Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Apr 12, 2021 @ 2:03pm

-- Update 3.2.7 --

### Added
- Added 4 trade routes to the Wendover trade node.

### Changed
- Changed Form Texas effect in several ways: made sure states won’t exodus on transfer, Made it so Assassin City and The Patrolmen leaders and caps get properly transferred to Texas if they are annexed into it, and used proper puppeting effect for puppeting any previous puppets of Lone Star or the Texas brotherhood.
- Changed one of Butcher Pete's starting locations to Red Sun City.
- Changed the effect for the Raider caps focus ideas so they actually increase your nation's recruitable population.
- Changed Summer Federation Guns! focus trigger from Heavy Machine Guns to Heavy RCW.
- Changed Texas Arms Association focus Favourable Terms to not require control of Gloria and Nuevo Laredo and focus Sweet Little Lies to have Raze Gloria focus as a trigger.
- Changed several focuses for Santa Anna to slow down Tlaloc’s death.
- Changed several White Leg focuses to not reference the removed slavery system.

### Fixed
- Fixed not being able to send Trade Expeditions even if you owned a node.
- Fixed various typos and missing localisation.
- Fixed the issue with negative cap income due to trade node’s switching hands for real this time.
- Fixed the Western Hoover Dam Boatlift not working.
- Fixed issues with some advisor attack/defence stats not being applied.
- Fixed issue with Texas still getting mutually exclusive techs due to how the effects worked.
- Fixed Hand Warband having access to both Lonestars and settler manpower laws.
- Fixed issue with the Texas brotherhood not having access to their manpower laws, this includes Texas itself not having access to manpower laws you get from the focus tree due to trigger issues.
- Fixed Lanius not having access to the tribal tech tree.
- Fixed Hangdog focus Heroes Never Die giving Refined Mixture technology twice.
- Fixed issues of Twin Mothers being locked out of their focuses due to Lanius conflict preparations.

### Removed
- Removed usage of the old flag do_not_decimate.
- Removed a flag check from the Republic of the Rio Grande focus tree requirement.

Update: Apr 8, 2021 @ 7:38am

-- Update 3.2.6 --

### Added
- Added Texan tech to Louisiana Territories texa and an idea to represent Mississippi trade.
- Added Anti-Tank to Santa Anna’s starting units.
- Added ability for Lanius to invite the Iron Alliance to his new faction.
- Added a tooltip should your Assimilation Factor be less than 0, explaining you won’t be assimilating anyone this month because you’re a sad Brotherhood nation with no friends.

### Changed
- Changed several focuses for Santa Anna to buff his industry so the war against the Alamo Chapter is more in his favor.
- Changed several generic raider/tribal/settler ideas to have different icons.
- Changed several triggers for puppets to reference correctly needed DLC.
- Changed it so Lanius cores New Mexico if he crushes the Hangdogs for buffing purposes.
- Changed Santa Anna focus The Army Renewed to not be blocked if he lost.
- Changed it so Lanius’ Territory does not cause Exodus upon being annexed by the Legion.
- Changed ‘National Assimilation Drive’ to always integrate 15% of your refugee pool, and ‘Expel Refugees’ to always expel 20%. Their costs vary depending on your assimilation modifiers.

### Fixed
- Fixed issue with getting mass negative income from trade nodes.
- Fixed minor localization issues with extra :0 in some lines.
- Fixed Texas, and any others who use the same effect, getting more than one doctrine due to how the triggers for copying over technologies worked for doctrines.
- Fixed issue where if you have a negative assimilation rate the amount of refugees you get increases over time without gaining actual new ones.
- Fixed ideas missing icons if they included excess code.
- Fixed Navajo general The Free Man and the Pursuant general Max Tackett not having portraits.
- Fixed typos in various localization.
- Fixed issue of Navajo sometimes not starting as a Legion puppet.
- Fixed the Iron Mongers focus tree being blocked by the Texas Brotherhood.
- Fixed a few minor issues in Hangdog and Summer federations focus trees with lengths of focuses.

Update: Apr 7, 2021 @ 10:11am

-- Update 3.2.5 --

### Added
- Added a new image for the coring button in the state GUI.
- Added ledger info to the technology folders.

### Changed
- Changed how Project Exodus (our custom decimation & refugee system) works, with refugees now fleeing to neighboring nations where they will be slowly, passively integrated from the unassimilated refugee pool instead of instantly under the old system.
- Changed the Burn the Dogs decision to be Lanius only.
- Changed any localisation string that was missing the 0 after the : to include the 0.
- The Followers of the Apocalypse will no longer spread to Cerberus.
- Changed several focuses for the Handogs including giving Bares His Teeth 1500 instead of 1000 guns, giving both Tribal and Settler Power Armor tech levels, Bringing Robots to Heel focus gives 1250 instead of 1000 manpower, and reduce the amount of combat robots given from 1000 to 500.
- Increased focus time on several Alamo Chapter focuses.

### Fixed
- Fixed issues with the Legion Advisors Lucius and Vulpes due to old triggers not working.
- Fixed Lucis, Aurelius, and Vulpes Generals not going to the correct breakaway nations.
- Fixed minor bracket issue in one of the options for the Legion Civil war event.
- Fixed Anti Air support only requiring tribal tech levels.
- Fixed Lanius focus Let Us Slay the Sun! referencing a nonexistent nation.

Update: Apr 3, 2021 @ 2:34pm

-- Update 3.2.4 --

### Added
- Added a check in the subtract_caps command just in case the variable is negative so it doesn’t add caps instead of actually removing them.
- Added SPECIAL traits to Mossman and Big Jim from the New California Republics focus tree.

### Changed
- Lowered refugee penalty Oregon cannibal nations incur significantly.
- Lanius revolter now get additional techs in both paths.
- Navajo, Legion, Lost Patrol, and TTM get tribal power armor.
- Lanius’ cosmetic color is now Legion red.
- If Patrolmen, Tubeheads, or Roller City are in your faction, Texas will annex them on formation.


### Fixed
- Fixed the Last Patrol not getting Tribal level Power Armor tech when they gain settler Power Armor tech.
- Fixed Exodus not being disabled if you set the gamerule to disabled due to a bad trigger.
- Fixed several nations having Settler/Advanced Power Armor tech without having Tribal Power Armor tech.
- Fixed minor issues with Sent Caps Gift diplomatic action, Now you can’t use it if you don’t have at least 10k caps, The default value is now 10 instead of 50, A new trigger is in place so you can’t send more caps then you actually have in the bank, The tooltip no longer displays a negative 10k caps needed.
- Fixed the Lanius event Even a God May Die not having loc in it’s option.
- Fixed the Legion events referencing the Lanius Revolter Focus tree by the wrong ID.
- Fixed a Lanius setting infrastructure to 3, rather than adding to it.
- The Old Fat Man is no longer a general twice for Summers, give him a break guys.
- Summers Federation can fortify their border properly in the Bunker Strategy.
- Fixed the Followers of the Apocalypse game rules being inverted.
- Fixed the ‘copy_tech’ scripted effect not copying tribal level power armour unlocks.

### Removed
- Removed conventional warfare doctrine so players can pursue asymmetric as Lanius.
- Potato equipment is gone.

Update: Apr 2, 2021 @ 4:28am

-- Update 3.2.3 --

### Fixed
- Fixed broken available in Caesar's Legion minister Auxillary Valencia available block.
- Fixed Tlaloc state Monterrey adding outposts to wrong provinces.
- Fixed Caesar’s Legion focus Officio ab Famulatus not adding shared building slots with factories.
- Fixed Diana not having a flag set properly, preventing her realising Lanius denied her scheme.
- Fixed a Summers' Federation focus taking 0 days.

### Removed
- Removed several bad characters in the Lanius event The Moon Looked Down On Me.

Update: Apr 1, 2021 @ 4:23pm

-- Update 3.2.2 --

## Fixed
- Fix a CTD caused by @Zusk being a dumbass with the Lanius tree
- Fixed the Rio focus "You Can't Stop Progress" having no prerequisite
- Change description to match version numbers
- A handful of loc fixes

Update: Apr 1, 2021 @ 3:25pm

-- Update 3.2.1 --

## Fixed
- Returned South Haida to Haida, not New Victoria as it was accidentally
- Fixed a stray effect meaning Lanius could be booted from the Legion after three focuses
- Fixed a focus allowing Lanius to return to the Legion through focus tree on the first day, annexing a Lanius player
- Fixed a fallback tag making the Texas Brotherhood instantly finish the achievement to form Texas

Update: Apr 1, 2021 @ 2:24pm

-- Update 3.2.0 --

### Major
- A completely overhauled and dramatically expanded focus tree for Lanius' Cohort, exploring his journey in the East and how he fits in with Caesar's ever-changing plans
- A new focus tree for the Summer's Federation, fleshing out their role as Lanius' early antagonist and potential replacement in the region
- The launch of Project Exodus, an ambitious & expansive refugee & decimation system aiming to represent the flow of people and materials from enemy hands. Late-game conflicts will be more difficult, as your conquests will slowly buff your future enemies
- Significant focus tree expansions for Santa Anna and the Republic of the Rio Grande, as they seek to carve out a place of their own in the volatile Texan wastelands and deal with Tlaloc's ever-increasing decline
- Alternative focus tree paths for the Attis Army fragments. Fight the Alamo Chapter as the Ironmongers, leave the Texan Economic Union as Keats, and ally the Ironmongers to beat back Rio as Shale
- Reworked focus trees for the Texan Brotherhood and Alamo Chapter, building upon the difficult interactions between the two, and a behind-the-scenes rework of the Provisional Republic of Texas, meaning you no longer lose half your tech
- Added support for multiple routes from a single node. Nodes now unlock a second route slot at level 5, and a third at level 9. Route slots can be granted by events, decisions, and focuses. In order to keep income similar, non-core nodes will operate at 50% income, scaling upward with the amount of core member states. Resistance also lowers node output.

### Added
- Added a new level of Power Armor for tribal nations.
- Added another tier of Enforcer equipment.
- Added another tier of weapon tech between energy level 1-2 and melee 3-4.
- Additions to the Lonestar, Texas brotherhood and Alamo chapter focus trees.
- Overhaul of the Republic of Texas’s focus tree.
- Added tooltip in research tree to technologies that give single use airplanes.
- Added new function to the trade node map to send an expedition caravan to a node for countries without nodes
- Added two way predictions for trade route value for the total value to the viewing country. Eg, if a route starts and ends in the viewer’s territory, it combines the money earned at the start and end.
- Added brand new unique Crusader Power Armor unit for Heaven’s Gate(?).
- Added additional requirements to researching vertibirds so it’s not as easy.
- Added a bunch of portraits, including 6 generic Brotherhood, 6 Legion, 5 Supermutant & 12 settler alongside others

### Changed
- Moved taxation for puppets to puppet ledger.
- Modified State Node View gui to better represent incoming and outgoing trade routes from a node.
- Texas has been changed from a tag switch to a cosmetic tag for the nation forming them. Fixes a lot of weirdness and edge cases caused by take switching.
- Changed Agriculture tech to give flat manpower and more monthly growth.
- Nerfed commander abilities like artillery and mininukes, both with price increase, command power needs and the exhaustion timeout to prevent stacking.
- Reduction to compliance bonuses to further prevent 110% factories from occupied land.
- Rebalance on Enforcers so they might actually be worth using.
- Adjustments to Tanks to use less manpower, more reliability, and cost more to build, added more armor, increased hardness.
- Nerfed the bonuses you receive from high stability and war support.
- Buffed the starting units of nations that the Texas Brotherhood goes to war with early.
- Nerfed several WARDEN focuses and ideas.
- Changed the AI so they will grab some air techs.

### Fixed
- Fixed several references to old tech levels in decisions instead of the new level system.
- Fixed several minor errors in tank supply and weight stats.
- Fixed the USA tag missing some technologies in their history file.
- Fixed Nuclear Powered Attackplane having 1210 bombing stat.

### Removed
- Removed country trade route limit.

Update: Apr 1, 2021 @ 1:09am

-- Update 3.1.11 --

### Added
- Added effect so if the Mojave Territories loses to the Mojave Brotherhood the New California Republic gains all the leaders from the Mojave Territories.
- Added decision for the Shoshone nation for retaking the Bear River Memorial state which swaps out the Outcasts Once More idea for a new idea for coming back home.
- Added a second special trait to Mora.
- Added a new game rule to allow players to adjust starting Diplomacy Range from every nation.
- Added a new modifier that can be added to ideas that changes the maximum cost of coring a state for a nation.
- Added Olympus Tribe to the Burying the Ghosts Achievement.
- Added bypasses to the Desert Ranger focuses Breaking the Bunkers and The Great War for if the factions they are against don't exist.
- Added Nightkin to Jacobstown and Utobithan.
- Added localisation for the texas_constitution_modifier for Texas.

### Changed
- Changed the base occupation template for Gatormaws to their Filter Rats template.
- Changed the CALIX events so if you get the event that adds a timed idea and you already have the timed idea it increases how long you have it instead of just doing nothing.
- Changed several nations focus trees: Changed Houston Rockets, Scrappers Compact, and Dryblowers to use the Settler tree, Painted Rock to use the Tribal tree, and Changed Gator Maws and Beltran-Levya to use the Raider tree.
- Changed Caesar’ Legions focuses The Arsenal and The Census to add building slots alongside the factories.
- Changed position of two Eighties focuses Sac City Blues and Coming Home for better Symmetry.
- Changed Victory in Operation Sunburst event so when the Mojave Brotherhood truces with the New California Republic after beating the Mojave Territories they gain a truce with everyone in their faction and the New California Republic gains cores on any states returned to them from the Mojave Brotherhood.

### Fixed
- Fixed Oliver’s Folly event for the New California Republic not having the correct option localisation.
- Fixed existing duplicate localisation strings.
- Fixed Think Tank event The Motions option missing localisation.
- Fixed Mojave Territories focus Baja Redeployments not spawning units.
- Fixed grammar in Twin Mother focuses Learn from our Mistakes and Safe Harbour from the Plague.
- Fixed some of the robots not showing the category in their tooltips due to how they are assigned.
- Fixed a minor spelling mistake in Jacobia's description.
- Fixed faction joining events saying the faction leader has joined their own faction.
- Fixed the Texas Brotherhood Bookmark description not being the correct description.
- Fixed resources in the menu for selecting which equipment to produce having the wrong icons assigned.
- Fixed Caesar Legions focus The Titanomacy not displaying the trade node tooltip properly.
- Fixed typo in the I Could Make You Care focus for the Mojave Brotherhood.
- Fixed issue in Build More Military Factories organization request decision having the variable not be a flat value requiring you to build more factories then they requested.
- Fixed hidden_ideas category appearing in the Modify Government tooltip.
- Fixed the focus Secure the North for New Vegas having weird text issues.
- Fixed New Vegas military advisor the False Khan icon being off center.
- Fixed Loan Repayment event for organizations not giving you back the loan in full.
- Fixed the Baja State nation not having a country name if the Intellectual party was in control.
- Fixed minor typo in the tooltip for the Heaven’s Gate fanatics starting a civil war in puppet countries.

### Removed
- Removed description from Lucius that is for Malpais.
- Removed double on_declare_war on_action in the mojave on_actions file.
- Removed redundant straits in the Haida Confederations lands.

Update: Feb 26, 2021 @ 10:26am

-- Update 3.1.10 --

### Added
- Added troop voices to most nations excluding a few nations that no voice lines exist that match them such as robot nations.
- Added in a bunch of missing graphics for the tech trees.
- Added missing air forces groups names to all nations.
- Added a new trait called Virus to replace sick for robot generals.
- Added missing description to Advanced Recon Plane equipment.
- Added Localisation to enemy_faction_member and enemy_faction_member_trade opinion modifiers.
- Added missing 2D images for Brotherhood 2D graphical culture.
- Added notification event to the Western Brotherhood focus Elijah's Victory at Sunburst! letting the Mojave Brotherhood know they obtained Power Armour from them.

### Changed
- Changed trigger for generals getting sick so Super Mutant nations generals don’t get sick as they aren’t weak Humies.
- Changed the requirements to form Texas for Lone Star and the Texas Brotherhood to require them to be at peace.
- Changed resource icon in the occupation screen to match our resources.
- Changed Combat Width tooltip in the division designer to reference combat width changes in the mod.
- Changed how Demanding Territory works so that if they are demanding territory and their overlord owns it nothing will happen.
- Changed how the effects for the Mojave Focuses Establish Helios Citadel, Neck of the Colorado, and Fortify Hidden Valley display the manpower increase so it's more clear what it actually does to the player.
- Changed the New California Republic civil war event: Gave Dayglow the Goat Canyon state, If they own the Rapids territory give it to Dayglow, and fixed an issue with breakaways having the tribal tree.
- Changed triggers for assigning focus trees so the generic trees use a tag list again so people actually get their correct trees. Only focus trees use this tag list so it shouldn't cause any performance issues.
- Changed 2D graphical culture for most nations so they match their model graphical culture.
- Changed ordering of decisions so the Demand Territory decisions are at the top of the list.

### Fixed
- Fixed minor issue with typo in leader triggers localisation.
- Fixed Ashton and Hopeville slip from our control! Event for the New California Republic not reenabling resistance mechanics.
- Fixed Chem Reliant trait not applying to the correct nations.
- Fixed a few flag issues that were left over from the game rule trigger switches.
- Fixed minor issue with a missing effect block in one of the bookmarks.
- Fixed a few nations having the wrong graphical culture for troops set.
- Fixed minor issues with naval bases in the Maxson state where they were in the middle of the provinces rather than against the water.
- Fixed Timber Line event Nation seeks our help? from having their options backwards and always referencing Marrow Drinkers instead of the nation the event is for.
- Fixed several places where the followers were created even if the followers system was turned off.
- Fixed missing space in Caravan Ambush event, double we in The Oregon Trails focus, spelling of this choice in several tooltips.
- Fixed Texas Brotherhood event The Grand Boogaloo? Giving the wrong nation wargoals.
- Fixed Republic of Texas focus Manifest Destiny not giving you coring cost reduction for specified states.
- Fixed error from the game from dynamic token added again for theocracy subideology.

### Removed
- Removed Settler industry Tech from the Chained Choir as they weren’t supposed to have it.
- Removed all of Tlaloc’s cores upon his death.
- Removed change to make all minors majors.
- Removed wrong tag from the Republic of the Rio Grande puppet focus tree trigger.