Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Jun 12, 2024 @ 1:20am

-- Update 5.0.8 --

### Major Features
- Removed the survey code from the main menu, in conjunction with the survey closing. Thank you so much for your responses!


### Added
- Added current level of influence the Followers have in your nation to the decision menu description for their decision section.
- Added a tooltip to effects that add or remove influence so you can see how much the influence is changing based on what things you are doing.
- Added 9 new Canadian major businesses
- Added regional organisation names for Canada and Mexico
- Added an animated rad boy texture for Events and Decisions.
- Added decisions for countries invading Caesar's Legion to invade Legion Civil War participants.
- Added icons for the Iron Confederacy

### Changed
- Changed the animated portraits for Hope and Destiny.
- Changed the main menu ui texture.
- Changed the tiled texture for the focusview.
- Changed the map border logo to reflect 5.0’s logo.
- Changed the Production ui based on player feedback.
- Changed the chariot race loading screen, it now uses the correct finished version.
- Changed more equipment textures.
- Changed NCR Moore's conscription law from granting 7% recruitable population to 10%.
- Changed the requirements for the NCR to invade Lost Hills to generally be less expensive and less stringent.
- Changed Timekeepers to start with 4 research slots rather than 5.
- Changed Eden icons to be smaller
- Changed NCR Civil War participants to be able to take focuses to invade and core New Vegas
-Changed several bits of Pioneer Company focus and event localisation to better fit on screen

### Fixed
- Fixed war pop ups not working due to a recent patch.
- Fixed the broken Division Overview ui.
- Fixed Mayor Showtime’s advisor portrait.
- Fixed Redding being the wrong color.
- Fixed an art asset for a Mojave Territories event not properly used.
- Fixed Montana Chapter spawning factories in impassible territory.
- Fixed the decision for the Spectre Cabal research spirit to add time to the spirit if you already have it.
- Fixed White Legs having wrongful loc on their slave raiding focus.
- Fixed Caesar getting an old event that said things that are not true when declaring war on the NCR.
- Fixed a Chained Choir event that had the wrong loc.
- Fixed Helios Mauris being able to be released without the Legion controlling the land.
- Fixed misspellings.

### Removed
- Removed two duplicate cosmetic techs.
- Removed a duplicate loading screen.
- Removed the majority of unofficial OWB loading screens.

### Technical Changes
- Added AI scripting for NCR civil war participants that should allow the civil war to generally conclude much quicker.
- Fixed several errors from the log that had to do with missing GUI elements from vanilla the game wanted by adding them to our GUIs and hiding them using the hide function.
- Fixed incorrect sample rate for a sound effect.
- Fixed bad uses of has_country_leader using name checks instead of character checks like they should.
- Fixed country leaders for PEN and DED not being characters when they should have been.
- Split localization for DED into separate files instead of one mega file.
- Fixed DED characters not being localized properly.
- Fixed the focus icon usa_america_goal_eagle_deal being named just usa_ in the gfx files.
- Fixed all party names being localized improperly in the mod.

Update: May 21, 2024 @ 4:53pm

-- Hotfix 5.0.7a --

### Fixed
- Fixed an issue related to a vanilla HOI4 bug that caused Alamo Chapter's new advisors to be exclusive with one another due to the format of their names in the game's code.

Update: May 21, 2024 @ 9:55am

-- Update 5.0.7 --

### Major Features
- Overhauled a majority of generic weaponry with new, custom GFX.

### Added
- Added a full set of Advisors and generals for the Alamo Chapter.
- Added AI scripting encouraging Iron Alliance to send volunteers to Baron’s Eyrie.
- Added various new ‘Vault-Tec Calling’ decisions reflecting multiple Vault locations.

### Changed
- Changed existing infrastructure in a state to now boost the construction speed of future infrastructure just like it would with other buildings for consistency with vanilla HOI4.
- Changed the Vault-Tec Calling Achievement to require delving into 10 vaults rather than every single vault.
- Changed the leader of Houston to no longer have the Ineffective trait.
- Changed two Last Patrol spirits to be weaker.
- Changed Think Tank’s political power debuff to be far less extreme.
- Changed Loid’s Vault-Tec PA buff to be weaker.
- Changed Two Peoples to have a smaller political power debuff.
- Changed Appoint Foreign High Elder to now also inherit puppets for Lost Hills.
- Changed Eureka AI to properly send volunteers to Free Folk when supporting them.
- Changed the Jackals starting state to have one additional civilian factory and infrastructure, more population, more building slots, and slightly more resources.
- Changed the focus to invite Iron Alliance into the Legion to now give them a mission to join the war with Hangdogs in 30 days if it is already ongoing.
- Changed Mayor Showtime’s portrait to an animated portrait.

### Fixed
- Fixed a bug that made Baja State crash the game if Caps were turned off.
- Fixed Uranium city declaring war on their overlord or a fellow puppet while a subject.
- Fixed a bug for Eureka that made it so you couldn't get rid of the PA disrepair spirit under certain conditions.
- Fixed Eureka not getting the event to switch over to the Enclave tree if they've already taken the NCR before switching to Granite Company.
- Fixed Iron Alliance not joining on Lanius’s side if Hangdogs are the ones to declare war on Lanius.
- Fixed one of Loid’s puppets to unlock the generic branches of the tree.
- Fixed a Vault 27 focus to require the land that you're about to core.
- Fixed Eureka starting without an outsider law.
- Fixed an incorrect tooltip in the Gordon tree for Vault City.
- Fixed Paullus spawning in actual mutant divisions instead of mutant auxiliaries.
- Fixed several spelling mistakes in localisation.
- Fixed Paullus getting the “The Canadian Renaissance” Economy Law
- Fixed focusview using the wrong font gui side.
- Fixed the Vault-Tec Calling events adding a core for the nation receiving the event rather than the owner of the state for cases such as when the vault is owned by a subject.
- Fixed some outdated localisation from before the 5.0 map rework in Pleasantdale.

### Removed
- Removed the ability to take Vault-Tec Calling decisions if the vault is owned by a non-subject ally due to mechanical conflicts that could lead to bugs.

Update: May 4, 2024 @ 8:22am

-- Update 5.0.6 --

### Major Features
- Old World Blues wants to hear from more of you! In addition to advertising our newest survey via Discord and Reddit, we’ve added a clickable survey QR code to the main menu inside the mod. Give us your feedback!
- Tech balance for this patch includes some impactful infantry equipment stat buffs, Behemoth buffs, and a decrease to fuel gain. Note that some of the efforts towards balancing specific countries below were made within the context of the infantry adjustments, which changed some previously high-performing tags to struggle more as AI or vice versa. The full details of the tech changes can be found here: https://pastebin.com/LRkxSqze

### Added
- Added 8 unique news events for Canada all tied to the CPF Civil War.
- Added a new shared spirit given to all nations involved in the CPF Civil War upon its start. This modifier is intended to improve the pace of the war overall.
- Added new decisions for all parties in the CPF Civil War that provide temporary targeted bonuses on a chosen front.
- Added a new Strathcommune spirit targeted against Loid’s Ministry to the nuclear explosion event.
- Added two notification events for second coalition members for joining the Northern Lights research group and gaining the Canadian Renaissance economy law.
- Added icons to The Old Country, Rotpurgers, and Safehaven.
- Added a new focus to the Vault City Gorden tree to account for the map changes to the Vipers and Jackals.
- Added Basic Caravan Equipment technology to several nations missing it.
- Added a wargoal on Rad Hazards to the Metis Congress focus “End the Assimilation”.
- Added several new positive and negative modifiers to the temporary shared spirit for Washington Brotherhood and The Cause, intended to help improve the war’s pacing.
- Added detailed AI scripting for focus and event choices of Dundurn, Pleasantdale, and the Great Stampede.
- Added new detailed AI scripting for focus and event choices of Three Rivers and replaced previously malfunctioning AI logic.
- Added new UI for production and deployment.

### Changed
- Changed the base hourly fuel gain rate to be 10% lower.
- Changed several ideas with non-functional trickleback effects in Medical Support companies to use a new Reward tech instead.
- Changed the 215th’s starting spirit to give slightly lower Demolitions Attack.
- Changed the Caesar’s Legion focus “Finish Off the Brotherhood” to be available while you’re actively at war with Lost Hills to avoid a soft lock.
- Changed the NCR’s Ignacio Rivas advisor to grant a research bonus to more technologies.
- Changed the NCR’s Gammacore focus to grant a stronger general and template.
- Changed the NCR’s “Promises of Peace and Power” to also grant 5% more building slots.
- Changed several starting generals and advisors for Nueva Aztlan to be stronger.
- Changed the early foci in Nueva Aztlan’s center branch to grant 50 more political power.
- Changed Pittman’s unique war chief reward for Troll Warren to be stronger.
- Changed The Den focus “Junk City Gladiators” to give robotics tech so the focus is usable.
- Changed New Canaan to start with basic ballistic weapon tech in exchange for having 1 less civilian factory and a slightly nerfed research spirit.
- Changed Gordan’s takeover of Vault City to remove him as an advisor.
- Changed the Navarro Territories to start with Anti-Tank support in its units and a small AT rifle stockpile.
- Changed the Vipers to start with 1 less civilian factory, slightly less resources, and slightly weaker divisions.
- Changed some unique foci and one event for the Vipers to be slightly weaker.
- Changed The Cause to start with Support Equipment and Anti-Tank techs, as well as support Anti-Tank in its Power Armor Divisions.
- Changed Washington Brotherhood to start with Anti-Tank tech as well as support Anti-Tank in its Power Armor Divisions.
- Changed Yakama Nation to start with 5% less Stability.
- Changed a tiered spirit for Ruminators to give slightly less Land Night Attack.
- Changed Olympus Tribe to have less starting unit experience.
- Changed a small handful of early MacArthur event options to levy smaller Stability or War Support penalties.
- Changed MacArthur’s Martha Santiago general to no longer have the Lone Wolf trait
- Changed Baron’s Eyrie to start with 5% more War Support.
- Changed the SPECIAL traits for some CPF unit leaders.
- Changed the stats of some generals for Pioneer Company, Loid’s Ministry and Strathcommune slightly.
- Changed some advisors for Big Grass to be slightly weaker.
- Changed some miscellaneous foci and starting events for Big Grass to be slightly weaker.
- Changed Big Grass to start with Anti-Tank tech but no longer start with Support Robot technologies past the first tier of Protectrons.
- Changed Big Grass to have 1 additional starting unit and start with CnC support in its template, but have weaker starting units.
- Changed Big Grass to start with 8% less Stability, 7% less War Support, and 1 less military factory and infrastructure.
- Changed RELCOM’s leader spirit for Big Grass to grant -10% Trade Opinion and Surrender Limit.
- Changed some starting event options for Pioneer Company to be slightly weaker or stronger.
- Changed Pioneer Company to have 1 more starting civilian factory and infrastructure.
- Changed Pioneer Company’s starting units to have slightly more unit experience.
- Changed Loid’s Ministry to have 5% more Stability, 250 more surplus manpower, and a small starting infantry and support equipment stockpile.
- Changed Loid’s Ministry to have 1 less starting tank division and slightly adjusted starting unit experience and equipment.
- Changed Loid’s Ministry’s tank spirits to provide slightly less Tank Attack.
- Changed Strathcommune to start with 10% more Stability and a larger Infantry and Anti-Tank equipment stockpile
- Changed Strathcommune’s starting units to have slightly less experience and removed 2 divisions, but added 4 divisions of a new, stronger infantry template.
- Changed Strathcommune’s wartime Conscription Factor and Training Time bonuses to be stronger.
- Changed Batford Brigade to start with 15% less War Support and slightly weaker starting units.
- Changed Batford Brigade’s starting spirit to give 5% less Recovery Rate.
- Changed the Great Stampede to start with Anti-Tank tech, a higher conscription law, 20% more Stability, and 5% more War Support.
- Changed some starting events for Great Stampede to be slightly stronger.
- Changed a small number of Great Stampede foci to be slightly stronger.
- Changed Standing Rock to no longer start with Tools Engineering in exchange for starting with Demolitions tech again.
- Changed Standing Rock to start with 1 less arms factory and civilian factory.
- Changed Standing Rock’s army spirits to give 5% less Recovery Rate and 0.5% less Conscription in total.
- Changed Standing Rock’s starting spirit to grant 10% less War Support, but granted it 5% more base starting War Support.
- Changed Standing Rock’s "Shut Down the Bars" and “The Sunkawakan” foci to be weaker.
- Changed Marshall Republic to start with 10% less War Support and marginally less unit experience.
- Changed Safehaven to start with a lower economic law, 5% less Stability, slightly fewer resources, 1 less civilian factory, and slightly weaker starting units.
- Changed some starting event options for Unbound to be slightly weaker.
- Changed Ironmongers to start with slightly less unit experience.
- Changed starting Stability and War Support to be lower for the following extreme outliers in Cascadia: Bellingham, Dredgers, Haida Confederation, Syilx Nation, New Victoria, and Whistlers.
- Changed the Lost Hills events for appointing foreign Elders to also inherit tech and give a compliance boost on the core territory of the integrated nation.

For full changelog, see discord.gg/owb or https://pastebin.com/VAKvup

Update: Apr 5, 2024 @ 5:09pm

-- Update 5.0.5 --

### Major Features
-Disabled the Overworld Blues gamerule

### Fixed
- Fixed a typo in Carlos’ description in Itza
- Fixed the Followers building factories in Impassable states.
- Fixed Pioneer focus “Our Immoral Ally” requiring a pact with The Cause rather than New Victoria.
- Fixed Montana focus “Roads In The Stretch” being able to target impassable states

### Technical Changes
- Fixed Manitoba having brazilian voice lines due to the new DLC.

Update: Apr 1, 2024 @ 2:01pm

-- Hotfix 5.0.4a --

### Fixed
- Fixed a crash to desktop caused by typos in a Loid's Ministry Order Of Battle File.

Update: Apr 1, 2024 @ 8:28am

-- Update 5.0.4 --

### Major Features
- Added vital content to Baron’s Eyrie and the Kingdom of Manitoba to let them duke it out (per fan polling).
- 50% more blocks.

### Added
- Added new focus icons to the Stoon Dandies.
- Added all previously missing national focus descriptions to Loid’s Ministry.
- Added a gamerule and default AI path weights for Strathcommune to determine their country path.
- Added additional and improved AI scripting to Strathcommune.

### Changed
- Changed Vipers Power Fist tech unlock to just a one time tech research bonus.
- Changed Sons of Kaga focuses to account for Jackal state changes.
- Changed Strathcommune’s starting templates, including adding several new ones.

### Fixed
- Fixed the Strasbourg Knightblades not being released as a puppet.
- Fixed Lettermen Stoon not getting the Lord Protectorate cosmetic when Yorkton declares Britannia.
- Fixed Rosewood not releasing Manifest HOPE in Fairy Glen.
- Fixed Four Fathers lacking advisors.

### Technical Changes
- Adjusted AI weights so that Old Country will be likely to core the Rotpurgers sooner.

Update: Mar 20, 2024 @ 7:44pm

-- Update 5.0.3 --

### Major Features
- Made several minor balance touchups. Changes include minor buffs to Thruster Robots and two Conventional Warfare techs, adjustments to Plasma and Gauss weapons, a slight tweak to Militia speed, and some other small tweaks. The full details can be found here: https://pastebin.com/qeaJPhBN


### Added
- Added gamerules for Caesar’s Heir, Dundurn, Pleasantdale, Northern Khans, Langenburg, MacArthur, Eagle Rock, Bone Dancers, and The Cause.
- Added a new focus in the Raider Generic Focus Tree, ‘The Big Raid,’ which requires tributizing another nation.
- Added a new leader trait for Mr. Bishop in New Reno.
- Added new advisor descriptions for each head of the Strip Casinos and Mr. New Vegas in New Vegas.
- Added a small boost to Tourism Profits through modifier changes to Mr. Bishop in New Reno and the advisor Mr. New Vegas in New Vegas.
- Added a new leader trait to Elder Hayman after receiving cybernetic enhancements.
- Added an additional national spirit to the Dakota Chapter’s final event.
- Added starting CNC robot tech to Middlemark.
- Added several additional building slots to Last Patrol at gamestart or via their focus tree.
- Added AI scripting preventing MacArthur from declaring on Yellowstone too soon if Niitsitapi guarantees them and MacArthur’s army is not sufficiently large.
- Added AI strategy for CPF nations to make each nation prepare better for the civil war.
- Added AI strategy for several enemies of the Kingdom of Manitoba to better support one another when in the Second Coalition or when the others are at war with the Kingdom.
- Added descriptions to two missing Legion focuses.

### Changed
- Changed Free Fighters to now receive a smaller diplomacy distance bonus and made the bonus visible on their starting spirit. The Luchadores will be keeping to where the weather’s a bit warmer from now on. It was fun while it lasted!
- Changed focus descriptions for Loid's Ministry, including additions for missing ones and tweaks to existing ones in the starting portion of the focus tree, as well as Ekaterina’s paths.
- Changed several focuses for the Generic Tribal tree to be slightly stronger or have additional effects.
- Changed several Standing Rock ideas that give combat buffs to be less powerful.
- Changed the Montana Chapter focus which unlocks ATA to now require completion of both its prerequisites rather than only one.
- Changed some focuses in Montana Chapter’s top left branch and early Patroclus branch to grant slightly smaller rewards, primarily in the form of fewer factories.
- Changed a Montana Chapter’s Sisters of Steel to receive marginally less manpower, stability, and war support via focus.
- Changed Montana Chapter to start with 5% less stability.
- Changed all CPF countries to start with additional units while changing some of the associated templates to be smaller, allowing countries to better manage their entire front without a huge increase to fielded battalions.
- Changed MacArthur’s starting Vertibird stockpile and several sources of Vertibirds to be lower.
- Changed some dockyard foci for Three Rivers to also grant additional building slots.
- Changed Cult of Liberty to no longer get Elite weaponry and to have a higher requirement for acquiring advanced weaponry.
- Changed the formable reward for Marshall Republic to give less compliance.
- Changed Swords of Hayman’s Montana salvage decisions to appear in an earlier focus.
- Changed Swords of Hayman’s Montana salvage focus to add a national spirit.
- Changed Niitsitapi to start with 1 less civilian factory, 5% less War Support and 200 less bonus manpower.
- Changed a Shared Montana tree spirit to give 7.5% research speed, down from 10%.
- Changed Yellowstone’s starting leader spirit to grant 7.5% factory output, down from 10%.
- Changed Metis Congress to now begin with 1 less division and marginally less metal.
- Changed Moosejaw’s starting spirit to grant 10% less stability and added a 25% increase to enemy justification time.
- Changed Langenburg’s Manitoban Project to provide different modifiers in place of its advisor discounts.
- Changed many modifiers that used identical offensive and defensive war stability to instead modify general war stability for simplicity.
- Changed several Metal Mouths focuses to no longer be available while puppeted.
- Changed several Reservation focuses to no longer build factories and slots on impassable terrain.
- Changed the triggers for two Highland Watch focuses so you aren't locked out if Black Canyon and Luminous Ones have already been annexed.
- Changed a weekly manpower penalty for Roach King’s failure scenario to be higher.

### Fixed
- Fixed a bug where in certain circumstances no option would appear to swap to the Legion of Hades despite it spawning during the Legion Civil War.
- Fixed an issue causing modifiers for Langenburg’s Manitoban project to not properly accumulate.
- Fixed missing core in the Langenburg tree for Porto Prairie.
- Fixed broken Chained Choir and Ouroboros gamerule.
- Fixed tooltips related to Zax-20 in Twin Mothers and Lanius’s focus trees.
- Fixed MacArthur getting the resource event from Chicago too often.
- Fixed Summers not getting a warning when Lanius is doing the focus to declare on them.
- Fixed Free Fighters being able to have a puppet while they are a puppet themselves.
- Fixed Cult of Liberty getting claims on the wrong regions.
- Fixed the Swords of Hayman not receiving generic Midwestern Brotherhood portraits.
- Fixed Elder Hayman’s leader description’s rank not updating to reflect her new title.
- Fixed the Dakota Chapter missing unit leader tooltips for adding Destiny and Hope.
- Fixed Hayman’s animated portrait appearing as her advisor portrait in the Montana Chapter.
- Fixed the Commonwealth of Manitoba’s focus to create a new faction.
- Fixed the Kingdom of Manitoba’s AI to not annex a player-controlled Eastern Marches.
- Fixed the Kingdom of Manitoba’s Langenburg puppet receiving land not controlled by an ally.
- Fixed many modifiers to conscription which used the state modifier despite not targeting states.
- Fixed many other minor localization typos.

### Removed
- Removed the old Great Khans gamerule.

### Technical Changes
- Minor technical work with the decision menu’s gridboxes.
- Fixed numerous minor background errors.
- Made minor optimizations to checks run on units and unit leaders on account of traits.
- Changed some AI logic for MacArthur to be slightly better.
- Fixed the debug decision for revealing Langenburg’s tree.

Update: Mar 7, 2024 @ 10:24am

-- Hotfix 5.0.2a --

### Changed
- Changed air modifiers targeting attack, defense, or agility for specific air missions to have new effects due to the removal of these modifiers with the release of HOI4 update 1.14.1.

### Fixed
- Fixed major graphical issues on the map following 1.14.1's release.

Update: Mar 6, 2024 @ 7:38pm

-- Update 5.0.2 --

### Major Features
- Made minor changes to the Conventional and Asymmetric Warfare doctrines, the details of which can be found here: https://pastebin.com/nySnNf0J

### Added
- Added new animated portraits for Jordan Dae, Kathrine Torni, 40011, Paladin Hayman and Willem Clark.
- Added 16 new generic portraits. 4 for the Kingdom of Manitoba, 4 for the CPF, 8 for the generic Canada/Northern US pool.
- Added portrait for Melissa Lewis in the Northern Khans.
- Added localization for Khan Medicine technologies.
- Added bypasses to Khans focuses to avoid being locked out in case you manually core Eyrie’s states.
- Added a new event to Shi when allied with the NCR which allows intervention in the NCR Civil War.
- Added Power Armor to the divisions spawned by Pioneer Company focus “The Best And Brightest”.
- Added additional starting technologies to the Cab Vultures.
- Added Bookmark text for the Passkeepers.
- Added a new flag for Middlemark if the Miscounts take over.
- Added new cosmetic tag for the Stoon Dandies Lettermen path.
- Added a new option to the Utah path in Eighties focus tree for going alone without any allies at all!
- Added new generals for General Freedom.
- Added techs for Supply and Bike equipment to Three Rivers at gamestart.
- Added an additional starting Naval Base to Tohono nation.
- Added an additional starting Dockyard to Paz Bandits.

### Changed
- Changed Jackals and Vipers in Nevada to have a new state layout! Several trees around them have had their focus trees adjusted slightly to account for the new layout.
- Changed localisation and flavor for the Eighties “New Canaan Alliance”.
- Changed some army national spirits and officer corps spirits for Caesar’s Legion to be slightly weaker- particularly sources of organisation- or altered.
- Changed Khan Field Medics tech to have a distinct namespace.
- Changed Passkeepers Field Marshals and Commanders to better reflect ranks.
- Changed MacArthur Wanamingo decisions so they can no longer affect nations with whom they have Non-Aggression Pacts.
- Changed Middlemark Tickets, reduced ticket gain in the tree and Anti-Theft Devices now gives Advanced Firearms instead of Elite.
- Changed the Gateway DNA Sequencing focuses from 45 days to 30 days.
- Changed the Gateway military paths, reduced demolition/infantry boosts in Milo’s path, and added Special Forces capacity and Marshall Training to August.
- Changed Montana Chapter focus “Bleeding Hearts” requirements to avoid being locked out of the MacArthur wargoal by puppets.
- Changed the S’lanter focus “Safety/Protection” to use a tooltip explaining what Divisions it gives.
- Changed Strathcommune’s starting Militia division template to no longer be locked.
- Changed the Great Stampede wargoals on the Rad Hazards and the CPF nations to no longer be available if they are puppeted.
- Changed second Dragon Valley Victory Point to a unique name.
- Changed the Pioneer Company second background event option rewards to be less similar
- Changed Yakuza Territories to now display as “Yakuza” on the map.
- Changed Yakuza’s wargoals on Vipers and Jackals through Vault City’s tree to use decisions rather than events and provide more warning for Vipers and Jackals.
- Changed the railway and supply setup for Vipers.
- Changed 215th’s starting units to be slightly stronger.
- Changed Arborg’s volunteer spirit to allow them to send volunteers with fewer divisions
- Changed Langenburg’s spirit “Last Will and Testament” to only give 5% attack and defence against the Kingdom of Manitoba.
- Changed Langenburg to now only core outer Three Rivers states from the focus “Return to Winnipeg”, and made coring the city itself require completion of “We’re Home”.
- Changed Langenburg to now receive Integrating Manitoban Armies when you move off “Small Professional Army” after conquering the Kingdom of Manitoba.
- Changed the Pariah Hawkmoon decisions to no longer add 500 advanced plasma weapons for Dundurn.
- Changed some miscellaneous focuses and national spirits for Three Rivers to be slightly stronger.
- Changed the Three Rivers focus unlocking APA and Sophisticated Power Armor to require 250k less caps.
- Changed the effects of the spirits provided by one starting Metis Congress event.

### Fixed
- Fixed Oregon not being included on the Cascadia bookmark overlay.
- Fixed the likely cause of a possible crash related to Arroyo.
- Fixed a bug that let Ekaterina be shot repeatedly, causing a civil war to start every 90 days.
- Fixed three officer corps spirits not having icons.
- Fixed the “updating history” text using the wrong font.
- Fixed “Ate The Hand That Feeds” achievement firing when Arborg allies Manitoba.
- Fixed Joyful Division being the leader of the wrong party in Highland Watch.
- Fixed California Way and Redding being the wrong map color.
- Fixed the Followers repeatedly asking the Khans to reduce conscription.
- Fixed Passkeeper focus “Cave Facilities” requiring mutually exclusive focuses.
- Fixed Pioneer Company being able to get the “American Autocracy” spirit after getting “Enclave Territorial Administration” and being stuck with it.
- Fixed being able to take the Pioneer Company focus “The Burning Star” without starting the Gallagher path or after taking “Local Governance”.
- Fixed being unable to take Marshall Republic focus “The Baron and All His Men” after the war between Khans and Baron’s Eyrie ends.
- Fixed Strathcommune being able to start the “The Commune is Calling” branch at the wrong time.
- Fixed Marrowdrinkers renaming both Arroyo and Temple of Trials VPs to “The Acropolis”.
- Fixed AI preferring Advanced Kit Spec Ops equipment to HERMES Armour.
- Fixed Sylvia not being removed as a Passkeepers commander if you take William’s path.
- Fixed being unable to draw a Frontline on the crossing between Prince Albert and Wakaw.
- Fixed Bill Calhoun being called Guarez in some localisation.
- Fixed typos in the Passkeepers, Robot City, Unbound, Strathcommune and Pioneer Company including the “Sixth Brigade Commission”.
- The Rogue Rangers will now more quickly complete their focuses to ally the NCR if they decided to go that path.
- Minor Localization Fixes for Eighties & The Den’s focus tree.
- Fixed the wrong events firing for Arborg border wars.
- Fixed an unused tooltip showing up in the Unbound focus tree, and another tooltip not showing up correctly.
- Fixed NCR not taking a decision relating to the Fourways crisis.
- Fixed MacArthur being able to tell Chicago they’ve sent enough resources immediately.
- Fixed missing bypass for Langenburgs focus: “The Land of Good Wine and Love”, if the Stampede is owned by you, you will now bypass it.
- Fixed Sparkblade divisions spawning outside the map.
- Fixed the Manitoban Directive giving no rewards.
- Fixed a few spelling mistakes for Langenburg and added a missing loc string.
- Fixed compression for various Stoon and Langenburg icons.
- Fixed the Strasbourg Knightblades not being released as a puppet for the Lettermen.
- Fixed the Khans Field Medics tech mistakenly lowering experience loss reduction from chem companies rather than raising it.

### Removed
- Removed code that hid the entire Arroyo tree from view at gamestart.
- Removed the font colour change toggle in the pip-boy plus.
- Removed the second tier of Naval Invasion tech from Caesar’s Legion at gamestart.

### Technical Changes
- Updated the commonly used pip-boy fonts to be more legible.
- Updated the frontend UI to mesh better with the updated pip-boy font.
- Altered the bookmark description font to be amber instead of green.
- Improved the animated logo to loop better and be slightly easier on the eyes.
- Maintenance work on some older focus trees to use modern wargoal effects.
- Added additional AI strategy encouraging safe naval invasions and better ship management for the NCR against Caesar.