Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Oct 27, 2020 @ 2:20pm

Hotfix to fix changelog not showing ingame.

Update: Oct 27, 2020 @ 1:25pm

-- Update 3.0.3 --

### Added
- Added tooltips for Republic of the Rio Grande OOBs in the focus tree.
- Added current mod version number to main menu right above current game version.
- Added loc and icon for pyromaniac trait.
- Added Luminous Ones to the Raider country trigger and added Hexie Lu, Doushou Lu, Baggers, and Withered Dog to Settler country trigger.
- Added filter by Organization in trade node map gui.
- Added the ability to see caps brought by each route when selecting a node in the trade node map gui.
- Added preview amount of caps when creating a route.
- Added organization established pop-up.
- Added temporary can_join_denver_defense_network_specific scripted trigger to remove errors caused by it not existing.
- Added Cultural advisors to the Alamo Chapter.
- Added PP cost to army wages.
- Added PP cost to node promotion.

### Changed
- Changed season end date to remove invalid date error.
- Changed Lanius advisor giving Outsider doctrine bonuses to Refined Warfare doctrine.
- Changed the Last of the Last Patrol idea to be 5% war support instead of 50%.
- Changed Aspen idea to have -8% consumer goods and 2% local resources in stead of -80% and -20% respectively.
- Changed Las Bases Organicas focus for Santa Anna to only require owning the states and not coring them.
- Changed Twin Mothers focus Robot Refugees from giving robot city a core to giving them a claim.
- Changed Legion unit names so Lanius can use them as well.
- Changed state-node-view to give total factories, dockyards, and infrastructure across all member states
- Improved the calculation speeds of state-node-view
- Caps Balance Changes: Troop upkeep 80 > 95 (16% reduction), Node Level Gain -30% at all levels (Economic development unaffected), Node Base Value per level 3.0 > 3.6.
- Made the Hoover Dam Focii exclusive.
- Several Lanius focuses are now gated to owning territory.
- Malpais and Vulpes as leaders are now conditioned on having Caesar or them as leaders.
- Changed White Legs legion cosmetic tag for grammar nerd.
- Changed name scheme of Texas Brotherhood events to match current scheme in the mod.
- Changed portraits so the Texas Brotherhood and Alamo Chapter get Brotherhood general portraits upon recruiting them.
- Changed army wages bonus for high tiers.

### Fixed
- Fixed new DLC giving sound errors for the TUR tag.
- Fixed Maxson brotherhood not having anti-tank weapons researched by using them in templates.
- Fixed Edward's Plateau not having enough building slots to support it's starting buildings.
- Fixed duplicate focus id's in First People's focus tree.
- Fixed errors with Twin Mothers focus path file.
- Fixed Twin Mothers not able to select Soot from a Bygone Era due to flag never being set for its trigger.
- Fixed Shale idea The Final Purchase missing localization.
- Fixed One Patrol event making Carthago join the Texas Economic Union instead of the Patrolmen.
- Fixed Gamerule to allow you to advance in tech levels not actually doing anything.
- Fixed Old Vegas victory point being in the wrong province.
- Fixed Lanius Focuses Loot the Kennels, Acquire a Cyber Dog, and Good boy availables.
- Fixed Tlaloc's children having no tech with the gamerule.
- Fixed Republic of the Rio Grande not able to arm Militias as Gurrea.
- Fixed event that had slaves run away taking 5k slaves instead of just 5.
- Fixed Slave Smuggling event taking away 50k slaves and not 0.5k slaves.
- Fixed the cmc_lost_family idea not having loc due to a bad string name.
- Fixed Ouroboros's focus The Other Half not having a dlc check for the intelligence agency creation.
- Fixed typo in the Just a Dream event.
- Fixed typo in The Legacy of Saint Leibowitz focus description saying friend instead of friend.
- Fixed Twin Mothers event Diana Stone: A Scientist saying 2270 instead of 2070.
- Fixed several instances of localization text not properly closing off colored text making it apply to any all localization after that text.
- Fixed Legion focus To The West having the wrong effect if you owned the dam.
- Fixed Republic of the Rio Grande focus The Fresh Slate having the wrong prerequisite focus.
- Fixed the focus Hello America! for the WARDEN making the Hangdogs join the faction rather then WARDEN.
- Fixed localization issues in the event The Second Battle for Hoover Dam and focus Demobilise the Lawmen.
- Fixed Mojave Territories not being annexed after losing the First Battle of Hoover Dam.
- Fixed missing localization for Security Robots and them not having a unit icon.
- Fixed issues with the New Vegas and Securitrons not getting any buffs from their ideas.
- Fixed issue with New Vegas Securitron Army not spawning correctly.
- Fixed mininuke decisions not having proper localization.
- Fixed missing localization for Tech Levels technology tab description.
- Fixed missing loc and icon for dark glow idea.
- Fixed night life events not starting.
- Fixed trigger for mysterious vision.
- Fixed Caesar's Arizona Wars event.
- Fixed Civil War events (including techs) for the Legion.
- Fixed several typos.
- Fixed localization issues for Twin Mothers idea.
- Fixed Malpais Legion event.
- Fixed issue with Republic of the Rio Grande decision Arm the Militias using a allowed instead of available block.
- Fixed Alamo Chapter not having the Brotherhood theorist.
- Fixed one of the Texas Brotherhood advisors not appearing for Texas itself.
- Fixed naval UI being covered by topbar.

### Removed
- Removed bad effect from the copy tech scripted effect.
- Removed bad load_oob command in legion on_actions file.
- Removed unused Alamo Chapter Hire Mercenaries decision.

Update: Oct 24, 2020 @ 2:40pm

-- Update 3.0.2 --

### Added
- Added graphics for Behemoth unit category.
- Texas Arm Association focus Fight for Freedom! now gives claims on all Republic of the Rio Grande states.
- Added custom Technology graphics to Mojave Territories.
- Added decision for the Mojave Brotherhood of Steel to whitepeace with the legion.
- Added new decision menu enabled by the caps balance game rule to allow single country selection.

### Changed
- Changed Vault City idea Advanced Infantry Support from Power Armour to Fireteam and Demolition equipment.
- Moved the Jebediah general to the wild wasteland gamerule.
- Buffed starting industry for Texas Arms Association.
- Changed the availables for Texas Arms Association focuses Handle the Mongers and Shore up Shale to be ai_will_do blocks.
- Changed Texas Arms Association event Time for a Cheeseburger from negative to positive stability.

### Fixed
- Fixed General Lee Oliver not having a portrait as a general.
- Fixed Civilian Draft land doctrine broken organization effect.
- Fixed main menu music not being correct.
- Temp switch super mutant nations to tribal graphics to fix inexplicable bug.
- Fixed Santa Anna focus Mexico Reborn! having a bad event referenced in it's effect.
- Fixed Localization for Behemoth category, Dog company defense factor, and Blocked tech.
- Fixed Vault City focus Advancement Through Isolation to give the proper implant technology.
- Fixed Legion Training reward tech being applied to the wrong units.
- Fixed several Caeasr's Legion localization errors such as missing focus descriptions, event description errors, and specific technology errors.
- Fixed Oliver and Hanlon being reversed in the Mojave Territories focus tree.
- Fixed Painted Rock having the wrong flag.
- Fixed some issues with Twin Mothers focus localization.
- Fixed Ironmongers missing Settler Electronics tech.
- Fixed issue with legion not being able to progress after taking the losing the dam focuses to the war focuses.
- Fixed Painted Rock flags being in wrong saved format.
- Fixed Colorado Springs state not having a victory point.
- Fixed Texas Arms Association focus Secure the Capital giving cores on the wrong state.
- Fixed fight for freedom puppet decision not having localization.
- Fixed Yuma Caves operation having the wrong equipment requirements.
- Fixed localization for several Texas Brotherhood ideas.
- Fixed localization for The Greater Colorado Expedition Maxson Chaper focus description.
- Fixed Last Patrol general missing a portrait.
- Attempted to fix the issue with the video notification on alerts.
- Fixed localization for Alamo Chapter event, Attis event, Apostles events, Mojave Brotherhood events, and Texas Brotherhood focuses.
- Fixed Twin Mothers focuses not setting molerat DNA correctly.
- Fixed Twin Mothers focuses for Tlaloc dying not being takable.
- Fixed Localization for Vegas Outdated Security unit.
- Fixed First People's focus Previous Commitments not being takable.
- Fixed Think Tank Focuses not being takable due to bad prerequisites.
- Fixed Texas not having any technology and only 2 research slots when it is spawned.
- Fixed being able to do Rebuild the Gas Fields, Refurbish Old Satellites, Begin Shipping in the Gulf, Texas Calling, and Build the Trans-Texas Line more then once as Texas.
- Fixed The Support of our People modifier for The First People giving up to 300% conscription and 1000% civilian factory construction speed.
- Fixed Lanius not getting shale from the Focus due to id issues.
- Fixed Lanius not returning from Caesar's Legion after the decision times out.
- Fixed Twin Mothers focus The Dark Moon not giving Hecate as a unit leader.
- Fixed hoover dam decision power-up working at full power.
- Fixed a crash on load that can happen from the caps decisions.
- Fixed issue with Texas Arms Association ai not using their wargoals.
- Fixed disabled army wages law mising localization.
- Fixed Supermutants not having the mutant wages law at start.
- Fixed Bypass for Several Texas Brotherhood focuses.
- Fixed Texas not puppeting nations when formed.
- Fixed some caps related issues.
- Fixed First People event chain to only trigger for them specifically and not everyone.
- Fixed distance calculations in AI peace code.

### Removed
- Removed generic settler advisors from Texas Arms Association.

Update: Oct 23, 2020 @ 7:02am

-- Update 3.0.1 --

### Fixed
- Fixed focuses for Texan Arms Association having wrong availables.
- Fixed issue with dynamic tags meaning civil wars won't fire.
- Fixed Unity of Auston bookmark description.
- Fixed Vertibirds not appearing in the tech tree.
- Fixed Securitrons not having localization.
- Fixed being able to have Katherine twice for the Alamo Chapter.
- Fixed Katherine as a general not having a image.

Update: Oct 23, 2020 @ 5:21am

-- Update 3.0.0 --

### Added
- 18 new focus trees:
- Twin Mothers
- Alamo Chapter
- Super Mutant shared tree
- Shale's Army
- Unity of Auston
- Ironmongers
- First People's Shared tree
- Chickasaw-Muscogee Coalition
- Choctaw
- Cheroke
- Gente del Sol
- Hangdogs
- Lanius's Cohorts
- Houston Rockets
- Jackles
- Lonestar
- Mojave Territories
- Navajo
- Ouroboros
- Texan Arms Association
- Texas Brotherhood
- Provisional Republic of Texas
- Think Tank
- 6 reworked focus trees
- Mojave Brotherhood
- New California Republic
- Santa Anna
- Republic of the Rio Grande
- Caesar's Legion
- New Vegas
- 50+ New Nations added in Texas/Colorado.
- Added Caps Trade node system.
- Added unique flavor for over 20 countries.
- Added a Wild Wasteland game rule.
- Added many new random wasteland events.
- Added additional music station.
- Added unique starting condition to NCR economic situation.
- Added unique system to restart power production at the Hoover Dam.
- Added new power armour model.
- Added decisions to spend opinion and caps in exchange for bonuses from organizations.
- Added flavor events that can effect economy in a variety of ways.
- Added new raider focus branch to unlock new raiding mechanics.
- Added tributary system to tax tributaries or unlock decisions to take what is rightfully yours.
- Added new raider decisions to pillage and pilfer minor states and major economic hubs.
- Added new "Node" system to replace flat income for most major nations, please read the tutorial for more details.
- Added new node map. This effectively acts as a node ledger for caps.
- Added trade routes between nodes to control the flow of caps around the wasteland.
- Added new decisions to spend caps and develop the civilian sector.
- Added many new real modifiers to caps. Look out for them in focuses, ideas, and decisions!
- Added new Army Wages to control unit upkeep at the cost of stats.
- Added custom starting ideas and leaders to 15+ nations that don't have focus trees.
- Added special operations to the Itza and Aztlan.
- Added special operation decisions for Aztlan.
- Added new decisions for Tierra de Tzotzil.
- Added 4 operations for the Mojave Chapter.
- Added 1 New California Republic operation, 7 Legion operations, 1 operation to sabotage an enemy's economy.
- Added 2 hero operatives: Vulpes for the Legion, Courier Six for New Vegas.
- Integration of caps into the espionage upgrade system.
- Added new advisors: Generic Mutants, Tlaloc and his Children, Mirelurk Tribe, Chichen Itza, Two Suns, Fiends, The Cause, Old Country.
- Added robot generals and names to Tlaloc, His children, Twin Mothers, Protection security Hub, and Robot city.
- Added a large amount of additional cosmetics for technologies and GUIs.

### Changed
- Overhaul Caps system in general changing how you gain money and use it.
- Revamped the Battle for Hoover dam from a series of events to battles between the Legion and the Mojave Territories.
- Massive change to technology so that now you can be advanced in one part of technology such as robots but not advanced in another such as construction.
- Ashton and Hopeville replaced with The Divide.
- Reworked marketplace to have more vendors and variety.
- Moved chem decisions to unit leader abilities (Waking the Tiger Exclusive).
- Changed marketplace to require an organization/vendor established in a owned node.
- Tweaked settler tree to better use caps.
- Reworked tutorial and add "help tooltips" that are enabled at the end of the caps tutorial.
- Increased unit upkeep by a large amount, reduce unit upkeep for certain archtypes.
- Overhaul of Operative traits, bringing them into a Fallout theme.
- Changed operation phase pictures and descriptions, giving them a fallout theme.
- Adjusted advisors for New California Republic.
- Massive rebalance of technology. Planes got a very large makeover.
- Changed Tlaloc Nuking decision to target your troops instead of just random states/your capital.

### Removed
- Removed ability to change currency.
- Removed tech requirement to purchase goods from market.
- Removed chem vendor.