Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Apr 1, 2021 @ 3:25pm

-- Update 3.2.1 --

## Fixed
- Returned South Haida to Haida, not New Victoria as it was accidentally
- Fixed a stray effect meaning Lanius could be booted from the Legion after three focuses
- Fixed a focus allowing Lanius to return to the Legion through focus tree on the first day, annexing a Lanius player
- Fixed a fallback tag making the Texas Brotherhood instantly finish the achievement to form Texas

Update: Apr 1, 2021 @ 2:24pm

-- Update 3.2.0 --

### Major
- A completely overhauled and dramatically expanded focus tree for Lanius' Cohort, exploring his journey in the East and how he fits in with Caesar's ever-changing plans
- A new focus tree for the Summer's Federation, fleshing out their role as Lanius' early antagonist and potential replacement in the region
- The launch of Project Exodus, an ambitious & expansive refugee & decimation system aiming to represent the flow of people and materials from enemy hands. Late-game conflicts will be more difficult, as your conquests will slowly buff your future enemies
- Significant focus tree expansions for Santa Anna and the Republic of the Rio Grande, as they seek to carve out a place of their own in the volatile Texan wastelands and deal with Tlaloc's ever-increasing decline
- Alternative focus tree paths for the Attis Army fragments. Fight the Alamo Chapter as the Ironmongers, leave the Texan Economic Union as Keats, and ally the Ironmongers to beat back Rio as Shale
- Reworked focus trees for the Texan Brotherhood and Alamo Chapter, building upon the difficult interactions between the two, and a behind-the-scenes rework of the Provisional Republic of Texas, meaning you no longer lose half your tech
- Added support for multiple routes from a single node. Nodes now unlock a second route slot at level 5, and a third at level 9. Route slots can be granted by events, decisions, and focuses. In order to keep income similar, non-core nodes will operate at 50% income, scaling upward with the amount of core member states. Resistance also lowers node output.

### Added
- Added a new level of Power Armor for tribal nations.
- Added another tier of Enforcer equipment.
- Added another tier of weapon tech between energy level 1-2 and melee 3-4.
- Additions to the Lonestar, Texas brotherhood and Alamo chapter focus trees.
- Overhaul of the Republic of Texas’s focus tree.
- Added tooltip in research tree to technologies that give single use airplanes.
- Added new function to the trade node map to send an expedition caravan to a node for countries without nodes
- Added two way predictions for trade route value for the total value to the viewing country. Eg, if a route starts and ends in the viewer’s territory, it combines the money earned at the start and end.
- Added brand new unique Crusader Power Armor unit for Heaven’s Gate(?).
- Added additional requirements to researching vertibirds so it’s not as easy.
- Added a bunch of portraits, including 6 generic Brotherhood, 6 Legion, 5 Supermutant & 12 settler alongside others

### Changed
- Moved taxation for puppets to puppet ledger.
- Modified State Node View gui to better represent incoming and outgoing trade routes from a node.
- Texas has been changed from a tag switch to a cosmetic tag for the nation forming them. Fixes a lot of weirdness and edge cases caused by take switching.
- Changed Agriculture tech to give flat manpower and more monthly growth.
- Nerfed commander abilities like artillery and mininukes, both with price increase, command power needs and the exhaustion timeout to prevent stacking.
- Reduction to compliance bonuses to further prevent 110% factories from occupied land.
- Rebalance on Enforcers so they might actually be worth using.
- Adjustments to Tanks to use less manpower, more reliability, and cost more to build, added more armor, increased hardness.
- Nerfed the bonuses you receive from high stability and war support.
- Buffed the starting units of nations that the Texas Brotherhood goes to war with early.
- Nerfed several WARDEN focuses and ideas.
- Changed the AI so they will grab some air techs.

### Fixed
- Fixed several references to old tech levels in decisions instead of the new level system.
- Fixed several minor errors in tank supply and weight stats.
- Fixed the USA tag missing some technologies in their history file.
- Fixed Nuclear Powered Attackplane having 1210 bombing stat.

### Removed
- Removed country trade route limit.

Update: Apr 1, 2021 @ 1:09am

-- Update 3.1.11 --

### Added
- Added effect so if the Mojave Territories loses to the Mojave Brotherhood the New California Republic gains all the leaders from the Mojave Territories.
- Added decision for the Shoshone nation for retaking the Bear River Memorial state which swaps out the Outcasts Once More idea for a new idea for coming back home.
- Added a second special trait to Mora.
- Added a new game rule to allow players to adjust starting Diplomacy Range from every nation.
- Added a new modifier that can be added to ideas that changes the maximum cost of coring a state for a nation.
- Added Olympus Tribe to the Burying the Ghosts Achievement.
- Added bypasses to the Desert Ranger focuses Breaking the Bunkers and The Great War for if the factions they are against don't exist.
- Added Nightkin to Jacobstown and Utobithan.
- Added localisation for the texas_constitution_modifier for Texas.

### Changed
- Changed the base occupation template for Gatormaws to their Filter Rats template.
- Changed the CALIX events so if you get the event that adds a timed idea and you already have the timed idea it increases how long you have it instead of just doing nothing.
- Changed several nations focus trees: Changed Houston Rockets, Scrappers Compact, and Dryblowers to use the Settler tree, Painted Rock to use the Tribal tree, and Changed Gator Maws and Beltran-Levya to use the Raider tree.
- Changed Caesar’ Legions focuses The Arsenal and The Census to add building slots alongside the factories.
- Changed position of two Eighties focuses Sac City Blues and Coming Home for better Symmetry.
- Changed Victory in Operation Sunburst event so when the Mojave Brotherhood truces with the New California Republic after beating the Mojave Territories they gain a truce with everyone in their faction and the New California Republic gains cores on any states returned to them from the Mojave Brotherhood.

### Fixed
- Fixed Oliver’s Folly event for the New California Republic not having the correct option localisation.
- Fixed existing duplicate localisation strings.
- Fixed Think Tank event The Motions option missing localisation.
- Fixed Mojave Territories focus Baja Redeployments not spawning units.
- Fixed grammar in Twin Mother focuses Learn from our Mistakes and Safe Harbour from the Plague.
- Fixed some of the robots not showing the category in their tooltips due to how they are assigned.
- Fixed a minor spelling mistake in Jacobia's description.
- Fixed faction joining events saying the faction leader has joined their own faction.
- Fixed the Texas Brotherhood Bookmark description not being the correct description.
- Fixed resources in the menu for selecting which equipment to produce having the wrong icons assigned.
- Fixed Caesar Legions focus The Titanomacy not displaying the trade node tooltip properly.
- Fixed typo in the I Could Make You Care focus for the Mojave Brotherhood.
- Fixed issue in Build More Military Factories organization request decision having the variable not be a flat value requiring you to build more factories then they requested.
- Fixed hidden_ideas category appearing in the Modify Government tooltip.
- Fixed the focus Secure the North for New Vegas having weird text issues.
- Fixed New Vegas military advisor the False Khan icon being off center.
- Fixed Loan Repayment event for organizations not giving you back the loan in full.
- Fixed the Baja State nation not having a country name if the Intellectual party was in control.
- Fixed minor typo in the tooltip for the Heaven’s Gate fanatics starting a civil war in puppet countries.

### Removed
- Removed description from Lucius that is for Malpais.
- Removed double on_declare_war on_action in the mojave on_actions file.
- Removed redundant straits in the Haida Confederations lands.

Update: Feb 26, 2021 @ 10:26am

-- Update 3.1.10 --

### Added
- Added troop voices to most nations excluding a few nations that no voice lines exist that match them such as robot nations.
- Added in a bunch of missing graphics for the tech trees.
- Added missing air forces groups names to all nations.
- Added a new trait called Virus to replace sick for robot generals.
- Added missing description to Advanced Recon Plane equipment.
- Added Localisation to enemy_faction_member and enemy_faction_member_trade opinion modifiers.
- Added missing 2D images for Brotherhood 2D graphical culture.
- Added notification event to the Western Brotherhood focus Elijah's Victory at Sunburst! letting the Mojave Brotherhood know they obtained Power Armour from them.

### Changed
- Changed trigger for generals getting sick so Super Mutant nations generals don’t get sick as they aren’t weak Humies.
- Changed the requirements to form Texas for Lone Star and the Texas Brotherhood to require them to be at peace.
- Changed resource icon in the occupation screen to match our resources.
- Changed Combat Width tooltip in the division designer to reference combat width changes in the mod.
- Changed how Demanding Territory works so that if they are demanding territory and their overlord owns it nothing will happen.
- Changed how the effects for the Mojave Focuses Establish Helios Citadel, Neck of the Colorado, and Fortify Hidden Valley display the manpower increase so it's more clear what it actually does to the player.
- Changed the New California Republic civil war event: Gave Dayglow the Goat Canyon state, If they own the Rapids territory give it to Dayglow, and fixed an issue with breakaways having the tribal tree.
- Changed triggers for assigning focus trees so the generic trees use a tag list again so people actually get their correct trees. Only focus trees use this tag list so it shouldn't cause any performance issues.
- Changed 2D graphical culture for most nations so they match their model graphical culture.
- Changed ordering of decisions so the Demand Territory decisions are at the top of the list.

### Fixed
- Fixed minor issue with typo in leader triggers localisation.
- Fixed Ashton and Hopeville slip from our control! Event for the New California Republic not reenabling resistance mechanics.
- Fixed Chem Reliant trait not applying to the correct nations.
- Fixed a few flag issues that were left over from the game rule trigger switches.
- Fixed minor issue with a missing effect block in one of the bookmarks.
- Fixed a few nations having the wrong graphical culture for troops set.
- Fixed minor issues with naval bases in the Maxson state where they were in the middle of the provinces rather than against the water.
- Fixed Timber Line event Nation seeks our help? from having their options backwards and always referencing Marrow Drinkers instead of the nation the event is for.
- Fixed several places where the followers were created even if the followers system was turned off.
- Fixed missing space in Caravan Ambush event, double we in The Oregon Trails focus, spelling of this choice in several tooltips.
- Fixed Texas Brotherhood event The Grand Boogaloo? Giving the wrong nation wargoals.
- Fixed Republic of Texas focus Manifest Destiny not giving you coring cost reduction for specified states.
- Fixed error from the game from dynamic token added again for theocracy subideology.

### Removed
- Removed Settler industry Tech from the Chained Choir as they weren’t supposed to have it.
- Removed all of Tlaloc’s cores upon his death.
- Removed change to make all minors majors.
- Removed wrong tag from the Republic of the Rio Grande puppet focus tree trigger.

Update: Feb 16, 2021 @ 12:22pm

-- Update 3.1.9 --

### Added
- Added focus The Ambassador from Red Sun as a prerequisite of Mora’s Left Eye focus for the Republic of the Rio Grande.
- Added localisation to the game rule flags missing it.

### Changed
- Changed how majors are defined so that all nations are now considered majors.

### Fix
- Fixed Jackals not able to go down their Cannibalism sub branch in their focus tree due to bad available block.
- Fixed typo in Every Cap for the Army economic law in the Military to Civilian Factory conversion cost effect.
- Fixed issue with Tlaloc not dying properly due to flag mix up.

Update: Feb 16, 2021 @ 2:37am

-- Update 3.1.8 --

### Added
- Added new scripted triggers to check if the owner of the current scope has Robot Generals and check if the owner of the current scope is a Brotherhood nation.
- Added tag alias for WARDEN as WDN for use in code to scope to the WARDEN controlled Hangdogs.
- Added scripted triggers for WARDEN or Bares His Teeth being rulers of nations.
- Added missing tech level techs to the USA tag.
- Added SPECIAL traits to Bellingham’s starting general.
- Added two new game rules. One enabling the improve relations diplomatic action and another reenabling the base games faction diplomatic action.

### Changed
- Changed it so nations that have Robot general portraits can’t have their generals receive the Substance Abuser or Chem Reliant traits on generation.
- Changed Bunker Kid general trait so it can only appear on nations that are Brotherhood of Steel nations.
- Changed all uses of is_puppet_of to is_subject_of.
- Changed how the tooltips work for the scripted leader triggers so their the name of the country changes correctly if the nation you check them ruling has a name change.
- Changed scripted triggers has_unique_manpower_law, has_unique_officer_training_law, has_unique_economic_law, and has_unique_undesirable_law to not have tags in it using only country flags now.
- Changed focuses New Auxiliary and New Cohort for the Legion so the ones who might be puppeted have to be at peace for you to take the focus.
- Changed how we check game rules to use global flags instead of using the normal game rule trigger.

### Fix
- Fixed bypass on Republic of the Rio Grande focus Across the Rio Again not being setup correctly.
- Fixed several ideas for New Vegas having missing icons.
- Fixed Nuking someone not giving the proper idea to the one who got nuked.
- Fixed double trigger in the Begin A Scavenging Program decision, if you enable the Waking the Tiger DLC, that causes it to not be available if you turn off the caps system.
- Fixed localization for 2 trading flavor events.
- Fixed several uses of the wrong trigger for the caps system.
- Fixed Synthetic Dawn gamerule not giving Chichen Itza the correct techs and leaving their divisions locked.
- Fixed Valle Bandits starting general having no traits, Lee Oliver starting with only one special trait, Tierra de los Tzotzil generals missing traits and images.
- Fixed Localization errors for monster_support units and po_manpower_autonomy autonomy modifier.
- Fixed missing news events for Mojave Territory.
- Fixed error in El Ferrocarril Subterraneo focus stopping the correct effects from occurring.
- Fixed issue with Followers decision to lower manpower low giving some nations the wrong manpower law.
- Fixed issue with Valle bandits and Paz Bandits starting units vanishing unpause of the game.
- Fixed part of The Legions navy starting in another country's territory.
- Fixed Broken Coast focus Canadian Pipelines adding resources to the wrong state.
- Fixed issue with bypass for focus Join the TEU as the Texas Arms Association.
- Fixed issue with prerequisite focus for Settle Native Texans focus for Texas Arms Association.

### Removed
- Removed popup from the gamerule for allowing tech levels to be researched letting you know you gained the tech needed.
- Removed duplicate entries for Super Mutant nations portrait files.

Update: Jan 23, 2021 @ 11:53am

-- Update 3.1.7 --

### Added
- Added new graphics for the loading screen top and bottom bars.
- Added localization to two Lone Star events that were lacking it.
- Added SPECIAL traits to several generals including Leoncio Alonso, Paullus, Leonardo Mora and El Ocelotl.
- Added settler level support tech for the eighties and gave them 4 research slots to start with a brand new idea to start with.
- Added bypass to Aztlan focus Mexico City Heals to bypass if you don’t own Mexico City.
- Additions to the Eighties focus tree with two new focuses, The Gold Mines of Elko and Vault City's Mechanics, with minor edits to several other focuses.
- Added a starting navy to Gente Del Sol
- Additions and edits to Gente Del Sol in response to player feedback include rework of the focus tree and addition of several new ideas with localization changes.
- Added additional edge case handling of the Battle for the Hoover Dam to include a case for the Legion to just attack both Mojave Brotherhood and Mojave Territories if they are still fighting over the dam when he arrives.
- Added Lanius to the nations that have access to the Tribal Technology Tree.
- Added a new scripted trigger can_use_autonomy_system which does a proper check for the ability of the player having the correct DLC for the games autonomy system to run.

### Changed
- Changed the focuses for Inviting Port Maw and the Old Country for the Washington Brotherhood to make it so the focuses can only be taken when those nations are at peace to invite them through a event but if they don't exist those focuses give wargoals on their core land instead.
- Nerfed resources gained from the The Laws of the Silva and The Lowell Observatory events for the Legion.
- Changed prerequisite of the Legion focus The True Capital to be The Heart of the Empire.
- Changed Lone Star event Welcome to the Legion into a news event.
- Minor tweaks to Lone Star decision to become Lanius for hopefully better compatibility.
- Changed parts of the Texas Arms Association focus tree to allow them to progress if they are a puppet of the Republic of the Rio Grande.
- Buffed manpower given from the Legion manpower laws.
- Minor buff to several Republic of the Rio Grande ministers.
- Big changes to the Lone Star focus tree to want to pursue a tyranny over Texas, in changes to the focus tree that make it less of a Legion proxy.
-The Platinum Chip is now handled more organically for Vegas, and if the Territories steal it, then Vegas gets it back on annexing the Territories.

### Fixed
- Fixed type in Slim Pickets leader description.
- Fixed the 3.1.5 Changelog possibly not being in the changelog section of the pipboy.
- Fixed typo in The Battle for the Hoover Dam event description, The Chariots of Two Suns decision tooltip, Fidelis Navajo event, Several leader description, several eighties ideas and focuses, Lone Star events, Legion decisions, and misc flavor events.
- Fixed The Chariots of Two Suns decision not actually spawning anything.
- Fixed Imperio Mexicano focus Pretenders to the Crown not giving the wrong nation a core.
- Fixed the wrong nation getting the event from the Our Friends in Houston focus.
- Fixed wrong header for Schematics in technology tree.
- Fixed air equipment design companies not applying to a few air equipment technologies.
- Fixed several puppet setting effects not having proper DLC triggers for setting autonomy levels.
- Fixed issue with retaining puppet ideas if you somehow lost your puppets before a proper effect went off to remove them.
- Fixed Tlaloc’s death event only triggering for Mexican nations if Anna owned the silo.
- Fixed Tlaloc’s death event not playing the death sound for the right nations.
- Fixed issue with Skinning a Jaguar event for Aztlan having wrong localization and trying to kill a unit leader that doesn’t exist anymore.
- Fixed Equestria game rule not spawning them after the fourth New California Republic focus like it should.
- Fixed Thradd not getting the mutant wage laws.
- Fixed some TTM focuses, some development decisions and the TNK autodoc sink advisor not giving research bonuses to medical equipment correctly.
- Fixed Mojave Territory Unit Leaders being the wrong type by flipping them.

### Removed
- Removed April Fools Traits from normal Big Jim general.
- Removed bad leader description from Lucius.

Update: Dec 30, 2020 @ 2:55pm

Revert mistaken rollout

Update: Dec 30, 2020 @ 2:51pm

Mistaken rollout by automated GitHub actions. Whoops!

Update: Dec 30, 2020 @ 2:38pm

-- Update 3.1.6 --

### Added
- Added localization to security robot attack, defence, and speed modifiers.
- Added giving the blocked tech level tech to nations that are liberated if the manual tech level advancement gamerule is on.
- Added block_tech_level tech to the copy tech effect if the game rule is active for it.
- Added block_tech_level tech to be given when using the create_new_owb_country effect if the game rule is active.
- Added create_new_owb_country effect to Tlaloc's children spawning.

### Changed
- Buffed the Economy laws for the New California Republic.
- Changed the effect for Forming Colorado to not add cores but instead claims on all states you don’t own in Colorado.

### Fixed
- Fixed issue with sending Lanius west but him never coming back if Caesars Legion has their civil war before the decision ends.
- Fixed issues with Tlaloc and his childrens wage laws.

### Removed
- Removed North Pole Enclave from spawning on start-up