from 82 to 85.
- Changed the White Legs AI to be more aggressive and to expand faster.
- Changed White Legs to start with Tier two melee equipment and 25% more war support.
- Changed the Aztlan to be stronger.
- Changed the Stormmonger’s focus “Under the Open Sky” to be mutually exclusive with “Peoples of the Book” instead of the “The House of Truce”.
- Changed the truces that Washington BoS gets on Oregon to only apply if there is a Troll Warren player
- Changed the NCR’s Investment decisions to limit to California, Nevada, Utah and Oregon.


### Fixed
- Fixed a GUI bug rendering it impossible to hit the Cancel Imports buttons.
- Fixed a misalignment of certain mapmode buttons.
- Fixed Eureka’s Granite path stacking Conscription reductions in certain scenarios.
- Fixed state modifiers will no longer be out of bounds!
- Fixed various commander traits not having descriptions.
- Fixed various broken tooltips caused by initializing OWB nations.
- Fixed MLT commander stat buffs also applying to admirals.
- Fixed Gunn’s portrait being unanimated when appropriate event selected.
- Fixed an incorrect MOT focus prerequisite.
- Fixed some DMM loc.
- Fixed some LOI loc.
- Fixed some EDN loc.
- Fixed the UNB focus ‘know thy neighbor’ no longer takes caps if you own LR (caused by an issue when applying agency upgrades).
- Fixed at least a caravan load or two of misspellings.
- Fixed missing localisation for Loid’s Ministry.
- Fixed Mapmenu buttons.
- Fixed typo on a Maxson Chapter character bio.
- Fixed bug causing duplicate templates at game start for NCR and MOJ.
- Fixed a spelling error and re-coded more efficiently parts of the Joint TEU tree.
- Fixed some grammar and spelling errors in the Chained Choir.
- Fixed a variety of minor spelling/grammar mistakes.
- Fixed the Cult of Liberty Sisterhood puppet path not granted the Intermediate PA tech level needed to research ATA.
- Fixed the Kingdom of Manitoba missing Field Medals.
- Fixed the Legion of Hades being able to take over without triggering the civil war.
- Fixed Redding not having an eco law.
- Fixed the ai going on occupation laws it cannot afford.
- Fixed Kaga not having a starting production.
- Fixed the Benny faction invites being bugged.
- Fixed the White Legs gamerule being broken.
- Fixed AI taking the wrong doctrine.
- Fixed Lanius and Diana not being able to see the mission that grants Caesar a wargoal against them if they ally.
- Fixed localization in The Last Patrol’s starting “An Army with a State” national idea.
- Fixed localization in descriptions for multiple land and air doctrines.
- Fixed localization in Stormmonger’s “Peoples of the Book” and “The House of Truce” focuses.
- Fixed a broken focus bypass for Stormonger’s focus “The House of Truce” that was the same as the requirement to start the focus.


### Removed
- Removed the T-51C equipment and replaced it with a stat buff tech.

Update: Nov 21, 2024 @ 3:25am

-- Hotfix 5.0.10b --

### Fixed
- Fixed the Organization Marketplace failing to give the equipment that you paid for.
- Fixed the Caps Ledger failing to display your income and expenses.
- Fixed assorted issues with the Puppet Ledger failing to display puppet manpower and puppet taxation amounts.
- Fixed WBH_immortal icon.
- Fixed the Trade Node map mode sinking below the screen.
- Fixed several more OOB’s that were causing crashes.
- Fixed a Eureka puppeted by the NCR from missing several branches of the NCR puppet tree.
- Fixed Max Command Power being dropped from 200 to 80.

Update: Nov 17, 2024 @ 2:11am

-- Update 5.0.10a --

### Changed
- Changed Pioneer Company focus “The Cavalry Has Arrived” to now give full armor equipment to the divisions, but not the Riot Gear tech.


### Fixed
- Fixed a broken Loid’s Ministry OOB that caused a crash.
- Fixed a model issue with two-handed melee weapons that was causing graphical problems.
- Fixed missing “Within the Blizzard” icon.
- Fixed the Restore Naval Base Everett decision requiring the wrong state.
- Fixed the possibility of locking yourself out of the Paullus Warband focus “Deus Est Mortuus” if you tied any of the gods.
- Fixed Pioneer Company focus “Mobilize The Sixth Division” failing to spawn units.
- Fixed Paladin Minerva being a unit leader on game start.
- Fixed Heartland Strike Nuclear Jetbombers flying at 2.4 times the speed of light.

Update: Nov 14, 2024 @ 10:42pm

-- Update 5.0.10 --

### Major Features
- Updated to Patch 1.15!


### Added
- Added Nightkin and Super Mutant army buffs to Stoon’s Americanada path.
- Added a bypass to the Kingdom of Manitoba focus “War Of The Second Coalition”.
- Added a way to see how many radios you will need by looking at the tech that activates them.


### Changed
- Changed Bushido Hido to his unique portrait.
- Changed the naval tree to be more compact after the previous removal of many techs.
- Changed the BOS puppet tree to give Tribal and Settler Power Armor tech levels.
- Changed Langenburg’s focus tree to have will_lead_to_war_with targets set to warn the countries they are about to invade
- Changed Armageddon Station keys to their proper names.
- Changed the likelihood of Eureka AI taking their unique decisions to be higher.
- Changed the Mojave Territories Dam Repair decision to require controlling Hoover Dam.
- Changed several ARM wargoals to be unavailable if they are puppeted.
- Changed the balancing and tooltips in Nuevo Aztlan related to the Jaguar and Eagle choosing whether to execute their rival.
- Changed the icons on the Rad Hazards’ BOP.
- Changed the Marrow Drinkers focus “Cultists of the Sea” to also give a wargoal on the Apostles rather than just claims.
- Changed Stormmongers to get Xian schematics and a research boost instead of the tech itself.
- Changed Behemoths to belong to the mutants category and changed the outsider warfare doctrine by removing most of the Behemoth specific buffs.
- Changed the equipment that a spec ops platoon uses to 20 instead of 25.
- Changed several Stormmongers ideas to be stronger.
- Changed the Marrow Drinkers to start with Enforcer tech.
- Changed “Hawkmoon Munitions” to “H.M. Munitions”.



### Fixed
- Fixed a misplaced naval connection allowing units to teleport across Black Canyon.
- Fixed Hubris Invites Nemesis Achievement to check the correct flag.
- Last Family of Missoula Achievement now checks ownership of Missoula rather than a flag that isn’t set
- Fixed nonfunctional offence and defence modifiers with army_attack_factor and army_defense_factor on ideas, decisions, and leader traits.
- Fixed the Chained Choir Scour Corroded Fields focus, now removes resources from Corroded Fields instead of Fort Hope.
- Changed New Reno’s Looting the Sierra Depot focus, now checks for control of the Sierra Depot instead of New Reno.
- Fixed 3 of Pioneer Company’s generals not getting the correct portraits after the last update.
- Fixed a nonfunctional state modifier to outpost construction after being raided.
- Fixed TV Town coring failing to add state population.
- Fixed the localisation for cybernetic immunity to say what it actually does.
- Fixed a Cult of Liberty focus that had common weaponry as a requirement while it should have been basic weaponry.
- Fixed the skill bonus factor on generic advisors not working by replacing it why army xp gain factor.
- Fixed Stormmongers not getting a wargoal on Strath when they get a wargoal on all the other CPF nations.
- Fixed Stormmongers not getting a wargoal on Safehaven.
- Fixed Craw not unlocking the “Emperor of Manitoba” trait under some conditions.
- Fixed several of the Patrolmen Texas focuses failing to bypass.
- Fixed Crusher’s Army having no advisors.
- Fixed the Crusher focus “Plea For Help” not always giving divisions.
- Fixed the Commonwealth creation system for Pioneer Company requiring impassable states.
- Fixed a Gatormaw background event choice not giving any outposts as intended.
- Fixed Paladin-Marshall Wayne in Highland Watch having the wrong advisor portrait and missing description.
- Fixed Costa Cafeinada starting name.
- Fixed a few typos in Rio’s events and removed a dud tooltip in Rosado’s path.


### Technical Changes
- Fixed several typos and added missing loc keys to several decision flags.
- Adjusted the AI to be slightly less likely to agree to Demand Territory decisions.

Update: Aug 6, 2024 @ 7:19am

-- Hotfix 5.0.9a --

### Added
- Added some extra flavor for the Patrolmen story events.

### Changed
- Changed the Texas Brotherhood to be unable to start “Two Nations - One System” until after Lone Star wins the civil war to prevent locking out the “We Have Been Betrayed” branch.
- Changed the Patrolmen AI.
- Changed the BOS, Legion, NCR, RRG, Troll Warren, and Vault City puppet trees for balance and upkeep.

### Fixed
- Fixed the Hand Warband starting the “Two Nations - One System” joint focus tree.
- Fixed an inability to take the “Drive to Dallas” if Lonestar forms the TEU.
- Fixed Neil Jackson’s name showing a loc string instead of his name.

Update: Aug 5, 2024 @ 6:43pm

-- Update 5.0.9 --

### Major Features
- Added a new focus tree for the Patrolmen!
- Added a new focus tree for the Bayou Motors!
- Added a new focus tree for the Gator Maws!
- Removed, consolidated, or merged over 25 naval technologies, and made many navy techs available significantly earlier. Several naval modules are now unlocked through Engineering or Support techs.


### Added
- Added opinion modifiers between NCR and Legion faction members.
- Added a decision to the Order to integrate Belden after their wargoals.
- Added namelists for Lanius’s Cohort and Nuevo Aztlán.
- Added 11 events between Republic of the Rio Grande and various nations in the Mexico region, when Guerra leads the Republic.
- Added ATA schematics, every nation that prior to this straight up got the ATA tech now gets the schematics and has to research it (except for Sons of Hayman).
- Added a mission that makes Lanius declare war upon Painted Rock if he is in a forever war with Chained Choir.
- Added the option for the TAA to refuse Texan integration once it forms.
- Added a missing naval advisor in RRG meant to be unlocked via focus.
- Added an event for Cowboy Country or Gente which prevents a stuck war should they capitulate Two Sun (while the Legion is not involved in the war) with a choice between a white peace or a war with the Legion faction.
- Added several unique War names.

### Changed
- Changed several river crossings so they produce fewer frontline splits.
- Changed the ‘Two Nations, One System’ branch in the TEU focus trees over to the new Joint Focus system.
- Changed many Provisional Republic of Texas focuses to significantly less time.
- Changed some NCR unit leaders added via effects to be added on game start.
- Changed two Unbound focuses to no longer require neighboring the Great Stampede.
- Shrank several NCR foreign policy focus icons to more appropriate sizes.
- Changed Lanius’s revolter tree to give claims on the Maxson Expedition if they don’t exist instead of attempting diplomacy first.
- Changed size of leader and faction name textboxes on diplomacy screen to properly fill available space.
- Changed several bypasses in the Texan Brotherhood tree to account for the Patrolmen being able to annex the Gatormaws.
- Changed the A God Among Men focus to give 5% stability.
- Changed one of the duplicate MacArthur focus names “The Wings Of Liberty”.
- Changed several nation adjectives and definitions for clarity and grammar.

### Fixed
- Fixed Downfall events having multiple options depending on your relationship to the one who took the capital.
- Fixed NCR states having cores for Californian Way and Redding on gamestart before the civil war.
- Fixed NCR news event "Kimball Removed from Office" firing twice.
- Fixed Californian Way not annexing
- Fixed several issues with the Caps ledger, including not accounting for support or tanks divisions, or the expense modifier.
- Fixed AI not accounting for exponential army costs when determining the caps cost of new divisions.
- Fixed the RRG’s decisions being able to puppet neighboring states that are already subjects.
- Fixed the capitalization of country name DEF localization.
- Fixed medium and small flags not being the right sizes.
- Fixed medium and small flags that didn’t match their respective large flag.
- Fixed numerous large flags that were missing their medium and small versions.
- Fixed the Restore Blue Castle decision incorrectly requiring that Rancho Seco hasn’t been restored.
- Fixed broken localisation in “Huitzilopochtli Energy Plant” ATE focus.
- Fixed organisation opinion modifier localisation not showing properly.
- Fixed numerous instances of Maxson being spelt as Maxon.
- Fixed Surprise Attacks and Maxson’s Honor officer corps spirits not displaying GFX.
- Fixed swapping augments from removing attack buff twice instead of the defense buff.
- Fixed Caesar’s exile events for Lanius being swapped.
- Fixed unique KHA namelist being overwritten by generic raider namelist.
- Fixed White Legs ship names not appearing due to being assigned to Caesar’s Legion.
- Fixed Legion Vassals with unique names not using those unique names.
- Fixed Crazy Horns unit spawning in Ontario.
- Fixed broken prereq on Ruminator army tree that allowed completion of final focus before finishing the middle branch.
- Fixed Pretty Fly achievement checking for unique Shi tech, now actually completable by any advanced nation.
- Fixed When Johnny Comes Marching Home achievement breaking due to use of create_country_leader instead of add_country_leader_role for Jack Johnson.
- Fixed Reunited States achievement not properly assigning the flag that triggers the achievement.
- Fixed several country leader checks using hardcoded English localization which broke when using translation patches.
- Fixed several Canadian nations not being properly defined as such, most notably Passkeepers, Safehaven, and Unbound.
- Fixed Rotpurgers being considered a Canadian Nation.
- Fixed New Jerusalem renamings in Mormon trees not checking a unified global variable and not allowing for the creation of New New New New Jerusalem.
- Fixed Loidminster’s Battleford puppet not being given any of Battleford’s core states.
- Fixed numerous advisors being broken due to using duplicate idea tokens.
- Fixed Allgood Murphy guaranteeing and sending expeditions to some factions in the Legion Civil War.
- Fixed Eureka generals not having the flag set to trigger their special level-up events.
- Fixed several advisor slot and production policy slots not having icons assigned.
- Fixed fleet view having a scrollbar on the top portion due incorrect adjustment to avoid covering the cap count.
- Fixed Assign Admiral screen having buttons that did not fit into menu.
- Fixed numerous random_owned_state effects that only checked if the state was a valid target after the state was chosen.
- Fixed Mojave Territories integrating itself into the NCR mid-war with the Legion and deleting its entire army in the process.
- Fixed Kalomte not retiring if another ideology took over which caused him to show up as a puppet leader.
- Fixed a TAA spirit that was lacking an infantry equipment bonus that the focus said it should have.
- Fixed around 20 instances of puppets being able to be invited into another faction causing them to break free.
- Fixed a non-functioning RRG event.
- Fixed Eureka being able to click away the mission that made the NCR declare war on them.
- Fixed Joshua not showing up as a army chief and general for Canaan if he gets burned under certain conditions.
- Fixed post dam focus to account for puppeting Moj BoS or Vegas.
- Fixed numerous broken idea icons, mostly for New Vegas, Free Fighters, Tlaloc, and Canadian Electorate countries.
- Fixed most incorrect instances of its, it’s and its’.
- Fixed Glow’s Cradle missing advisors.
- Fixed several Steel Rangers focuses missing text.
- Fixed the Steel Rangers not receiving caps or access to Organizations.


### Removed
- Removed several remaining unneeded code/loc references to the Snowmads and Mad Trains.

### Technical Changes
- Duplicate entries have been cleared from the namelist file, reducing its size by almost 50%.
- Converted hardcoded state and province renamings, intelligence agencies, and characters into loc.
- Integrated numerous create_country_leader, create_corps_commander and create_field_marshal effects into the character system.
- Script for assigning puppet leader and cosmetic tags has been significantly optimized.
- research_advisor has been renamed to theorist in code to function with base game ui elements.
- The AI will now prioritize spending XP on upgrading templates over obtaining XP-based land doctrine buffs slightly more often.
- Many changes to Texas, NCR, and Mexico AIs to allow for more consistent wars and less suicidal pushes.

Update: Jun 12, 2024 @ 8:20am

-- Update 5.0.8 --

### Major Features
- Removed the survey code from the main menu, in conjunction with the survey closing. Thank you so much for your responses!


### Added
- Added current level of influence the Followers have in your nation to the decision menu description for their decision section.
- Added a tooltip to effects that add or remove influence so you can see how much the influence is changing based on what things you are doing.
- Added 9 new Canadian major businesses
- Added regional organisation names for Canada and Mexico
- Added an animated rad boy texture for Events and Decisions.
- Added decisions for countries invading Caesar's Legion to invade Legion Civil War participants.
- Added icons for the Iron Confederacy

### Changed
- Changed the animated portraits for Hope and Destiny.
- Changed the main menu ui texture.
- Changed the tiled texture for the focusview.
- Changed the map border logo to reflect 5.0’s logo.
- Changed the Production ui based on player feedback.
- Changed the chariot race loading screen, it now uses the correct finished version.
- Changed more equipment textures.
- Changed NCR Moore's conscription law from granting 7% recruitable population to 10%.
- Changed the requirements for the NCR to invade Lost Hills to generally be less expensive and less stringent.
- Changed Timekeepers to start with 4 research slots rather than 5.
- Changed Eden icons to be smaller
- Changed NCR Civil War participants to be able to take focuses to invade and core New Vegas
-Changed several bits of Pioneer Company focus and event localisation to better fit on screen

### Fixed
- Fixed war pop ups not working due to a recent patch.
- Fixed the broken Division Overview ui.
- Fixed Mayor Showtime’s advisor portrait.
- Fixed Redding being the wrong color.
- Fixed an art asset for a Mojave Territories event not properly used.
- Fixed Montana Chapter spawning factories in impassible territory.
- Fixed the decision for the Spectre Cabal research spirit to add time to the spirit if you already have it.
- Fixed White Legs having wrongful loc on their slave raiding focus.
- Fixed Caesar getting an old event that said things that are not true when declaring war on the NCR.
- Fixed a Chained Choir event that had the wrong loc.
- Fixed Helios Mauris being able to be released without the Legion controlling the land.
- Fixed misspellings.

### Removed
- Removed two duplicate cosmetic techs.
- Removed a duplicate loading screen.
- Removed the majority of unofficial OWB loading screens.

### Technical Changes
- Added AI scripting for NCR civil war participants that should allow the civil war to generally conclude much quicker.
- Fixed several errors from the log that had to do with missing GUI elements from vanilla the game wanted by adding them to our GUIs and hiding them using the hide function.
- Fixed incorrect sample rate for a sound effect.
- Fixed bad uses of has_country_leader using name checks instead of character checks like they should.
- Fixed country leaders for PEN and DED not being characters when they should have been.
- Split localization for DED into separate files instead of one mega file.
- Fixed DED characters not being localized properly.
- Fixed the focus icon usa_america_goal_eagle_deal being named just usa_ in the gfx files.
- Fixed all party names being localized improperly in the mod.

Update: May 21, 2024 @ 11:53pm

-- Hotfix 5.0.7a --

### Fixed
- Fixed an issue related to a vanilla HOI4 bug that caused Alamo Chapter's new advisors to be exclusive with one another due to the format of their names in the game's code.