Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: May 18, 2021 @ 1:02pm

-- Update 3.3.1 --

### Added
- Added bypass to the Cut the Lines focus for the cartel.
- Added a new GUI in the decisions for the Cartel.
- Added more starting equipment production lines to Caesar's Legion for more playstyle flexibility.
- Added a 5% max planning modifier to the Brute High Command generic ghoul advisor.

### Changed
- Buffed Industrial Baron trait from 5% to 15% infrastructure build speed.
- Buffed Masterful Engineer trait from 3% to 10% outpost build speed.
- Buffed "Spread the Cult of Nas" focus for the legion to add 2 infrastructure to every neighboring state of Flagstaff.
- Expanded Natives Air company on Navajo.

### Fixed
- Fixed issue with Cartel generals missing portraits.
- Fixed several instances of broken localisation.
- Fixed duplicate decisions for the Cartel.
- Fixed the Cartel Wedding decision not showing.
- Fixed focus The Alamo was Right for the Texas Brotherhood being available even if the Alamo Chapter doesn’t exist.
- Fixed Caesar's Legion AI joining Two Sun's war against Cowboy Country and Tohono.
- Fixed coring cost modifiers not working properly.
- Fixed double Navajo manpower laws.
- Fixed missing localisation for the Two Sun’s idea The foundries of Sr.
- Fixed crash happening in 2279 due to capitalization issues.

Update: May 16, 2021 @ 7:56am

-- Update 3.3.0 --

### Major
- A shared focus tree for Beltran-Levya and Sinaloa cartels, with abroad covert operations and a brand new stability managing system.
- A new focus tree for Two Sun, with the Great Race mechanic.
- Expanded Costa Cafeinada's coffee production with new mechanics and focuses. Manage Coffee production and sell it to small customers or countries around the wasteland.
- Rework of the Free Fighters National Focus Tree to allow for dynamic matches and leadership.

### Added
- Added generic flavor events for Mexico.
- Added multiple Mexican Major Businesses.
- Added unique Manpower laws for Two Sun and Navajo.
- Added custom Lone Star manpower law icons.
- Added a new system, covering relations between Caesar's Legion, Two Sun and Gente Del Sol.
- Added attack values to enforcer gear, power armour, special forces equipment and skate equipment. This change also includes adjustments to IC cost.
- Added a native 25% defence boost to infantry, which still equates to less than what they had due to the equipment nerfs they had.

### Changed
- Changed impassibles colour, for them to be better outlined on the map.
- Changed starting manpower laws for Mexico.
- Changed infantry stats, so now other types of units are more viable to use.
- Changed the New Canaan focus Return to the Dead City so it can be taken if you control it but don’t own it.
- General reduction of attack, defence and breakthrough on all infantry equipment, build costs have been reduced.
- Changed bonuses given to Special Forces stats to be less impactful since they gain more from their equipment now.
- Buffed Super Mutant attack, defence and breakthrough modifiers to compensate for infantry equipment nerf.
- Changed Doc’s design company to apply to already researched support equipment.
- Changed the decisions to form Oklahoma and Colorado to check for the leader traits instead of other arbitrary checks.

### Fixed
- Fixed Mexican Nations list to properly show national ideas for minors.
- Fixed the Trade Expedition button not working.
- Fixed minor issues in exodus that produced errors in the log.
- Fixed a few focuses having wrong time costs.
- Fixed Santa Anna focus Arm Carthage bypass so it now works properly.
- Fixed the first level of Heavy Infantry equipment not being outdated by the second level.

Update: May 7, 2021 @ 1:16am

-- Update 3.2.9 --

### Added
- Added a condition to the Lone Star focus Hire Additional Mercenary Companies so that it won’t cancel if you take it and go under 160k caps.
- Added a new effect that upon declaring war nations are tagged as majors so the bug of losing wars randomly no longer occurs.

### Changed
- Changed the backstory decisions to play the songs as actual songs in your radio player instead of just sounds that you can’t stop/start.
- Changed Cook Cook from a research company into a normal advisor.
- Changed all dockyard bonuses in industrial technology to be 50% weaker.
- Changed all ahead of time penalties to be more sensible on average being higher than before.
- Changed industrial tech to give 30% fewer building slots.
- Changed the technologies that give efficiency retention from the main industry technologies to the recycling technologies.
- Changed Carthage to count as a raider nation and Tierra del Tzotzil to be settler for advisors.

### Fixed
- Fixed localisation typos.
- Fixed minor issue with some focus times in the Warren focus tree being wrong due to copy past errors.
- Fixed a minor issue with caps trigger localisation so it shows the caps type.
- Fixed ghoul ministers not appearing correctly.
- Fixed Gater Maws not having tribal tree access even though they are tribal.
- Fixed Texas flags not properly changing after taking the focus Republic of Texas.
- Fixed Twin Mothers focus My Friend's Resting Place renaming Tlaloc’s Domain to Robot Town instead of Tlalocan Memorial Park.

### Removed
- Removed Aurelius’s description from several Legion leaders.
- Removed efficiency cap bonuses from the Industry Specialisation technologies.

Update: Apr 22, 2021 @ 8:42am

-- Update 3.2.8 --

### Added
- Added a trigger to the caps raiding border wars so you can’t trigger them if you already have another border war going on from some other effect.
- Added several more Intelligence Agencies for specific nations such as The Cause and Zapata as well as made the Legion agency apply to Lanius as well, included 10 more generic agency icons for use by anyone.
- Added bypass to Santa Anna’s focus Big Iron of owning all of Ironmongers core states.

### Changed
- Changed Alamo Chapters flag with final version.
- Changed Nightkin unit icon to have some color.
- Nerfed militia buffs in the Asymmetrical Land Doctrine.
- Changed how we call the nation's name in the North Koover Taken In a Raid! Event so it doesn’t have the twice.
- Changed the efficacy of the Limited and Rampant Chems Usage ideas.
- Increase base compliance growth from 2% to 3%, compliance now grows by 2% if at peace and grows an additional 1% if you have a claim.
- Increased the amount of decryption power gained through the Decryption Intelligence Agency upgrades and lowered the cost of the Diplomatic training upgrade.
- Changed backend for focus costs so the cost is no longer multiplied by 7 but instead multiplied by 1. Submodders will need to change their focuses costs to match up to this change.

### Fixed
- Fixed the 4 trade routes for the Wendover trade node not being present ingame.
- Fixed Broken Coast not receiving tribal Power Armor tech when they gain the civilized version.
- Fixed a bad trigger when taking the Mend the Schism focus for the Apostles not swapping you to play the Mirelurks if they are AI.
- Fixed typo in the Fire Team Defence modifier.
- Fixed unit logger game rule not having localisation.
- Fixed an issue with caps causing you to gain mass income.
- Fixed the Appeal for a Truce decision for the Mojave Brotherhood stopping all wars instead of just the one with Caesar’s Legion and lowered the length of the truce.
- Fixed issues with some triggers using the old technology level techs causing problems with faction joining.

### Removed
- Removed broken tooltip from the Center of the Community generic settler focus.
- Removed the reduction of capturing from Vulpes operative trait.
- Removed calls to the subtract_caps function as it has been replaced by the add_caps function.

Update: Apr 12, 2021 @ 2:03pm

-- Update 3.2.7 --

### Added
- Added 4 trade routes to the Wendover trade node.

### Changed
- Changed Form Texas effect in several ways: made sure states won’t exodus on transfer, Made it so Assassin City and The Patrolmen leaders and caps get properly transferred to Texas if they are annexed into it, and used proper puppeting effect for puppeting any previous puppets of Lone Star or the Texas brotherhood.
- Changed one of Butcher Pete's starting locations to Red Sun City.
- Changed the effect for the Raider caps focus ideas so they actually increase your nation's recruitable population.
- Changed Summer Federation Guns! focus trigger from Heavy Machine Guns to Heavy RCW.
- Changed Texas Arms Association focus Favourable Terms to not require control of Gloria and Nuevo Laredo and focus Sweet Little Lies to have Raze Gloria focus as a trigger.
- Changed several focuses for Santa Anna to slow down Tlaloc’s death.
- Changed several White Leg focuses to not reference the removed slavery system.

### Fixed
- Fixed not being able to send Trade Expeditions even if you owned a node.
- Fixed various typos and missing localisation.
- Fixed the issue with negative cap income due to trade node’s switching hands for real this time.
- Fixed the Western Hoover Dam Boatlift not working.
- Fixed issues with some advisor attack/defence stats not being applied.
- Fixed issue with Texas still getting mutually exclusive techs due to how the effects worked.
- Fixed Hand Warband having access to both Lonestars and settler manpower laws.
- Fixed issue with the Texas brotherhood not having access to their manpower laws, this includes Texas itself not having access to manpower laws you get from the focus tree due to trigger issues.
- Fixed Lanius not having access to the tribal tech tree.
- Fixed Hangdog focus Heroes Never Die giving Refined Mixture technology twice.
- Fixed issues of Twin Mothers being locked out of their focuses due to Lanius conflict preparations.

### Removed
- Removed usage of the old flag do_not_decimate.
- Removed a flag check from the Republic of the Rio Grande focus tree requirement.

Update: Apr 8, 2021 @ 7:38am

-- Update 3.2.6 --

### Added
- Added Texan tech to Louisiana Territories texa and an idea to represent Mississippi trade.
- Added Anti-Tank to Santa Anna’s starting units.
- Added ability for Lanius to invite the Iron Alliance to his new faction.
- Added a tooltip should your Assimilation Factor be less than 0, explaining you won’t be assimilating anyone this month because you’re a sad Brotherhood nation with no friends.

### Changed
- Changed several focuses for Santa Anna to buff his industry so the war against the Alamo Chapter is more in his favor.
- Changed several generic raider/tribal/settler ideas to have different icons.
- Changed several triggers for puppets to reference correctly needed DLC.
- Changed it so Lanius cores New Mexico if he crushes the Hangdogs for buffing purposes.
- Changed Santa Anna focus The Army Renewed to not be blocked if he lost.
- Changed it so Lanius’ Territory does not cause Exodus upon being annexed by the Legion.
- Changed ‘National Assimilation Drive’ to always integrate 15% of your refugee pool, and ‘Expel Refugees’ to always expel 20%. Their costs vary depending on your assimilation modifiers.

### Fixed
- Fixed issue with getting mass negative income from trade nodes.
- Fixed minor localization issues with extra :0 in some lines.
- Fixed Texas, and any others who use the same effect, getting more than one doctrine due to how the triggers for copying over technologies worked for doctrines.
- Fixed issue where if you have a negative assimilation rate the amount of refugees you get increases over time without gaining actual new ones.
- Fixed ideas missing icons if they included excess code.
- Fixed Navajo general The Free Man and the Pursuant general Max Tackett not having portraits.
- Fixed typos in various localization.
- Fixed issue of Navajo sometimes not starting as a Legion puppet.
- Fixed the Iron Mongers focus tree being blocked by the Texas Brotherhood.
- Fixed a few minor issues in Hangdog and Summer federations focus trees with lengths of focuses.

Update: Apr 7, 2021 @ 10:11am

-- Update 3.2.5 --

### Added
- Added a new image for the coring button in the state GUI.
- Added ledger info to the technology folders.

### Changed
- Changed how Project Exodus (our custom decimation & refugee system) works, with refugees now fleeing to neighboring nations where they will be slowly, passively integrated from the unassimilated refugee pool instead of instantly under the old system.
- Changed the Burn the Dogs decision to be Lanius only.
- Changed any localisation string that was missing the 0 after the : to include the 0.
- The Followers of the Apocalypse will no longer spread to Cerberus.
- Changed several focuses for the Handogs including giving Bares His Teeth 1500 instead of 1000 guns, giving both Tribal and Settler Power Armor tech levels, Bringing Robots to Heel focus gives 1250 instead of 1000 manpower, and reduce the amount of combat robots given from 1000 to 500.
- Increased focus time on several Alamo Chapter focuses.

### Fixed
- Fixed issues with the Legion Advisors Lucius and Vulpes due to old triggers not working.
- Fixed Lucis, Aurelius, and Vulpes Generals not going to the correct breakaway nations.
- Fixed minor bracket issue in one of the options for the Legion Civil war event.
- Fixed Anti Air support only requiring tribal tech levels.
- Fixed Lanius focus Let Us Slay the Sun! referencing a nonexistent nation.

Update: Apr 3, 2021 @ 2:34pm

-- Update 3.2.4 --

### Added
- Added a check in the subtract_caps command just in case the variable is negative so it doesn’t add caps instead of actually removing them.
- Added SPECIAL traits to Mossman and Big Jim from the New California Republics focus tree.

### Changed
- Lowered refugee penalty Oregon cannibal nations incur significantly.
- Lanius revolter now get additional techs in both paths.
- Navajo, Legion, Lost Patrol, and TTM get tribal power armor.
- Lanius’ cosmetic color is now Legion red.
- If Patrolmen, Tubeheads, or Roller City are in your faction, Texas will annex them on formation.


### Fixed
- Fixed the Last Patrol not getting Tribal level Power Armor tech when they gain settler Power Armor tech.
- Fixed Exodus not being disabled if you set the gamerule to disabled due to a bad trigger.
- Fixed several nations having Settler/Advanced Power Armor tech without having Tribal Power Armor tech.
- Fixed minor issues with Sent Caps Gift diplomatic action, Now you can’t use it if you don’t have at least 10k caps, The default value is now 10 instead of 50, A new trigger is in place so you can’t send more caps then you actually have in the bank, The tooltip no longer displays a negative 10k caps needed.
- Fixed the Lanius event Even a God May Die not having loc in it’s option.
- Fixed the Legion events referencing the Lanius Revolter Focus tree by the wrong ID.
- Fixed a Lanius setting infrastructure to 3, rather than adding to it.
- The Old Fat Man is no longer a general twice for Summers, give him a break guys.
- Summers Federation can fortify their border properly in the Bunker Strategy.
- Fixed the Followers of the Apocalypse game rules being inverted.
- Fixed the ‘copy_tech’ scripted effect not copying tribal level power armour unlocks.

### Removed
- Removed conventional warfare doctrine so players can pursue asymmetric as Lanius.
- Potato equipment is gone.

Update: Apr 2, 2021 @ 4:28am

-- Update 3.2.3 --

### Fixed
- Fixed broken available in Caesar's Legion minister Auxillary Valencia available block.
- Fixed Tlaloc state Monterrey adding outposts to wrong provinces.
- Fixed Caesar’s Legion focus Officio ab Famulatus not adding shared building slots with factories.
- Fixed Diana not having a flag set properly, preventing her realising Lanius denied her scheme.
- Fixed a Summers' Federation focus taking 0 days.

### Removed
- Removed several bad characters in the Lanius event The Moon Looked Down On Me.

Update: Apr 1, 2021 @ 4:23pm

-- Update 3.2.2 --

## Fixed
- Fix a CTD caused by @Zusk being a dumbass with the Lanius tree
- Fixed the Rio focus "You Can't Stop Progress" having no prerequisite
- Change description to match version numbers
- A handful of loc fixes