Hearts of Iron IV

Hearts of Iron IV

Old World Blues
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Update: Jul 6, 2021 @ 4:55pm

-- Update 3.3.6 --

### Added
- Added proper localisation to the Cavalry Special Forces technology.
- Added extra checks to the ‘Dealing with the Shadow Walkers’ event for the Free Fighters so if you already have too many advisors it will remove one to add the advisor you choose.
- Added tooltip to the event ‘An Old New Focus’ telling you what is spawned from the event.
- Added Settler Electronics, Naval, and Special Forces tech levels to Two Suns.
- Added small code in 00_on_actions.txt to fix a minor issue with how we switched triggers not giving certain nations the right laws due to being in multiple triggers.
- Added a new scripted trigger is_chinese_nation. No current use mainly for future uses/Submodding.
- Added additional information to the Elijah's Great Search decision category in an attempt to inform players of what the category is really trying to tell you.
- Added bypass to the focuses that brainwash generals/nations for the Marrow Drinkers so if you are a subject they bypass so it doesn’t brainwash your overlord/allies generals/leaders.

### Changed
- Changed focus ‘Sky Hellions’ from giving VB-02 Gunship tech to the schematics to research them.
- Changed the Western Brotherhood of Steel’s flag for a new updated version.
- Changed the ‘Ace Pilot Event Toggle’ gamerule to disable the ace events by default instead of enabled by default.
- Changed triggers for advisors and laws for a performance increase.

### Fixed
- Fixed event ‘One Last Bout: An Unlikely Upset’ missing proper text for it's option name.
- Fixed typo in national spirit ‘Great Race Winner’.
- Fixed the focus ‘The High Flyer’ for Free Fighters giving the stats to the wrong general.
- Fixed ‘The Death of Caesar’ gamerule ‘Caesar Will Live’ option not having a proper description.
- Fixed the Gary april fools gamerule not having proper descriptions.
- Fixed typo errors in the event ‘An Old New Focus’.
- Fixed the event ‘The Biggest Little City in the Wasteland.’ for New Reno adding only buildings but no extra slots for those buildings.
- Fixed Twin Mothers focus ‘ttm_complete_set’ not having localisation.
- Fixed Twin Mothers national spirit ‘ttm_conquerers_of_colorado’ not having localisation.
- Fixed Twin Mothers national focus ‘ttm_salvage_legion_weapons’ not having localisation.
- Fixed localisation for the 'Sinaloa' strategic region.
- Fixed economic law 'Peaceful and Prosperous' incorrectly referencing the NCR.
- Fixed the has_unique_officer_training_law scripted trigger not having Think Tank listed even though it has unique officer training laws.
- Fixed issue of the AI caps limiter not working correctly and the value on the deployment screen not showing the correct cost of units in the deployment queue.
- Fixed issue of Troll Warren focuses ‘Stockpiling Weapons’ and ‘Housing Slaves and Mutants’ being the wrong day count.
- Fixed typo in Great Khans focus 'Create Tributary States in Utah'.
- Fixed Malpais Legate being able to burn himself while he’s the leader of the Legion.
- Fixed scope issue with a puppet event ‘Our city... torn asunder…’.
- Fixed issues with effects that add buildings not adding building slots alongside them causing you to overflow your building count.
- Fixed focus ‘Statehood for All!’ description typo.

### Removed
- Removed tech level checks for ‘Night Vision Devices’ and ‘Thermal Vision Devices’ as they are intended to not have those checks.

Update: Jun 21, 2021 @ 5:48pm

-- Update 3.3.5 --

### Added
- Added Crutches to AI Two Sun by giving them cores where players get discounts to coring and removing stability debuffs from failing to invite nations to the great race.
- Added additional checks for Legion’s focuses, so now it can’t take its Two Sun and Navajo related focuses, if the prior are not in the same faction with the Legion.
- Added Nightkin units to Utobitha on start if they exist.
- Added bypasses to Republic of the Rio Grande focuses ‘The Despot of Mexico’ and ‘Fight for the Republic!’ so they will bypass if you Own all of Santa Anna’s land and a bypass to ‘Down With the General’ for him not existing.
- Added two events for New Vegas to notify you when you ask the Western Brotherhood to release the courier of which option they picked.

### Changed
- Changed Gente’s focus ‘Bull Market’ event ‘A Visit From El Generalissimo’ to unlock ‘The Mexican Charisma’ focus for Caesar’s Legion if they haven’t completed it yet.
- Changed AI weights for occupation laws so they prioritize sporadic occupation policy by default now.
- Changed generic Tribal focus event ‘Who are our gods?’ to not allow you to choose river gods if you don’t own a coastal state.
- Changed the maximum node level, at which you can take node development decisions, to ten.
- Changed development decisions cost to be dynamic.
- Changed native bonuses from compliance for resources, factories and non-core manpower from 40% to 20%.
- Changed several compliance laws compliance gains to be 10%-25% less.
- Changed the bonuses given by higher compliance to be weaker.
- Changed the first compliance bonus from -25% local supply to -30% local supply.
- Changed chance to have resistance activity from 18% to 20%.
- Changed Night vision technology in the spec ops/power armour trees back to not requiring tech levels as you can’t do OR’s in those checks.
- Changed the Foragers, Baudelio Ranches and Las Granjas tech levels from tribal to settler.
- Changed the event ‘Who are our gods?’ from the first generic tribal focus to have the River Gods only appear if you have a coastal state and a new option if you don’t called Mother Earth that gives Agricultural tech research bonus and less consumer goods usage.
- Changed Heaven’s Gate to start with Volunteer Militias manpower law instead of a tribal one that is immediately removed.

### Fixed
- Fixed AI, so that it builds divisions.
- Fixed ‘One Last Bout’ event having bad option placement.
- Fixed El Bandido Sangriento not having a portrait.
- Fixed ‘The Blue Exorcism’ event not adding the Blue Demon as a general.
- Fixed cartel_complete_control_idea not having localisation.
- Fixed event ‘The Gulf Conference: Internal Relations’ having the wrong localisation for the third option.
- Fixed Chichen Itza event ‘The Two Fronts’ adding a building without increasing the building slots by 1.
- Fixed Sentinel Command Slave equipment not having an icon.
- Fixed description for the ‘Clearing Vault 22’ decision cutting off abruptly.
- Fixed a large amount of Lanius ideas not having localisation.
- Fixed typo for one of Mojave Territories starting unit names.
- Fixed Raider/Jackals focus ‘Heavy Metal Men’ required a Spec Ops tech for Power Armour buffs.
- Fixed the Texas focus tree not appearing if you use certain console commands mid game like a cheater.
- Fixed Sentinel Command Module not having text in the template designers and not having reliability.
- Fixed Navajo not being able to heal Caesar. AI will now take this decision, if it is loyal to the Legion.
- Fixed a typo in one of Legion’s events.
- Fixed the event where an Organization defaults on a loan having both options have the same text.
- Fixed the event ‘Divide and Conquer’ not having proper text for its option.

### Removed
- Removed available check from Two Suns focus `Conquer the Cowboys`.
- Removed several instances of duplicate localisation lines.
- Removed tribal tech tree access from Foragers, Baudelio Ranches and Las Granjas.

Update: Jun 14, 2021 @ 8:30pm

-- Update 3.3.4 --

### Added
- Added technology level dependencies to the Night vision Spec Ops technologies.
- Added a tooltip to focuses/effects that enable on map only decisions to warn the players where to look for these types of decisions since nothing ingame mentions this.
- Added the vanilla decision category Foreign Influence for use with submods/patches. We don't currently use it for anything in the base mod.
- Added tooltips to certain ideas that have a removal cost as the game currently does not tell you these exist in any form.
- Added a tooltip to air technologies to inform players that certain air equipment production costs will double upon research due to how we trick the AI into actually researching air technologies.
- Added extra check to some Costa decision that Itza must exist for them to appear.
- Added additional AI checks to technologies with mutual exclusives to prevent the AI from researching them if they have the tech it is exclusive with.
- Added a war goal against Caesar to the Navajo if they Revolt.
- Added an on_annex failsafe to the Mojave-Legion war.
- Added game rules to control Caesar's death and to tell Lanius what path to take.

### Changed
- Changed reward text for the focus Create Tributary States in Utah so it’s more clear what it’s effects actually are.
- Changed the description for the Never Again idea to be less awkward.
- Changed Advanced Technical Power Armour to cost the right value of 13 rather than the current 1.5 production cost.
- Changed making nations at war majors so subjects aren’t flagged as majors.
- Changed how the copy_tech_from_prev scripted effect works so it copies both normal and exclusive techs from the PREV scope instead of just normal tech and replaced all copy_tech calls with copy_tech_from_prev.
- Nerfed Texas significantly in the form of lower advisor buffs, giving them an idea on formation that increases consumer goods requirements and lower Political power gain, and remove cores gained on Assassin City and Carthaginian states from their focus tree.
- Changed the compliance non-core manpower from 0.4 to 0.03.

### Fixed
- Fixed missing localisation for one of Cho Bang’s traits.
- Fixed bad name call in The Mighty Mississippi idea description.
- Fixed localisation typos in Midnight Science Fiction Feature! focus.
- Fixed a code name being displayed for the sad_return outcome in operations.
- Fixed issues with the Texan Republics focus tree Form the TBR branch not actually unlocking the decisions it says it does. Also fixed possibility of some advisors not appearing/disappearing after forming Texas.
- Fixed the Twin Mothers focus The Realm of the Goddess giving several nations an event only meant for the Twin Mothers.
- Fixed tax from puppets not being cleared upon losing the subject in a few ways.
- Fixed typo in the Reform the Arizona Rangers decisions description.
- Fixed issue with puppet taxes being reset every quarter.
- Fixed implant_access_technology and tribal_tech_visibility_tech not having localization.
- Fixed minor typos in a load screen quote and the As Long As the Grass Shall Grow navajo focus.
- Fixed issue with Freedom is a Sovereign Right focus having an inconsistent trigger due to how HOI4 checks mil factories for that specific trigger.
- Fixed an issue where Tlaloc could stay on the map if they annex the Decrepit Defense state before switching to their chosen child.
- Fixed Montezuma not having any tech levels in the Synthetic Dawn game rule.

### Removed
- Removed duplicate localisation for flavor ideas for minor nations.

Update: Jun 3, 2021 @ 8:26am

-- Update 3.3.3 --

### Changed
- Changed Maxson Chapter to use Brotherhood Portraits for their generals/admirals.
- Changed a always = yes trigger for caps to use the new caps global flag.
- Changed all starting flavor ideas for minors into instant ideas so they apply to all equipment past or present.

### Fixed
- Fixed Vulpes civil war nation not getting the Legion national ideas.
- Fixed possible issues with Legion civil war nations not having proper flags setup for government ideas allowing them access to generic ideas/advisors.
- Fixed several focus icons not having shines assigned.
- Fixed issue with Legion civil war factions not receiving their proper generals.
- Fixed several issues with coring cost reduction modifiers for some of the focus trees added in the 3.3 patch.
- Fixed several starting idea not giving their production buffs/changes as advertised due to a bug with starting ideas and equipment bonuses in the base game.
- Fixed crash from the 1.10.6 patch.

### Removed
- Removed a mass amount of duplicate spriteTypes with the focus icon gfx files.
- Removed unneeded always = yes in a topbar button trigger.

Update: May 31, 2021 @ 8:23pm

-- Update 3.3.2 --

### Added
- Added Cartel focus Let Sleeping Gods Lie.
- Added Cartel operation and decisions to circumvent Tlaloc’s gaze.
- Added Cartel starting Naval OOBs.
- Added Cartel Events to the Republic of the Rio Grande and Ejército Mexicano.
- Added a flat caps income to taxable caps income.
- Added several civilian factories to NCR on game start, to buff it in war against Legion.
- Added extra triggers to the Free Fighters match events so they shouldn’t trigger if you already did the Great Rematch event/focus.
- Added basic localisation for the Implant decisions.

### Changed
- Changed the Mining, or Crafting event to use the country event gui due to having 2 non-exclusive options.
- Changed Base spec ops modifiers to 2%.
- Changed most spec ops capacity factor modifiers to flat modifiers.
- Changed the reward for the Contact the President focus for WARDEN from a nuke to a national spirit.
- Changed cost and reward for Cartel ‘No More Pretense’ focus.
- Changed puppet autonomy types to use overlord colour where applicable.
- Changed Legion Civil War so that each break away should have their respective leader as a general.
- Reduced caps gained from trade routes slightly.
- Increased unit cap costs by 18%.
- Changed compliance gain from cartel advisor Archie from 0.35% to 0.10%.
- Changed caps costs for agency upgrades so you need at least the first level upgrade cost.
- Changed the The Garita Caldera decisions for Twin Mothers so they aren’t visible for anyone else.

### Fixed
- Fixed Sinaloa operative portrait.
- Fixed Withered Dogs having raider, settler, and ghoul advisors.
- Fixed the Cartel event Our Dancing Day being recursive causing massive lag also fixed it not having proper triggers for the Beltran-Levyan option.
- Fixed Legion focus Legionary Training referencing a nonexistent technology.
- Fixed White Legs AI strategy plans referencing nonexistent flags.
- Fixed the Holy Wings advisor trait using the wrong equipment name.
- Fixed the puppet overlord decision categories having bad if statements in their triggers.
- Fixed bad tag reference in an Eighties decision.
- Fixed minor flag issue in the Welcome Refugees decision.
- Fixed several instances of using the wrong event call for events.
- Fixed several instances of using the wrong modifier to increase max factories in states.
- Fixed several relation modifiers not counting as relation modifiers.
- Fixed Cartel OOB’s not working.
- Fixed Two Sons Ultimo decisions giving support to Gente instead of them.
- Fixed typo in the Gifts for Caesar event.
- Fixed Texas Enclave not having defined names for all ideologies.
- Fixed Legion AI not doing focuses in the right order.
- Fixed a couple of AI bottlenecks for Two Sun, so AI can start the Great Race more easily.
- Fixed DouShou Lu having a bunch of extra tech they shouldn't have.
- Fixed a bug with some lingering caps modifiers.
- Fixed issue with Troll Warren wizard events not firing if you already conquered the Carcass Walkers before meeting him.
- Fixed issues with decisions being takable even if you have 0 factories and it required factories to take it.
- Fixed issue with Cartel advisors not showing why they couldn’t be chosen as advisors.
- Fixed some triggers/ai areas having improper regions attached to them.
- Fixed El Ejecutor not having a portrait.
- Fixed issue with Distance tooltip reporting the wrong value for your distance.
- Fixed minor issue of Legion strategy plans being named the same thing.
- Fixed wrong localisation for one of the options in the event The Gulf Conference: The Masked Menaces.
- Fixed Alamo Chapter focuses Desperate Defense, Bunker Grid, and Advance the Bunker Grid missing tooltips.

### Removed
- Removed reference to the nonexistent BOM tag.
- Removed large amounts of redundant OR’s/AND’s.
- Removed duplicate tech reward from the focus Scavenging Power Armour.
- Removed focuses from Houston Rockets on the bookmark screen since they don’t have a unique focus tree.
- Removed unneeded checks from some formable decisions.
- Removed unused/unlocalised organization tooltips from advisors.

Update: May 18, 2021 @ 8:25pm

-- Hotfix 3.3.1a --

- Fixed a crash caused by a Cartel event from the focus Navojoa Contacts.

Update: May 18, 2021 @ 1:02pm

-- Update 3.3.1 --

### Added
- Added bypass to the Cut the Lines focus for the cartel.
- Added a new GUI in the decisions for the Cartel.
- Added more starting equipment production lines to Caesar's Legion for more playstyle flexibility.
- Added a 5% max planning modifier to the Brute High Command generic ghoul advisor.

### Changed
- Buffed Industrial Baron trait from 5% to 15% infrastructure build speed.
- Buffed Masterful Engineer trait from 3% to 10% outpost build speed.
- Buffed "Spread the Cult of Nas" focus for the legion to add 2 infrastructure to every neighboring state of Flagstaff.
- Expanded Natives Air company on Navajo.

### Fixed
- Fixed issue with Cartel generals missing portraits.
- Fixed several instances of broken localisation.
- Fixed duplicate decisions for the Cartel.
- Fixed the Cartel Wedding decision not showing.
- Fixed focus The Alamo was Right for the Texas Brotherhood being available even if the Alamo Chapter doesn’t exist.
- Fixed Caesar's Legion AI joining Two Sun's war against Cowboy Country and Tohono.
- Fixed coring cost modifiers not working properly.
- Fixed double Navajo manpower laws.
- Fixed missing localisation for the Two Sun’s idea The foundries of Sr.
- Fixed crash happening in 2279 due to capitalization issues.

Update: May 16, 2021 @ 7:56am

-- Update 3.3.0 --

### Major
- A shared focus tree for Beltran-Levya and Sinaloa cartels, with abroad covert operations and a brand new stability managing system.
- A new focus tree for Two Sun, with the Great Race mechanic.
- Expanded Costa Cafeinada's coffee production with new mechanics and focuses. Manage Coffee production and sell it to small customers or countries around the wasteland.
- Rework of the Free Fighters National Focus Tree to allow for dynamic matches and leadership.

### Added
- Added generic flavor events for Mexico.
- Added multiple Mexican Major Businesses.
- Added unique Manpower laws for Two Sun and Navajo.
- Added custom Lone Star manpower law icons.
- Added a new system, covering relations between Caesar's Legion, Two Sun and Gente Del Sol.
- Added attack values to enforcer gear, power armour, special forces equipment and skate equipment. This change also includes adjustments to IC cost.
- Added a native 25% defence boost to infantry, which still equates to less than what they had due to the equipment nerfs they had.

### Changed
- Changed impassibles colour, for them to be better outlined on the map.
- Changed starting manpower laws for Mexico.
- Changed infantry stats, so now other types of units are more viable to use.
- Changed the New Canaan focus Return to the Dead City so it can be taken if you control it but don’t own it.
- General reduction of attack, defence and breakthrough on all infantry equipment, build costs have been reduced.
- Changed bonuses given to Special Forces stats to be less impactful since they gain more from their equipment now.
- Buffed Super Mutant attack, defence and breakthrough modifiers to compensate for infantry equipment nerf.
- Changed Doc’s design company to apply to already researched support equipment.
- Changed the decisions to form Oklahoma and Colorado to check for the leader traits instead of other arbitrary checks.

### Fixed
- Fixed Mexican Nations list to properly show national ideas for minors.
- Fixed the Trade Expedition button not working.
- Fixed minor issues in exodus that produced errors in the log.
- Fixed a few focuses having wrong time costs.
- Fixed Santa Anna focus Arm Carthage bypass so it now works properly.
- Fixed the first level of Heavy Infantry equipment not being outdated by the second level.

Update: May 7, 2021 @ 1:16am

-- Update 3.2.9 --

### Added
- Added a condition to the Lone Star focus Hire Additional Mercenary Companies so that it won’t cancel if you take it and go under 160k caps.
- Added a new effect that upon declaring war nations are tagged as majors so the bug of losing wars randomly no longer occurs.

### Changed
- Changed the backstory decisions to play the songs as actual songs in your radio player instead of just sounds that you can’t stop/start.
- Changed Cook Cook from a research company into a normal advisor.
- Changed all dockyard bonuses in industrial technology to be 50% weaker.
- Changed all ahead of time penalties to be more sensible on average being higher than before.
- Changed industrial tech to give 30% fewer building slots.
- Changed the technologies that give efficiency retention from the main industry technologies to the recycling technologies.
- Changed Carthage to count as a raider nation and Tierra del Tzotzil to be settler for advisors.

### Fixed
- Fixed localisation typos.
- Fixed minor issue with some focus times in the Warren focus tree being wrong due to copy past errors.
- Fixed a minor issue with caps trigger localisation so it shows the caps type.
- Fixed ghoul ministers not appearing correctly.
- Fixed Gater Maws not having tribal tree access even though they are tribal.
- Fixed Texas flags not properly changing after taking the focus Republic of Texas.
- Fixed Twin Mothers focus My Friend's Resting Place renaming Tlaloc’s Domain to Robot Town instead of Tlalocan Memorial Park.

### Removed
- Removed Aurelius’s description from several Legion leaders.
- Removed efficiency cap bonuses from the Industry Specialisation technologies.

Update: Apr 22, 2021 @ 8:42am

-- Update 3.2.8 --

### Added
- Added a trigger to the caps raiding border wars so you can’t trigger them if you already have another border war going on from some other effect.
- Added several more Intelligence Agencies for specific nations such as The Cause and Zapata as well as made the Legion agency apply to Lanius as well, included 10 more generic agency icons for use by anyone.
- Added bypass to Santa Anna’s focus Big Iron of owning all of Ironmongers core states.

### Changed
- Changed Alamo Chapters flag with final version.
- Changed Nightkin unit icon to have some color.
- Nerfed militia buffs in the Asymmetrical Land Doctrine.
- Changed how we call the nation's name in the North Koover Taken In a Raid! Event so it doesn’t have the twice.
- Changed the efficacy of the Limited and Rampant Chems Usage ideas.
- Increase base compliance growth from 2% to 3%, compliance now grows by 2% if at peace and grows an additional 1% if you have a claim.
- Increased the amount of decryption power gained through the Decryption Intelligence Agency upgrades and lowered the cost of the Diplomatic training upgrade.
- Changed backend for focus costs so the cost is no longer multiplied by 7 but instead multiplied by 1. Submodders will need to change their focuses costs to match up to this change.

### Fixed
- Fixed the 4 trade routes for the Wendover trade node not being present ingame.
- Fixed Broken Coast not receiving tribal Power Armor tech when they gain the civilized version.
- Fixed a bad trigger when taking the Mend the Schism focus for the Apostles not swapping you to play the Mirelurks if they are AI.
- Fixed typo in the Fire Team Defence modifier.
- Fixed unit logger game rule not having localisation.
- Fixed an issue with caps causing you to gain mass income.
- Fixed the Appeal for a Truce decision for the Mojave Brotherhood stopping all wars instead of just the one with Caesar’s Legion and lowered the length of the truce.
- Fixed issues with some triggers using the old technology level techs causing problems with faction joining.

### Removed
- Removed broken tooltip from the Center of the Community generic settler focus.
- Removed the reduction of capturing from Vulpes operative trait.
- Removed calls to the subtract_caps function as it has been replaced by the add_caps function.